Difference between revisions of "Ten Million Miles of Rock"
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− | These treasures, these caches, are buried deep and warded well. To open them will require Knock to pierce far and deep. Or perhaps Lantern might light another way? | + | Lock text: It is human nature to hide treasures. To hide them deep below miles of stone and rubble is the nature of something else. We'll need light, or perhaps a convenient opening. |
+ | <br> | ||
+ | Start text: These treasures, these caches, are buried deep and warded well. To open them will require Knock to pierce far and deep. Or perhaps Lantern might light another way? | ||
===Expeditions=== | ===Expeditions=== | ||
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===Requirements=== | ===Requirements=== | ||
− | * Lantern (Invokes the | + | * Lantern (Invokes the Architeuthian) |
− | * Knock (Invokes the | + | * Knock (Invokes the Anaconda) |
==Lantern Invocation== | ==Lantern Invocation== | ||
− | + | We call upon the Architeuthian | |
− | * Lantern 10: | + | * Lantern 10: We call upon the Architeuthian, who shows the path to progress. There is always a better way to victory. We shall find it. |
− | * Lantern 5: | + | * Lantern 5: We call upon the Architeuthian, who may not be resisted. This rock is only a barrier to the knowledge that we seek. We can probably find a weakness in it. |
− | * Lantern 1: | + | * Lantern 1: We call upon the Architeuthian, who crushes his foes. The tentacles of the Architeuthian have crushed the tools of Hours. We might utilize a small fraction of that power to crush rock. |
− | * Lantern Success: | + | * Lantern Success: A glimpse of light! A crack in the rock, just wide enough to slip through. A small tunnel that barely permits a human. But we have made it, scratched and battered though we are. |
− | * Lantern Failure: | + | * Lantern Failure: Nothing. Flesh is too weak to penetrate rock for long, and this seal was made to deter Names. We have failed. |
==Knock Invocation== | ==Knock Invocation== | ||
− | + | We call upon the Anaconda | |
− | * Knock 10: | + | * Knock 10: We call upon the Anaconda, who is undeterred. A thousand wards cannot stop it from passing. Neither shall it stop us. |
− | * Knock 5: | + | * Knock 5: We call upon the Anaconda, who may not be denied. A serpent can go anywhere it pleases, and the Anaconda more than most. Invoking the power of the serpent will probably breach this rock. |
− | * Knock 1: | + | * Knock 1: We call upon the Anaconda, who pierces its foes. The Anaconda's fangs are the sharpness of a razor, and the sword it wields can split the skin of the world. An iota of that power might assist us. |
− | * Knock Success: | + | * Knock Success: An opening blade! A tap with a chisel imbued with the power of Knock, and the rock collapses as though it was sand. We will have to do a bit of digging, but we will pass. |
− | * Knock Failure: | + | * Knock Failure: Nothing. This was a seal meant to deter Names from entering, and we are but mortals. We will have to try again. |
[[Category: Threats]] | [[Category: Threats]] | ||
[[Category: Seals]] | [[Category: Seals]] |
Latest revision as of 08:00, 31 July 2018
Lock text: It is human nature to hide treasures. To hide them deep below miles of stone and rubble is the nature of something else. We'll need light, or perhaps a convenient opening.
Start text: These treasures, these caches, are buried deep and warded well. To open them will require Knock to pierce far and deep. Or perhaps Lantern might light another way?
Expeditions
- The Impossible Laboratory
- An Anachronism
- The Valley of Teeth
Requirements
- Lantern (Invokes the Architeuthian)
- Knock (Invokes the Anaconda)
Lantern Invocation
We call upon the Architeuthian
- Lantern 10: We call upon the Architeuthian, who shows the path to progress. There is always a better way to victory. We shall find it.
- Lantern 5: We call upon the Architeuthian, who may not be resisted. This rock is only a barrier to the knowledge that we seek. We can probably find a weakness in it.
- Lantern 1: We call upon the Architeuthian, who crushes his foes. The tentacles of the Architeuthian have crushed the tools of Hours. We might utilize a small fraction of that power to crush rock.
- Lantern Success: A glimpse of light! A crack in the rock, just wide enough to slip through. A small tunnel that barely permits a human. But we have made it, scratched and battered though we are.
- Lantern Failure: Nothing. Flesh is too weak to penetrate rock for long, and this seal was made to deter Names. We have failed.
Knock Invocation
We call upon the Anaconda
- Knock 10: We call upon the Anaconda, who is undeterred. A thousand wards cannot stop it from passing. Neither shall it stop us.
- Knock 5: We call upon the Anaconda, who may not be denied. A serpent can go anywhere it pleases, and the Anaconda more than most. Invoking the power of the serpent will probably breach this rock.
- Knock 1: We call upon the Anaconda, who pierces its foes. The Anaconda's fangs are the sharpness of a razor, and the sword it wields can split the skin of the world. An iota of that power might assist us.
- Knock Success: An opening blade! A tap with a chisel imbued with the power of Knock, and the rock collapses as though it was sand. We will have to do a bit of digging, but we will pass.
- Knock Failure: Nothing. This was a seal meant to deter Names from entering, and we are but mortals. We will have to try again.