Difference between revisions of "Main Page"

From The Fansus
Jump to: navigation, search
(Living Hours)
Line 110: Line 110:
 
|-
 
|-
 
| [[The Huntsman]] ||  {{Aspect|Edge}} {{Aspect|Grail}}
 
| [[The Huntsman]] ||  {{Aspect|Edge}} {{Aspect|Grail}}
 +
|-
 +
| [[The Butterfly Hatching]] || {{Aspect|Moth}} {{Aspect|Knock}}
 +
|}
 +
 +
=== The Histories ===
 +
* [[The First History]]: once a promising world, now plunged in a dark age with no end in sight. Original home of [[The Aged Bones|the Aged Bones]] and [[The Vizier|the Vizier]].
 +
* [[The Second History]]: A world rich in magic once blessed by the Hours, now forever blighted by the hubris of man.
 +
* [[The Third History]]: the history of Man, which gave rise to Cortez, now known as [[Old Tarnished]].
 +
* [[The Fourth History]]: once untouched by the Hours through a truce, now fervently and openly against any occult intervention following the creation of the Joined.
 +
* [[The Fifth History]]: a Key-infested History and the reason why other Hours point to the need for the Gilded Gate.
 +
* [[The Sixth History]]: the devoured History, of which little remains.
 +
 +
== The First-and-a-Half Fansus ==
 +
[[The First-and-a-Half Fansus]] is the House of the Serpent, or alternatively the Sea Dragon's Palace. It is the First Fansus, anew, resplendent. With its worldshaping power, the order that-is strives against enemies and opportunists from all sides as the untiring, endless metal tide of the Gods-from-Steel march from below, opportunists strike from within, new powers gather from above, and the insiduous, creeping powers of Nowhere loom. Their capital city is [[The First City]]
 +
 +
The Sea-Dragon's Palace has [https://docs.google.com/document/d/1amU7Afs1SG3bwNd_OOShZaMLzYxIoqQdI1fJcWVDK4E/edit it's own lores], and it's own [https://docs.google.com/document/d/1bAQyf7noSak9i7yZiYGDYLVBQeT3mJbbd0Gp2uUgTgo/edit expeditions].
 +
 +
The House of the Serpent is a shadow of it's former self, with the venerable former undisputed ruler of the House, the Great Serpent, having disappeared into Nowhere. Now, many successors strive for power, with alliances being formed and broken all across the Histories. The newly formed Gods-from-Steel drive ever-forward towards their dream of assimilating all within the House, and are opposed by Hours such as the Architeuthian, the Peacock, and The-Apple-in-the-Eye, to name a few, though each have their own secret agendas. The 'children' of the Great Serpent, the Anaconda and the Tail, strive against each other in an Ourobourine conflict, drawing other Hours into a war between 'Doors' and 'Keys', resulting in the War of the Doors and the almost destruction of the Fourth History.
 +
=== The Hours ===
 +
 +
==== Living Hours ====
 +
The current, living Hours of the Fansus are listed below, along with their tarot numbers:
 +
 +
{|
 +
| 0.      || [[TBD]]                ||
 +
|-
 +
| I.      || [[TBD]]                  ||
 +
|-
 +
| II.    || [[TBD]]                  ||
 +
|-
 +
| III.    || [[The Bright-Delver]]              || {{Aspect|Knock}} {{Aspect|Secret Histories}} {{Aspect|Heart}}
 +
|-
 +
| IV.    || [[The Architeuthian]]              || {{Aspect|Lantern}} {{Aspect|Heart}} {{Aspect|Forge}}
 +
|-
 +
| V.      || [[TBD]]            ||
 +
|-
 +
| VI.    || [[The Vizier]] / The Peacock’s Lies || {{Aspect|Winter}} {{Aspect|Secret Histories}} {{Aspect|Moth}}
 +
|-
 +
| VII.    || [[TBD]]                  ||
 +
|-
 +
| VIII.  || [[TBD]]      ||
 +
|-
 +
| IX.    || [[]]            ||
 +
|-
 +
| X.      || [[]]                      || {
 +
|-
 +
| XI.    || [[The Elder Sister]]                || {{Aspect|Moth}}
 +
|-
 +
| XII.    || [[TBD]]                  ||
 +
|-
 +
| XIII.  || [[TBD]]                  ||
 +
|-
 +
| XIV.    || [[The Cuckoo]]                      || {{Aspect|Grail}} {{Aspect|Winter}}
 +
|-
 +
| XV.    || [[]]              ||
 +
|-
 +
| XVI.    || [[]]                ||
 +
|-
 +
| XVII.  || [[]]                      ||
 +
|-
 +
| XVIII.  || [[The Ferryman]]                    || {{Aspect|Winter}} {{Aspect|Knock}}
 +
|-
 +
| XIX.    || [[]]                    ||
 +
|-
 +
| XX.    || [[]]            ||
 +
|-
 +
| XXI.    || [[The Anaconda]]                    || {{Aspect|Knock}} {{Aspect|Winter}} {{Aspect|Moth}}
 +
|-
 +
| XXII.  || [[The Great Serpent]]              || {{Aspect|Lantern}} {{Aspect|Knock}} {{Aspect|Secret Histories}} (dead, but still reserved)
 +
|-
 +
| XXIII.  || [[]]                ||
 +
|-
 +
| XXIV.  || [[The Void-In-Steel]]              || {{Aspect|Edge}} {{Aspect|Grail}} {{Aspect|Forge}}
 +
|-
 +
| XXV.    || [[The Peacock]]                    || {{Aspect|Heart}} {{Aspect|Grail}}
 +
|-
 +
| XXVI.  || [[The Wrong-Serpent]]      || {{Aspect|Knock}} {{Aspect|Lantern}}
 +
|-
 +
| XXVII.  || [[]]                  ||
 +
|-
 +
| XXVIII. || [[]]          ||
 +
|-
 +
| XXIX.  || [[The Stomping Sands]]              || {{Aspect|Heart}} {{Aspect|Edge}}
 +
|-
 +
| XXX.    || [[]]                    ||
 +
|}
 +
 +
==== Faded Hours ====
 +
The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.
 +
 +
{|
 +
| There had better be nothing here :knife:
 +
|}
 +
 +
==== Dead Hours ====
 +
The following Hours are dead:
 +
 +
{|
 +
| [[The Deceiver]] ||  {{Aspect|Moth}} {{Aspect|Knock}}
 
|-
 
|-
 
| [[The Butterfly Hatching]] || {{Aspect|Moth}} {{Aspect|Knock}}
 
| [[The Butterfly Hatching]] || {{Aspect|Moth}} {{Aspect|Knock}}

Revision as of 02:53, 8 October 2019

Logo.png
Welcome to the Fansus, Aspirant.


MarchOfTheHours.png


The Fansus is the fan-made version of the Mansus from Cultist Simulator, with alternative Hours and Histories. Join us on the Cultist Simulator Discord if you wish to participate.

This is a fan project that is not officially endorsed by Weather Factory in any way.

There are currently five active versions of the Fansus, due to space constraints.

Here's the most recent Hour template, which lacks any Fansus-Specific elements.

The First Fansus

The First Fansus is the House of the Serpent, or alternatively the Sea Dragon's Palace. The Hours strive against each other in the aftermath of the loss of the Sixth History, and the rise of the Gods-from-Steel. Their capital city is The First City

The Sea-Dragon's Palace has it's own lores, and it's own expeditions.

The House of the Serpent is a shadow of it's former self, with the venerable former undisputed ruler of the House, the Great Serpent, having disappeared into Nowhere. Now, many successors strive for power, with alliances being formed and broken all across the Histories. The newly formed Gods-from-Steel drive ever-forward towards their dream of assimilating all within the House, and are opposed by Hours such as the Architeuthian, the Peacock, and The-Apple-in-the-Eye, to name a few, though each have their own secret agendas. The 'children' of the Great Serpent, the Anaconda and the Tail, strive against each other in an Ourobourine conflict, drawing other Hours into a war between 'Doors' and 'Keys', resulting in the War of the Doors and the almost destruction of the Fourth History.

The Hours

Living Hours

The current, living Hours of the Fansus are listed below, along with their tarot numbers:

0. The Meatgrinder Grail Moth Edge
I. The Aged Bones Winter Secret Histories Forge
II. The Caladrius Heart Lantern
III. The Bright-Delver Knock Secret Histories Heart
IV. The Architeuthian Lantern Heart Forge
V. The Engine of Cycles Forge Winter Heart
VI. The Vizier / The Peacock’s Lies Winter Secret Histories Moth
VII. The Harvester Edge Forge Knock
VIII. The Watcher in the Window Moth Winter Lantern
IX. The Apple-of-the-Eye Lantern Moth
X. The Rider Secret Histories Knock
XI. The Elder Sister Moth
XII. The Silver Owl Heart Forge Knock
XIII. Old Tarnished Moth Edge
XIV. The Cuckoo Grail Winter
XV. The Fanged Bramble Grail
XVI. The Snow-Stained Forge Heart Edge
XVII. The Spark Forge Lantern
XVIII. The Ferryman Winter Knock
XIX. The Diagram Grail Forge
XX. The Uninvited Guest Knock
XXI. The Anaconda Knock Winter Moth
XXII. The Great Serpent Lantern Knock Secret Histories (dead, but still reserved)
XXIII. The Torn Secret Winter Secret Histories Moth
XXIV. The Void-In-Skins Edge Grail
XXV. The Peacock Heart Grail
XXVI. Snake Tail with Appendages Knock Lantern
XXVII. The Insidious Knock Winter
XXVIII. The Mendicant Without Grail Moth
XXIX. The Stomping Sands Heart Edge
XXX. The Unmirror Moth Winter

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

[    ] Winter
SWOUP Heart Edge Grail
The Archivist Heart Secret Histories
The Synapse Forge Knock Moth

Dead Hours

The following Hours are dead:

The Anvil Forge
The Maker Moth Forge
The Deceiver Moth Knock
The Huntsman Edge Grail
The Butterfly Hatching Moth Knock

The Histories

The First-and-a-Half Fansus

The First-and-a-Half Fansus is the House of the Serpent, or alternatively the Sea Dragon's Palace. It is the First Fansus, anew, resplendent. With its worldshaping power, the order that-is strives against enemies and opportunists from all sides as the untiring, endless metal tide of the Gods-from-Steel march from below, opportunists strike from within, new powers gather from above, and the insiduous, creeping powers of Nowhere loom. Their capital city is The First City

The Sea-Dragon's Palace has it's own lores, and it's own expeditions.

The House of the Serpent is a shadow of it's former self, with the venerable former undisputed ruler of the House, the Great Serpent, having disappeared into Nowhere. Now, many successors strive for power, with alliances being formed and broken all across the Histories. The newly formed Gods-from-Steel drive ever-forward towards their dream of assimilating all within the House, and are opposed by Hours such as the Architeuthian, the Peacock, and The-Apple-in-the-Eye, to name a few, though each have their own secret agendas. The 'children' of the Great Serpent, the Anaconda and the Tail, strive against each other in an Ourobourine conflict, drawing other Hours into a war between 'Doors' and 'Keys', resulting in the War of the Doors and the almost destruction of the Fourth History.

The Hours

Living Hours

The current, living Hours of the Fansus are listed below, along with their tarot numbers:

0. TBD
I. TBD
II. TBD
III. The Bright-Delver Knock Secret Histories Heart
IV. The Architeuthian Lantern Heart Forge
V. TBD
VI. The Vizier / The Peacock’s Lies Winter Secret Histories Moth
VII. TBD
VIII. TBD
IX. [[]]
X. [[]] {
XI. The Elder Sister Moth
XII. TBD
XIII. TBD
XIV. The Cuckoo Grail Winter
XV. [[]]
XVI. [[]]
XVII. [[]]
XVIII. The Ferryman Winter Knock
XIX. [[]]
XX. [[]]
XXI. The Anaconda Knock Winter Moth
XXII. The Great Serpent Lantern Knock Secret Histories (dead, but still reserved)
XXIII. [[]]
XXIV. The Void-In-Steel Edge Grail Forge
XXV. The Peacock Heart Grail
XXVI. The Wrong-Serpent Knock Lantern
XXVII. [[]]
XXVIII. [[]]
XXIX. The Stomping Sands Heart Edge
XXX. [[]]

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

There had better be nothing here :knife:

Dead Hours

The following Hours are dead:

The Deceiver Moth Knock
The Butterfly Hatching Moth Knock

The Histories

The Second Fansus

The Second Fansus is the House of Earth and Sky, where the Bird descends to touch the earth, and the Worm rises to meet the heavens. (Also Bears have been known to hang about sometimes.)

The Hours

Living Hours

The current, living Hours of the Fansus are listed below, along with their tarot numbers:

0. The Storm-Tossed Moth Edge Knock
I. The Spirarch Forge Lantern Knock
II. The Perennial Lantern Heart Winter
III. The Faceless King Moth Grail
IV. Our Excellent Host Grail Winter
V. The Masquerade Lantern Secret Histories
VI. The Bright Tapestry Moth Secret Histories
VII. The Die-Cutter Edge Moth
VIII. The Mother Bear Edge Heart
IX. The Way-Light Moth Knock Secret Histories
X. The Succulent Glow Grail Lantern Moth
XI. The Knife's Edge Secret Histories Edge
XII. The Princess Prominent Grail Knock Lantern
XIII. The Ultimate Emperor Winter Heart
XIV. The Ferric Brand Forge Grail
XV. The Partisan Forge Knock Edge
XVI. The Monument Secret Histories Heart Winter
XVII. The Cub Heart Edge Forge
XVIII. The Ink Heart Moth Lantern
XIX. Flint-and-Steel Forge Moth Lantern
XX. Our Lady Betrayed Edge Heart Secret Histories
XXI. The Fool Unrepentant Moth Heart
XXII. The Worm Funktastic Moth Winter Heart
XXIII. The Half-Turned Winter Moth Forge
XXIV. The Rotted Ox Winter
XXV. The Morning Star Lantern
XXVI. Our Lady's Resolve Forge Heart
XXVII. The More-Opened Knock
XXVIII. The Unending Worm Moth Knock Forge
XXIX. The Thorned Courier Knock Moth
XXX. The Trickster Princes Knock Secret Histories

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

The Red Lady Grail Winter Moth
The Hunter Edge Winter
The Warrior Maid Edge Winter
The Shambling Dawn Heart Lantern Forge
The Seraph Moth Heart
The Clavier Moth Lantern
The Maw Consuming Heart Edge Grail

Abandoned Hours

All have given up on these Hours, leaving only the faintest hint of an echo of their former existence.

Dead Hours

The following Hours are dead:

The Stag Grail Heart Winter
The Goldsmith Forge Lantern Grail
The World's Thane Moth Edge
The Lamb Moth Grail

The Histories

  • The First History, a.k.a. the History of the Unkindled Forge: where the glory of old and its ways are revered above all else.
  • The Second History, a.k.a. the History of the Tarnished Lantern: where few will ever know the light of the Glory.
  • The Third History, a.k.a. the History of the Mottled Heart: where life is intense and fleeting.
  • The Fourth History, a.k.a. the History of the Wailing Winter: where even endings do not end.
  • The Fifth History, a.k.a. the History of the Unrealized Moth: where humanity ekes out an existence among the ruins of the past.
  • The Sixth History, a.k.a. the History of the Ashen Edge: where all live under the shadow of abeyant war.
  • The Seventh History, a.k.a. the History of the Unanswered Knock: where the way is closed and revenge is plotted.
  • The Eighth History, a.k.a. the History of the Inundant Grail: where excess is the norm and the future is dim.

The Third Fansus

The Third Fansus is the Desmoterion, the Place of Chains. It is also known as the Gaol, House of the Remanded and the Cloister to the Uncorrected. In order to disculpate themselves from a cosmical, atrocious bloodshed, the Hours remain there, secluded amongst themselves, using human agents as envoys, spies and advocates.

The Hours

Living Hours

The current, living Hours of the Fansus are listed below, along with their tarot numbers:

0. None
I. None
II. None
III. None
IV. None
V. None
VI. None
VII. None
VIII. None
IX. None
X. None
XI. None
XII. None
XIII. None
XIV. None
XV. None
XVI. None
XVII. None
XVIII. None
XIX. None
XX. None
XXI. None
XXII. None
XXIII. None
XXIV. None
XXV. None
XXVI. None
XXVII. None
XXVIII. None
XXIX. None
XXX. None

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

Dead Hours

The following Hours are dead:

Hour Pending
The Tenfold Lantern
The Hematite Forge
The Mangled Edge
The Cycle Heart
The Bait Grail
The Unmade Moth
The Avulsed Knock

The Histories

In the House of Ways, there was once only one History, ruled by the originating from-stone Hours. Over the course of the Wassail, not only were these from-stones murdered, but the history itself was fractured and fragmented, conveniently erasing any evidence.

The Fourth Fansus

The Fourth Fansus is the House of the Stars, House of the Twins, or the Twin-Mansus, where the Houses of the Wyrm and the House of the King collided, their Glories touched and got trapped in an endless dance, and many Histories and Hours were destroyed, split, merged, or worse.

The Hours

Living Hours

The current, living Hours of the Fansus are listed below. They have their Tarot numbers, but the meaning of the Tarot doesn't always strictly correspond to its Hour. There are two sets, one for each House pre-Collision, with the topmost spots taken by the "Share", Collision Hours, while the lowest spots are taken by gods-from-Nowhere.

The Post-Collision Hours
0. The Jahwian Heart Lantern Grail 0.
I. The Chimaera Secret Histories Forge Heart The Legion Lamentful Winter Moth I.
II. The Glorious Child lantern edge The Fireside Heart Moth II.
III. The Faustian Alchemist Forge Edge The Fool's Gold Heart Edge Moth III.
IV. The Demarq-s Edge Secret Histories Knock The Stone Meridian heart forge Secret Histories IV.
V. TINT Lantern Secret Histories heart shade Knock Grail Edge V.
The House of the Wyrm The House of the King
VI. The Old Wyrm Knock Lantern The Listless King Grail Winter VI.
VII. Mother Songbird Grail Heart The Crimson Temptress Grail Knock Moth VII.
VIII. The Harrower Winter Grail Little Lady Liver-Licker Grail VIII.
IX. Her Scarred Serenity Heart Winter Knock The Clepsydrae Knock Winter Moth IX.
X. The Hearthkeeper Heart SH Forge The Navigator lantern heart Forge X.
XI. The Demiurge Forge Grail Moth The Perditarch Winter Forge XI.
XII. --Peacock Spider?-- --- The Confectionist Grail Lantern Forge XII.
XIII. The Zabbaleen forge edge Secret Histories The Toymaker heart Forge lantern XIII.
XIV. The Modiste-and-Mannequin Forge Moth Grail The Mannequin-and-Modiste Grail Moth Forge XIV.
XV. The Scoriantheme Winter Its Incarnadine Virulence XV.
XVI. The Wispy Tress Moth The Unfettered Forge Moth XVI.
XVII. The King of Keys Knock Winter Edge The Shattered Star Knock Edge Winter XVII.
XVIII. The Fulminate Moth Forge The Welkin Heart Lantern Knock XVIII.
XIX. A Stock-Woven Watcher heart lantern moth The Abstraction Forge moth lantern XIX.
XX. The Nizvestier Within edge winter lantern grail The Deep Edge Moth Winter XX.
XXI. The Transfinite Question lantern moth The Tatterdemalion Moth Lantern XXI.
The Nowhere Hours
XXII. The Briarsalt Briarsalt The Ash Ash XXII.
XXIII. Humming From Elsehere Twig The Chainbinder Lock XXIII.
XXIV. They Narcissus XXIV.

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

? The Atavism ---

Dead Hours

The following Hours are dead:

The Storm Edge Winter
The Maelstrom Edge Winter Grail
The Fair Maiden Winter Lantern Grail
The Mire-Maiden Grail Edge Winter
The Theophage Grail Edge
The Star-in-the-Night
-zabbaleen-and-jahwian-precursor-hour-
The Modiste-with-Spindle Forge Lantern
The Mannequin Enswathed
The Centriole Secret Histories Heart

The following Hours Don't Exist. You should Not be looking Here.

-I. The End-Without-End

The Histories

There were six, but there were twelve, but there were four, and then there were two. Before the Collision of the two original Mansii, there remained two Histories, one for each existing Mansus; however, when the Mansi collided, the Histories did, too. What remains now is for humans as hard to distinguish as for Hours.

The Fifth Fansus

The Fifth Fansus currently consists of wild brainstorming and half-formed ideas.

The Hours

Living Hours

The current, living Hours of the Fansus are listed below.

Ø The Blank Rune:
(formerly) The Firekeeper Forge Lantern
(currently) --- ---
FREYR
The Merchant-Who-Smiles Moth Grail Forge
ᚢ/ᚳ The Crimson Fount Grail Knock Heart
The Fangs-Divided Edge Heart
The Storyteller Moth Forge
The Boatman ---
--- --- (formerly) The Firekeeper Forge Lantern
--- ---
The Symphony Unending Heart Lantern
HEIMDALL
ᚻ/ᚺ FrostBite Winter Edge
The Anathema Project Forge Lantern Knock
The King-in-Light Lantern Winter Moth
The-Keeper-and-Company Grail Moth
The Fang of Ages Forge Edge
--- ---
The Wall Hour ---
ᛋ/ᛊ The Bolt-That-Felled-The-Tower Forge Edge
TYR
--- ---
--- ---
The Porter ---
First Among Flesh Heart Grail Winter
--- ---
ᛝ/ᛜ
--- ---
The Summit Untarnished Knock Moth
???
" ". The Hush Winter
Ы. --- ---

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

Dead Hours

The following Hours are dead:

The Histories (?)