Difference between revisions of "Endless Fields"

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(Expeditions)
 
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We must find the exact location. Lantern will light our path, that we may search thoroughly. Or we can follow the Moth within, and trust we will find the way.
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Lock text: This is a primal place, that remembers times long before mankind cut the forests and tamed the plains. We are trespassers in this place, and we would do well to remember it. We will follow the light, or carve a path of our own.
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Start text: We must find the exact location. Lantern will light our path, that we may search thoroughly. Or we can unveil our blades, and cut our way through this place.
  
 
===Expeditions===
 
===Expeditions===
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===Requirements===
 
===Requirements===
 
* Lantern (Invokes the Spark)
 
* Lantern (Invokes the Spark)
* Moth (Invokes the Elder Sister)
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* Edge (Invokes the Harvester)
  
 
==Lantern Invocation==
 
==Lantern Invocation==
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* Lantern Success: A light, up ahead! We've made it!
 
* Lantern Success: A light, up ahead! We've made it!
 
* Lantern Failure: The light is gone. We are trapped.
 
* Lantern Failure: The light is gone. We are trapped.
==Moth Invocation==
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==Edge Invocation==
We invoke the Elder Sister
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We invoke the Harvester
* Moth 10: We invoke the Wood-Witch, who crafts all paths. The Woods are darker and more dangerous than this, and yet her Court traverses them. Her power will keep our steps safe, and our goal within sight. We will proceed.
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* Edge 10: We call upon the Devourer-Automaton, who consumed the Tail. That monstrosity from Nowhere brings great horrors of time and space where it passes, and the Devourer-Automaton ground it into dust. We will do the same here.
* Moth 5: We invoke the Wood-Witch, who is shrewd. Her creativity has ensnared many things, and trapped them in endless paths. These fields are yet another aspect of that creativity. Her power will let us pass, probably.
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* Edge 5: We call upon the Devourer-Automaton, who will end the Wood. What is the Wood of the Mansus but the first field, made of trees rather than grass? The Devourer-Automaton has its task, and we have ours. We'll probably succeed.
* Moth 1: We invoke the Wood-Witch, who dances in her Court. It is perilous to call upon her, for she takes what she desires and traps it forever. But these fields would do the same. We might make it through.
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* Edge 1: We call upon the Devourer-Automaton, who devours all in its path. The great maw of the Devourer-Automaton gnashes and grinds anything, even its Names, perhaps even us. But we might be safe.
* Moth Success: A light, up ahead! We've made it!
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* Edge Success: A light, up ahead! We've made it!
* Moth Failure: We could not lose the path, for there never was one. The grass rustles around us, and we see a thousand eyes.  
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* Edge Failure: The fields close in around us. We've made them angry.  
  
 
[[Category: Threats]]
 
[[Category: Threats]]
 
[[Category: Perils]]
 
[[Category: Perils]]

Latest revision as of 08:42, 1 August 2018

Lock text: This is a primal place, that remembers times long before mankind cut the forests and tamed the plains. We are trespassers in this place, and we would do well to remember it. We will follow the light, or carve a path of our own.
Start text: We must find the exact location. Lantern will light our path, that we may search thoroughly. Or we can unveil our blades, and cut our way through this place.

Expeditions

  • A Lost Shrine
  • The Valley of Teeth

Requirements

  • Lantern (Invokes the Spark)
  • Edge (Invokes the Harvester)

Lantern Invocation

We invoke the Spark

  • Lantern 10: We invoke the Star, who is Polaris. We need only follow the light we see in our skulls. Nothing can block us, nothing will cause us to lose our path. We will proceed.
  • Lantern 5: We invoke the Star, who creates progress. If we stay true to our course, we shall find our way through these fields. Probably.
  • Lantern 1: We invoke the Star, who inspires. The guile of Moth coats these fields. Perhaps a dose of creativity will help us through. Maybe.
  • Lantern Success: A light, up ahead! We've made it!
  • Lantern Failure: The light is gone. We are trapped.

Edge Invocation

We invoke the Harvester

  • Edge 10: We call upon the Devourer-Automaton, who consumed the Tail. That monstrosity from Nowhere brings great horrors of time and space where it passes, and the Devourer-Automaton ground it into dust. We will do the same here.
  • Edge 5: We call upon the Devourer-Automaton, who will end the Wood. What is the Wood of the Mansus but the first field, made of trees rather than grass? The Devourer-Automaton has its task, and we have ours. We'll probably succeed.
  • Edge 1: We call upon the Devourer-Automaton, who devours all in its path. The great maw of the Devourer-Automaton gnashes and grinds anything, even its Names, perhaps even us. But we might be safe.
  • Edge Success: A light, up ahead! We've made it!
  • Edge Failure: The fields close in around us. We've made them angry.