Difference between revisions of "The-Keeper-and-Company"

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|aspect0    = Follower
 
|aspect0    = Follower
 
|aspect1    = Summoned
 
|aspect1    = Summoned
|aspect2    = Deceiver
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|aspect2    = Devourer
|quantity2  = 8
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|quantity2  = 12
 
|aspect3    = Moth
 
|aspect3    = Moth
|quantity3  = 8
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|quantity3  = 10
|aspect4    = Heart
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|aspect4    = Edge
|quantity4  = 8
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|quantity4  = 12
 
|fansus      = 0
 
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Latest revision as of 05:56, 8 October 2019

The-Keeper-and-Company is a Grail-Moth New Hour of Fansus 5. They focus on the fulfillment of desires, and originate from the 1st history.

The Template
link=File:
"We call upon the Keeper, and The Company, who knows what we need..."
Origin From-Flesh-and-Blood
Titles The Keeper, The Corporate, The Winged Whole
Names WIP
Aspects Grail Moth
Date of arrival Several years after the Breach
Owner(s) user:Tomdroid

Description

History

The-Keeper emerged in the First History, several years post-breach. They were once a mortal in the higher class of society, but they yearned for higher heights. The Breach offered a unique business opportunity, and they took it. They compelled their followers to die in their name, and this sudden action propelled them into the lofty heights of the Mansus. Unfortunately ( or fortunately, depending on your perspective), the power which by they ascended, also saw fit to give those who had died a place in the Mansus, and so arrived Company. There was a brief argument, but a contract was negotiated, and a conclusion was reached. Together, they are the Keeper-and-Company, and they believe themselves to be very good business partners, indeed. They primarily dwell in the city, and give favor to any particularly intrepid (or foolish) explorers.

Appearance

The-Keeper-and-Company shifts appearances rapidly. However, multiple aspects of their appearance will remain constant. They will always be dressed in a form of formal wear, be that a suit, dress, or otherwise appropriate clothes. They will always be accompanied by a large number of moths, and for the more 'extravagant' formal wear, they will take part.

Principles

The-Keeper-and-Company is the enactor of desires. These desires may be unconventional, or perhaps even harmful to all parties involved, but they are enacted in any case. They work to introduce new desires in those that follow in their footsteps, and it is more than willing to fulfill these desires. For the right price, of course. They take part in the exploration and exploitation of the Frontier, and give protection (more or less) to any explorers who pledge themselves to The Company.

Worship

Cult

The-Keeper-and-Company ascended in the first history, where their followers consisted of the surviving members of their corporation. They have branded themselves "The Company", as they do not consider any other corporation necessary, and if anything, redundant. The Company has made their way to other histories by way of selling their wares in the City, however these products of power occasionally make their way to other histories. A group designating itself as 'The Company' also occasionally appears in other histories, not as another arm of The Company, but as a group worshiping The Keeper-&-Company. These groups are quickly discovered, and integrated into The Company proper as soon as possible.

Mark

  1. Temptation: Desire: I've had a longing for strange savourings.
  2. Dedication: Desire: I know there is something I want. I will do what is necessary to get it.

  1. Ascension: Desire: I cannot bear it anymore. I must have it. This strange hunger is known to me as the Third Mark.
  2. Ascension: Desire: I have attempted to satisfy my hunger with the product produced by 'The Company', but it does not sate me. I know this to be the Fourth Mark. More.
  3. Ascension: Desire: My spending habits have gone out of control. It must be done. I have neglected my other duties, but they do not matter. What matters is the Fifth Mark. More.
  4. Ascension: Desire: I have achieved the Sixth Mark. There is nothing but the 'Company'. I realize what I now yearn for. To serve The-Company, and to serve their Hour, The-Keeper.
  5. Ending: This world cannot entertain me anymore. So, I leave it, for the cobalt embrace of the Mansus. There, I will do what is asked of me, and together, we will dominate this new world.

  1. Ascension: Desire: I have lost something. I do not know what it is, but I know it is not the Third Mark.
  2. Ascension: Desire: I do not recognize many people anymore. It is no loss, because they know nothing of the Fourth Mark. I do.
  3. Ascension: Desire: I do not know where I am. I know what lies beyond. I know the Fifth Mark.
  4. Ascension: Desire: I have achieved the Sixth Mark.
  5. Ending: There is nothing for me here, now. Perhaps there once was, but I care little. Now, I go into the City, and I shift along the hidden paths, and there I am home.

Servants

FNORD.png
The Share-Held
'It awkwardly adjusts its tie. Evidently, it is not used to this form.'
Follower
Summoned
Deceiver 8
Moth 8
Heart 8
Work.png
Summon something winged and alien, even for the Mansus...
Grail to bring it here, Lantern to keep it focused. An anxious Mansus-Spirit is not an excellent prospect for anyone.
There is a brief fluttering, and it is here. It enjoys fidgeting, but I am able to use its restlessness for my own needs.
Ritual
Knock 5
Grail 8
Lantern 1

Names

Work.png
Summon a Name of The Corporate?
We must show a sufficient power of Moth and Edge, lest she decide it would be better to kill us than serve us. She may do that anyway.
The Director of External Affairs appears before us. She is thin and bony, but it would be wise to not approach too closely.
Ritual
Knock 5
Moth 10
Edge 10


FNORD.png
The Director of External Affairs
'It is very difficult to see when she moves, but she assures that she will not harm you. Are you insured, by the way?'
Follower
Summoned
Devourer 12
Moth 10
Edge 12

Locations

The Mansus

The Company's Regional Headquarters

A heavily fortified settlement in The Contested Zone, this area serves as the main base of operations of the Company's expeditionary forces. It also has a grill and bar. The RHQ shifts locations constantly, for both convenience, and also to delude any potential foes from assaulting the base.

The Histories

The-Keeper-and-Company are very prevalent in the 1st history. The Company is prosperous, as expected by a corporation with the favor of an Hour. The Company does the majority of their business with the Brokerage, but their premier service is selling items of occult value to the people of the 1st history. The Company sends forces into the contested zone and beyond to acquire these items with limited success.

Items

Ingredients

FNORD.png
Whipped ______
'The label Seems to have been scratched off. Whatever it is, it's in a spray can, and it is certainly whipped.'
Ingredient
Grail 5
Moth 5

Books

FNORD.png
Exploration Advertisement Pamphlet
'A short and flimsy pamphlet detailing the vistas one can see in the Frontier.'
Text
Auctionable
Study.png
Flip through the pamphlet?
The wonders of the city, the excellent plains of the Frontier, the friendly wildlife....
The Pamphlet promises the Frontier is a veritable oasis of perfection, and if you wish to make a fortune, you'd want to get here as soon as possible, before it's all taken.
text
    • Gives: necessary moff lore to get to the frontier, maybe a fascination?


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Secrets

  • What The Keeper most desires is The Crown.
  • They are looking for something in The Frontier.