Difference between revisions of "The Engine of Cycles"

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The Engine of Cycles

The Engine of Cycles
FNORD.png
Origin Steel
Titles The Engine of Cycles
The Driver-Forth
The Propulsion Unending
Names The Engineer, the Architect, the Tinker
Aspects Forge Winter Heart
Date of arrival c. 1800 .C.E.
Owner(s) SRN

Industry and change, revolutions and great shifts, these are the domain of the Engine of Cycles. First of the Gods from Steel, it is the child of man, transcended far above them now. By SRN

Origin

Main Article (eventually): http://www.thefansus.com/wiki/The_Ignition

The machine that would eventually become the Engine of Cycles was built as the brainchild of a nameless engineer in the Sixth History. "Sixth History", a novice scholar of the occult might ask, "What sixth History? There never was such a thing!" And indeed there never was. But time is a fickle beast and for a long time, in the Mansus, there was one. Then came the engineer. The Sixth History was not peaceful, and one among them dreamed that it could be. Touched by the Hours of the Forge, he built a great machine, one that would provide the world all the resources it needed, and if necessary, the force to quell the conflict. He succeeded beyond all his wildest dreams, birthing the first God from Steel. But in his greatest triumph he also found his doom, as the newborn god, although not a foe of man, devoured the Sixth History in a frenzy to power its apotheosis. Appalled by what their inspiration had wrought, the old gods of the Forge, the Maker and Anvil, descended from the Mansus to tame the newcomer, but were simply devoured too. And a new god was born, from the dreams of the men of the Sixth History and the blood of two ancient Hours.

Description

Ideals

The aspects of Heart and Winter are seen by many to be the antithesis of each other. Ending and preservation. It may seem strange for an Hour to embody the two, but to the Engine of Cycles, they are one and the same. To the Engine, Beginnings, Ends, all embody but one thing: Change. It understands that to the incisive mind, Winter and Heart are merely Forge’s other laughing faces. What is an Ending but another change? And what is preservation but preparation for change? It seeks to build and destroy, but more than that to build to destroy and destroy to build. More conservative Forge-Hours seek to End what will not change, bah, how foolish! Change, change change! Beginnings, ends, stasis, all further the ends of the Engine! The Engine is the Hour of Revolution, of sudden, brutal, momentuous change of all kinds. It is not like those foolish Forge-Hours of old. All is change. Change is powerful. Change will be maximized.

Appearance

A mass of gears and cogs, pipes, hissing valves and steam, it is a machine and looks like such, a giant engine of the Industrial Revolution. But it is a creature of the Mansus, and that is reflected in it as well. Pipes connecting in impossible geometries, cogs of unimaginable shapes, a machine that should not work but does.

=== Items

  • A Doubtful Device: This is a machine of some sort. It does things now. Most of what is does is whirr and spin its cogs, then emit the occasional plume of smoke, but on occasion, it reaches for other things and... changes them. Sleep near it and have dreams of fire and steel and industry. Forge 4, Lantern 4
  • Cogs and Gears: This is… something? You can’t really be sure what it is, but it stays together and makes the occasional whirring sound. And hey, you built it! Forge 2, Lantern 2
  • A Perilous Prototype: It is warm to the touch. Even without fuel, it is warm and ever-moving. Clutch it to your chest, feel your heart itself thrum to its rhythm.
  • A Depiction of History: Beginnings and Endings, the History is but another aspect of the Engine. Empires rise, Empires fall, the Engine has seen through it all. All is change, all is flux, all feeds the Engine. Histories 6, Forge 2
  • A Module of the Engine: This could be the world ends, is changed, preserves. Pray this part has learned discretion. And lock up your attic tightly. Engine 20, required for ascension