Difference between revisions of "The Hunter"
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[[Category:Edge (Vol. II)]] | [[Category:Edge (Vol. II)]] | ||
[[Category:Winter (Vol. II)]] | [[Category:Winter (Vol. II)]] | ||
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Revision as of 11:28, 28 August 2018
The Hunter | |
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Origin | Flesh |
Titles |
The Free-Shooter unknown |
Names | none |
Aspects | |
Date of arrival | Unknown |
Owner(s) | Edward |
The Hunter (Free-shooter) is the Fourth Hour of the Fansus, created by Edward. A God-From-Flesh, his aspects are Edge and Winter in decreasing order of importance.
Its tarot card is the Emperor.
Contents
Appearance
The Hunter takes the form of a stereotypical "Great White Hunter", a slightly elderly gentleman complete with mustache and ornate elephant gun.
Principles
The Hunter is the Hour of Fate, Determination, and Inevitable Victory. The Hunter is a relentless pursuer. The prey he tracks he inevitably finds, and the shots he fires invariably find their mark. A hunter and thrill-killer by nature, the Hunter is always searching for new and more dangerous forms of game to hunt. This desire to hunt greater game is what eventually led him to the Mansus, destroying the Hour of The Stag to take a place among the gods.
Although his victory is always guaranteed, he is among the more genial Hours. Though he revels in all aspects of the hunt, he enjoys the chase most of all. For the Hunter, the journey and the struggles met along the way are of greater value than the so-called "end". He enjoys sharing his experience and the tales of his exploits with others, but his incredible power and violent nature make it so other Hours still give him a wide berth.
Worship
The Hunter is predominantly the patron of huntsmen and thrill-killers, although all who would prefer their path in life to be set in stone. Initially the Huntsman appears to be a generous patron, lending both his skills as well as his command of fate to turn his followers into superhuman juggernauts. Often, followers of the Hunter will find themselves in positions to brute force problems they shouldn't be able to, or always be able to find an enemy at the right place at the right time.
The Hunter, however, does not give away these gifts for free. All the while, the acolyte is growing stronger, honing their skills and becoming an impressive specimen of wanton bloodshed and murder themselves. Their confidence as well as seemingly invincibility invariably leads them to try to make a name for themselves, developing a personal legend that peasants and mortals spread far and wide. Inevitably, the Hunter deems that his would-be "apprentices" have grown impressive enough they would be of more use to him as quarry rather than proteges, and marks them for death.
Some accept their fate willingly, as befitting of such nihilists that would entrust themselves fully to the whims of Fate himself. Others struggle, putting up a valiant but ultimately useless resistance to fate. Like the countless men and women they have by now hunted and slain themselves, they are utterly helpless to stop the doom that is bearing down upon them. Invariably they quickly lose it all and fall into a squalor the likes of which they have no chance of escaping before their deaths.
All of this the Huntsman does, of course, for the sake of his own amusement.