Difference between revisions of "Endless Fields"

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(Created page with "We must find the exact location. Lantern will light our path, that we may search thoroughly. Or we can follow the Moth within, and trust we will find the way. ===Expeditions=...")
 
 
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We must find the exact location. Lantern will light our path, that we may search thoroughly. Or we can follow the Moth within, and trust we will find the way.
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Lock text: This is a primal place, that remembers times long before mankind cut the forests and tamed the plains. We are trespassers in this place, and we would do well to remember it. We will follow the light, or carve a path of our own.
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Start text: We must find the exact location. Lantern will light our path, that we may search thoroughly. Or we can unveil our blades, and cut our way through this place.
  
 
===Expeditions===
 
===Expeditions===
 
* A Lost Shrine
 
* A Lost Shrine
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* The Valley of Teeth
  
 
===Requirements===
 
===Requirements===
* Lantern (Invokes the FNORD)
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* Lantern (Invokes the Spark)
* Moth (Invokes the FNORD)
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* Edge (Invokes the Harvester)
  
 
==Lantern Invocation==
 
==Lantern Invocation==
FNORD
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We invoke the Spark
* Lantern 10: FNORD
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* Lantern 10: We invoke the Star, who is Polaris. We need only follow the light we see in our skulls. Nothing can block us, nothing will cause us to lose our path. We will proceed.
* Lantern 5: FNORD
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* Lantern 5: We invoke the Star, who creates progress. If we stay true to our course, we shall find our way through these fields. Probably.
* Lantern 1: FNORD
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* Lantern 1: We invoke the Star, who inspires. The guile of Moth coats these fields. Perhaps a dose of creativity will help us through. Maybe.
* Lantern Success: FNORD
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* Lantern Success: A light, up ahead! We've made it!
* Lantern Failure: FNORD
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* Lantern Failure: The light is gone. We are trapped.
==Moth Invocation==
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==Edge Invocation==
FNORD
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We invoke the Harvester
* Moth 10: FNORD
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* Edge 10: We call upon the Devourer-Automaton, who consumed the Tail. That monstrosity from Nowhere brings great horrors of time and space where it passes, and the Devourer-Automaton ground it into dust. We will do the same here.
* Moth 5: FNORD
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* Edge 5: We call upon the Devourer-Automaton, who will end the Wood. What is the Wood of the Mansus but the first field, made of trees rather than grass? The Devourer-Automaton has its task, and we have ours. We'll probably succeed.
* Moth 1: FNORD
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* Edge 1: We call upon the Devourer-Automaton, who devours all in its path. The great maw of the Devourer-Automaton gnashes and grinds anything, even its Names, perhaps even us. But we might be safe.
* Moth Success: FNORD
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* Edge Success: A light, up ahead! We've made it!
* Moth Failure: FNORD
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* Edge Failure: The fields close in around us. We've made them angry.
  
 
[[Category: Threats]]
 
[[Category: Threats]]
 
[[Category: Perils]]
 
[[Category: Perils]]

Latest revision as of 08:42, 1 August 2018

Lock text: This is a primal place, that remembers times long before mankind cut the forests and tamed the plains. We are trespassers in this place, and we would do well to remember it. We will follow the light, or carve a path of our own.
Start text: We must find the exact location. Lantern will light our path, that we may search thoroughly. Or we can unveil our blades, and cut our way through this place.

Expeditions

  • A Lost Shrine
  • The Valley of Teeth

Requirements

  • Lantern (Invokes the Spark)
  • Edge (Invokes the Harvester)

Lantern Invocation

We invoke the Spark

  • Lantern 10: We invoke the Star, who is Polaris. We need only follow the light we see in our skulls. Nothing can block us, nothing will cause us to lose our path. We will proceed.
  • Lantern 5: We invoke the Star, who creates progress. If we stay true to our course, we shall find our way through these fields. Probably.
  • Lantern 1: We invoke the Star, who inspires. The guile of Moth coats these fields. Perhaps a dose of creativity will help us through. Maybe.
  • Lantern Success: A light, up ahead! We've made it!
  • Lantern Failure: The light is gone. We are trapped.

Edge Invocation

We invoke the Harvester

  • Edge 10: We call upon the Devourer-Automaton, who consumed the Tail. That monstrosity from Nowhere brings great horrors of time and space where it passes, and the Devourer-Automaton ground it into dust. We will do the same here.
  • Edge 5: We call upon the Devourer-Automaton, who will end the Wood. What is the Wood of the Mansus but the first field, made of trees rather than grass? The Devourer-Automaton has its task, and we have ours. We'll probably succeed.
  • Edge 1: We call upon the Devourer-Automaton, who devours all in its path. The great maw of the Devourer-Automaton gnashes and grinds anything, even its Names, perhaps even us. But we might be safe.
  • Edge Success: A light, up ahead! We've made it!
  • Edge Failure: The fields close in around us. We've made them angry.