Difference between revisions of "Followers"

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Ophede: Miriam's family line is as complex as serpent-coils.</br>
 
Ophede: Miriam's family line is as complex as serpent-coils.</br>
 
Prisoner: Miriam is alone now.</br>
 
Prisoner: Miriam is alone now.</br>
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=== Frederick (SRN) ===
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Troublemaker: Frederick is responsible for many a tunnel into a bank vault and hole in art gallery as well as... stranger crimes.</br>
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Acquaintance: Frederick's gaze lingers on walls and doors with a vestigial smile on his face.</br>
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Follower: Frederick has lost the key to his house. He claims it is of no trouble.</br>
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Disciple: Burglary, or siegecraft, Frederick is ready. He can get through impenetrable walls with a mere shovel, hammer, and chisel.</br>
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Ophede: Frederick understands that walls, floors, ceilings, with the right equipment are less impediment than thin air.</br>
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Prisoner: Seal Frederick in a room of concrete, not brick, patrol the perimeter, and check the floor every few hours.</br>
  
 
== Moth ==
 
== Moth ==

Revision as of 03:32, 21 July 2018

For now, please, five or less cultists in any one principle. Heart is getting out of hand.

Knock

Belinda (Anaconda)

Troublemaker - Belinda has never left a shred of evidence behind her.
Acquaintance - Belinda is as sophisticated as a member of the royal family.
Follower - Belinda can never be convicted of anything.
Disciple - Belinda only needs to touch a lock, now.
Ophede - Belinda has never been seen anywhere that she does not belong.
Prisoner - It is devastatingly hard to keep Belinda locked away.

James (Amets)

Troublemaker - James is turning breaking and entering into an art form, one building at a time.
Acquaintance - James never hesitates to enter.
Follower - James plies his trade with a hacksaw rather than a lockpick.
Disciple - James only entertains the idea of doors as a thought exercise.
Ophede - James' disregard for walls, doors and windows permits us into the most unexpected places.
Prisoner - James would escape his cuffs the way water escapes a broken cup. We know better than that.

Miriam (Amets)

Troublemaker: Miriam goes wherever the snakes lead her, and merrily hisses at passerby.
Acquaintance: Miriam is a friend to serpents, and a curious sort besides.
Follower: Miriam's pets are as pampered as princes. They may never be denied.
Disciple: Her hands are often wound with friends, and they whisper the most curious things to her.
Ophede: Miriam's family line is as complex as serpent-coils.
Prisoner: Miriam is alone now.

Frederick (SRN)

Troublemaker: Frederick is responsible for many a tunnel into a bank vault and hole in art gallery as well as... stranger crimes.
Acquaintance: Frederick's gaze lingers on walls and doors with a vestigial smile on his face.
Follower: Frederick has lost the key to his house. He claims it is of no trouble.
Disciple: Burglary, or siegecraft, Frederick is ready. He can get through impenetrable walls with a mere shovel, hammer, and chisel.
Ophede: Frederick understands that walls, floors, ceilings, with the right equipment are less impediment than thin air.
Prisoner: Seal Frederick in a room of concrete, not brick, patrol the perimeter, and check the floor every few hours.

Moth

Aine (Anaconda)

Troublemaker: She has never kept anything for long.
Acquaintance: A mysterious lady whose finances never seem to run dry.
Believer: Aine knows a hundred thousand little bits of trivia, but never in the right order.
Disciple: Aine is irreproachable and unapproachable.
Guest: No one ever doubts Miss Aine.
Prisoner: Every hour, a new guard takes up their post.

Mitchell (Amets)

Troublemaker: He's a confusing sort, if pleasant.
Acquaintance: A gentleman of unclear nationality, housing and profession.
Believer: Mitchell's habit of leaving most of the conversation unsaid is rather endearing.
Disciple: Mitchell believes he will run out of stories to tell if he tells everything to everyone at once.
Guest: Everybody knows Mitchell. Nobody knows Mitchell.
Prisoner: He is imprisoned according to protocol.

Lantern

Basil (Amets)

Troublemaker: Basil wrangles the occult onto the canvas as inspiration dims.
Acquaintance: The most influential people have posed for Basil's brush and palette, but his hands have grown tired of faces.
Believer: Basil spends long days in contemplation, and longer nights with the paints. His muse is a comet, but we have granted him a telescope.
Disciple: No self-respecting gallery will showcase Basil's works. He is only happy to draw what he had always wanted to.
Astrologer: Basil keeps his eyes to the sun during the day, to the stars at night. Every week or so, he will come to us carrying what he had seen in the sky.
Prisoner: Basil sits silently, occasionally tracing lines in the air.

Connor (Cyborg-Squid)

Troublemaker: A trail of unpaid library fines and dinner bills lead us to Connor.
Acquaintance: Connor has read the most interesting books, and he cannot wait to tell you about them.
Believer: Connor has begun a bit of writing on his own. He is humble and insists he isn't good at it, but his works brim with powerful truths.
Disciple: Connor's works have been turned down by all but the most esoteric of publishers, and cannot be found in stores. His hands do not stop writing, and he rarely looks up from the page.
Astrologer: Connor now claims to be able to tell a person's entire future based on an analysis of the spelling of their name. We are unsure as to whether he simply foretells the events, or makes them so.
Prisoner: Connor begs, almost sobbing, for a pen, pencil, anything, please.

Patrick (Cyborg-Squid)

Troublemaker: There are no records of Patrick's crimes, but there is no doubt they exist. This many suspensions do not happen without a reason.
Acquaintance: Patrick has spent 20 years on the force, and has seen the most gruesome of crimes. He is often the first to volunteer to investigate them.
Believer: Patrick has begun reading case files at home, and then burning them. His memory is an impeccable record.
Disciple: The lines between innocent and guilty have begun to blur in Patrick's mind. He claims we are all complicit in centuries-old crimes, breaking Laws far beyond humanity's grasp.
Astrologer: Crimes happen, and Patrick is there. Patrick is there, and crimes happen. In his eyes, we are all guilty, but he can instantly tell the more guilty from the ones less so.
Prisoner: Patrick seems to find this ironic. If his cell is opened, we suspect he will refuse to leave.

Edge

Baishan (Anaconda)

Troublemaker: Baishan leaves a trail through the city like a shark through chummed waters.
Acquaintance: Baishan never looks at faces. They aren't important to him.
Believer: Baishan cares little about the mysteries of the occult, but he is ready with the knife when needed.
Disciple: Every morning, and every evening, Baishan cleans his weaponry. It's hard to imagine where he finds the time to do anything else.
Arquebusier: No one really knows how many weapons Baishan has on his person.
Prisoner: Baishan is probably hoarding the cutlery, amongst other things.

Rhonda (Anaconda)

Troublemaker: Few can believe such a consumptive girl could commit such brutal murders.
Acquaintance: Rhonda hasn't yet threatened you.
Believer: Rhonda's illness devours her body, but it hasn't been able to touch her spirit.
Disciple: Despite being as wan as a corpse, Rhonda hasn't stopped stabbing people.
Arquebusier: Rhonda is meticulously clean, and never leaves behind a corpse.
Prisoner: We haven't fed Rhonda in days. It's safer, that way.

Grail

Constance (Edward)

Troublemaker: It's not what she has done, it's what she's convinced others to do.
Acquaintance: Constance is a stunning, but dour young woman. She remains sceptical.
Believer: Constance has softened considerably. Her smile is constant, and her laugh carries like an orchestra tune.
Disciple: Constance's smile has widened even further, now. She's taken a liking to the feel of sharp edges against her skin.
Merrymaker: We've bound her hands and mouth. She won't try that again. Hopefully, nobody else will follow her example.
Prisoner: Constance is still smiling, but she neither blinks nor sleeps.

Harriet (Evoro)

Troublemaker: She is a nasty thorn in our side - unfortunately, quite literally.
Acquaintance: Harriet's eyes are always aglow with enthusiasm, and she is pleasant occasional company despite her persistently dirty hands.
Believer: Harriet possesses a more malicious glow about her, but her knowledge of gardening and herbalism never fails us.
Disciple: A bit of nightshade here, a well-placed bramble there - Harriet knows precisely where to place her natural deterrents.
Thorn: The garden must be kept orderly if we are to perform our rituals, but Harriet insists that we will work better under thorned supervision.
Prisoner: She keeps growing... things in the cracks of the stonework. We have to stomp them out every time.

Heart

Julian (Amets)

Troublemaker: Julian is only good for the sake of being good.
Acquaintance: Julian is a principled sort, and has taken a liking to what I have to say.
Believer: Julian's reputation is spotless.
Disciple: He occasionally permits us to be seen together.
Nrityian: Any who have known Julian for a week will swear oaths by his name.
Prisoner: His plans for after his - assuredly temporary - imprisonment are as sprawling as tree-roots.

Rashmi (Anaconda)

Troublemaker: Nothing that Rashmi has done has been malicious.
Acquaintance: Rashmi is well-known at the bar where she sings.
Believer: Rashmi is friendly and pleasant to everyone, whether they like it or not.
Disciple: Rashmi has a voice like melted gold, and a smile like the sun.
Nrityian: Rashmi will not, will not, will not stop helping.
Prisoner: Rashmi sings all the louder, as though she might break the walls of her cell.

Roger (Amets)

Troublemaker: Roger had fled to the Americas, and then fled back here.
Acquaintance: Roger had spent more of his life out at sea than on land. He does not entirely know what to do with himself.
Believer: Roger follows his orders to the word, and never asks questions.
Disciple: Roger works with the dedication of a saint and the doctrine of a barfly.
Nrityian: Roger's work-song sends the world billowing in an unassailable rhythm.
Prisoner: Roger eats his food, drinks his drinks, waits his time.

Anton (Fox)

Troublemaker: Nothing can make Anton stray from his goals.
Acquaintance: Anton is an honest young man. He talks fondly about the lady in red, but his hands tremble.
Follower: Anton's chest has three gunshot wounds. He does not remember being shot.
Disciple: Anton goes along with your most daring plans. He will succeed, he insists.
Condiment: Anton always comes back, like a loyal puppy, or a shiver.
Prisoner: This time, Anton has failed.

Winter

Kathie (Anaconda)

Troublemaker - Kathie crafts the art of silent death, her canvas the whole of humanity.
Acquaintance - Kathie's trade is that of a jeweler, but she merely lives by it.
Follower - Kathie's eyes are the only striking thing about her.
Disciple - Kathie fades into the crowd like a snowflake dissolving into a puddle. Her fingerprints have long since been sanded away.
A silken-stepped woman - Not even the cobwebs stir in the breeze. A judgment is being made.
Prisoner - Kathie may not be breathing anymore.

Margaret (Amets)

Troublemaker: Margaret is here to collect. Nothing more, nothing less.
Acquaintance: Margaret is a responsible sort. She had many friends, once.
Believer: Margaret pays her debts, always.
Disciple: Margaret keeps a ledger. Margaret demands recompense.
Miser: A wary debtor, a heavy ink-blot. Someone was here.
Prisoner: She will remember this.

Forge

Meghan (Cyborg-Squid)

Troublemaker - Meghan has been banned from many museums, but somehow she keeps getting in.
Acquaintance - Meghan was once a world-famous sculptor, but now her works are deemed too controversial for public display.
Follower - Meghan is glad to have found a patron that supports art in all its forms. Restraint, she says, is the enemy of true creativity.
Disciple - Meghan rarely needs hammers or chisels to sculpt now. She holds onto them for sentimental value.
Alchemist - Meghan claims to have touched the divine madness wielded by the old masters.
Prisoner - Her cell is free of any tools. Nevertheless, we can hear her working.

Sule (Anaconda)

Troublemaker: A thousand fires have been set already, and Sule intends to set a thousand more.
Acquaintance: Sule works as a clerk in a department store. She's terribly bored.
Believer: Sule is no longer bored with her life. Now she is enraged.
Disciple: Sule sets to the destruction of raw materials with a maniacal fervor.
Alchemist: The only thing Sule seems to love is the destroying flame.
Prisoner: We can permit no bars or windows of any sort in Sule's prison.

Secret Histories

William (Evoro)

Troublemaker: He knows the truth. He must be silenced.
Acquaintance: William is a librarian by day; a book collector by night.
Believer: With a vast collection of knowledge, he is a valuable asset.
Disciple:
Grimoire:
Prisoner: