Difference between revisions of "Followers"

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(Moth)
(Knock)
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== Knock ==
 
== Knock ==
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=== Belinda (Anaconda) ===
 +
Troublemaker - Belinda has never left a shred of evidence behind her.</br>
 +
Acquaintance - Belinda is as sophisticated as a member of the royal family. </br>
 +
Follower - Belinda can never be convicted of anything.</br>
 +
Disciple - Belinda only needs to touch a lock, now.</br>
 +
Ophede - Belinda has never been seen anywhere that she does not belong.</br>
 +
Prisoner - It is devastatingly hard to keep Belinda locked away.</br>
 
=== James (Amets) ===
 
=== James (Amets) ===
 
Troublemaker - James is turning breaking and entering into an art form, one building at a time.</br>
 
Troublemaker - James is turning breaking and entering into an art form, one building at a time.</br>
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Ophede - James' disregard for walls, doors and windows permits us into the most unexpected places.</br>
 
Ophede - James' disregard for walls, doors and windows permits us into the most unexpected places.</br>
 
Prisoner - James would escape his cuffs the way water escapes a broken cup. We know better than that.</br>
 
Prisoner - James would escape his cuffs the way water escapes a broken cup. We know better than that.</br>
=== Belinda (Anaconda) ===
 
Troublemaker - Belinda has never left a shred of evidence behind her.</br>
 
Acquaintance - Belinda is as sophisticated as a member of the royal family. </br>
 
Follower - Belinda can never be convicted of anything.</br>
 
Disciple - Belinda only needs to touch a lock, now.</br>
 
Ophede - Belinda has never been seen anywhere that she does not belong.</br>
 
Prisoner - It is devastatingly hard to keep Belinda locked away.</br>
 
  
 
== Moth ==
 
== Moth ==

Revision as of 13:50, 20 July 2018

Knock

Belinda (Anaconda)

Troublemaker - Belinda has never left a shred of evidence behind her.
Acquaintance - Belinda is as sophisticated as a member of the royal family.
Follower - Belinda can never be convicted of anything.
Disciple - Belinda only needs to touch a lock, now.
Ophede - Belinda has never been seen anywhere that she does not belong.
Prisoner - It is devastatingly hard to keep Belinda locked away.

James (Amets)

Troublemaker - James is turning breaking and entering into an art form, one building at a time.
Acquaintance - James never hesitates to enter.
Follower - James plies his trade with a hacksaw rather than a lockpick.
Disciple - James only entertains the idea of doors as a thought exercise.
Ophede - James' disregard for walls, doors and windows permits us into the most unexpected places.
Prisoner - James would escape his cuffs the way water escapes a broken cup. We know better than that.

Moth

Aine (Anaconda)

Troublemaker: She has never kept anything for long.
Acquaintance: A mysterious lady whose finances never seem to run dry.
Believer: Aine knows a hundred thousand little bits of trivia, but never in the right order.
Disciple: Aine is irreproachable and unapproachable.
Guest: No one ever doubts Miss Aine.
Prisoner: Every hour, a new guard takes up their post.

Mitchell (Amets)

Troublemaker: He's a confusing sort, if pleasant.
Acquaintance: A gentleman of unclear nationality, housing and profession.
Believer: Mitchell's habit of leaving most of the conversation unsaid is rather endearing.
Disciple: Mitchell believes he will run out of stories to tell if he tells everything to everyone at once.
Guest: Everybody knows Mitchell, but nobody knows Mitchell.
Prisoner: He is imprisoned according to protocol.

Lantern

Basil (Amets)

Troublemaker: Basil wrangles the occult onto the canvas as inspiration dims.
Acquaintance: The most influential people have posed for Basil's brush and palette, but his hands have grown tired of faces.
Believer: Basil spends long days in contemplation, and longer nights with the paints. His muse is a comet, but we have granted him a telescope.
Disciple: No self-respecting gallery will showcase Basil's works. He is only happy to draw what he had always wanted to.
Astrologer: Basil keeps his eyes to the sun during the day, to the stars at night. Every week or so, he will come to us carrying what he had seen in the sky.
Prisoner: Basil sits silently, occasionally tracing lines in the air.

Edge

Baishan (Anaconda)

Troublemaker: Baishan leaves a trail through the city like a shark through chummed waters.
Acquaintance: Baishan never looks at faces. They aren't important to him.
Believer: Baishan cares little about the mysteries of the occult, but he is ready with the knife when needed.
Disciple: Every morning, and every evening, Baishan cleans his weaponry. It's hard to imagine where he finds the time to do anything else.
Arquebusier: No one really knows how many weapons Baishan has on his person.
Prisoner: Baishan is probably hoarding the cutlery, amongst other things.

Rhonda (Anaconda)

Troublemaker: Few can believe such a consumptive girl could commit such brutal murders.
Acquaintance: Rhonda hasn't yet threatened you.
Believer: Rhonda's illness devours her body, but it hasn't been able to touch her spirit.
Disciple: Despite being as wan as a corpse, Rhonda hasn't stopped stabbing people.
Arquebusier: Rhonda is meticulously clean, and never leaves behind a corpse.
Prisoner: We haven't fed Rhonda in days. It's safer, that way.

Grail

Heart

Julian (Amets)

Troublemaker: Julian is only good for the sake of being good.
Acquaintance: Julian is a principled sort, and has taken a liking to what I have to say.
Believer: Julian's reputation is spotless.
Disciple: He occasionally permits us to be seen together.
Nrityian: Any who have known Julian for a week will swear oaths by his name.
Prisoner: His plans for after his - assuredly temporary - imprisonment are as sprawling as tree-roots.

Rashmi (Anaconda)

Troublemaker: Nothing that Rashmi has done has been malicious.
Acquaintance: Rashmi is well-known at the bar where she sings.
Believer: Rashmi is friendly and pleasant to everyone, whether they like it or not.
Disciple: Rashmi has a voice like melted gold, and a smile like the sun.
Nrityian: Rashmi will not, will not, will not stop helping.
Prisoner: Rashmi sings all the louder, as though she might break the walls of her cell.

Roger (Amets)

Troublemaker: Roger had fled to the Americas, and then fled back here.
Acquaintance: Roger had spent more of his life out at sea than on land. He does not entirely know what to do with himself.
Believer: Roger follows his orders to the word, and never asks questions.
Disciple: Roger works with the dedication of a saint and the doctrine of a barfly.
Nrityian: Roger's work-song sends the world billowing in an unassailable rhythm.
Prisoner: Roger eats his food, drinks his drinks, waits his time.

Winter

Kathie (Anaconda)

Troublemaker - Kathie crafts the art of silent death, her canvas the whole of humanity.
Acquaintance - Kathie's trade is that of a jeweler, but she merely lives by it.
Follower - Kathie's eyes are the only striking thing about her.
Disciple - Kathie fades into the crowd like a snowflake dissolving into a puddle. Her fingerprints have long since been sanded away.
A silken-stepped woman - Not even the cobwebs stir in the breeze. A judgment is being made.
Prisoner - Kathie may not be breathing anymore.

Margaret (Amets)

Troublemaker: Margaret is here to collect. Nothing more, nothing less.
Acquaintance: Margaret is a responsible sort. She had many friends, once.
Believer: Margaret pays her debts, always.
Disciple: Margaret keeps a ledger. Margaret demands recompense.
Miser: A wary debtor, a heavy ink-blot. Someone was here.
Prisoner: She will remember this.

Forge

Meghan (Cyborg-Squid)

Troublemaker - Meghan has been banned from many museums, but somehow she keeps getting in.
Acquaintance - Meghan was once a world-famous sculptor, but now her works are deemed to0 controversial for public display.
Follower - Meghan is glad to have found a patron that supports art in all its forms. Restraint, she says, is the enemy of true creativity.
Disciple - Meghan rarely needs hammer and chisel to sculpt now. She holds on to them for sentimental value.
Alchemist - Meghan claims to have touched the divine madness wielded by the old masters.
Prisoner - Tapping noises can be heard from Meghan's cell, even though we took away her tools. How?

Sule (Anaconda)

Troublemaker: A thousand fires have been set already, and Sule intends to set a thousand more.
Acquaintance: Sule works as a clerk in a department store. She's terribly bored.
Believer: Sule is no longer bored with her life. Now she is enraged.
Disciple: Sule sets to the destruction of raw materials with a maniacal fervor.
Alchemist: The only thing Sule seems to love is the destroying flame.
Prisoner: We can permit no bars or windows of any sort in Sule's prison.

Secret Histories?