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| ᛕ || --- || --- || (formerly) [[The Firekeeper]] || {{Aspect|Forge}} {{Aspect|Lantern}} | | ᛕ || --- || --- || (formerly) [[The Firekeeper]] || {{Aspect|Forge}} {{Aspect|Lantern}} |
Revision as of 02:02, 13 October 2019
Welcome to the Fansus, Aspirant.
The Fansus is the fan-made version of the Mansus from Cultist Simulator, with alternative Hours and Histories. Join us on the Cultist Simulator Discord if you wish to participate.
This is a fan project that is not officially endorsed by Weather Factory in any way.
There are currently five active versions of the Fansus, due to space constraints.
Here's the most recent Hour template, which lacks any Fansus-Specific elements.
Contents
The First Fansus
The First Fansus is the House of the Serpent, or alternatively the Sea Dragon's Palace. The Hours strive against each other in the aftermath of the loss of the Sixth History, and the rise of the Gods-from-Steel. Their capital city is The First City
The Sea-Dragon's Palace has it's own lores, and it's own expeditions.
The House of the Serpent is a shadow of it's former self, with the venerable former undisputed ruler of the House, the Great Serpent, having disappeared into Nowhere. Now, many successors strive for power, with alliances being formed and broken all across the Histories. The newly formed Gods-from-Steel drive ever-forward towards their dream of assimilating all within the House, and are opposed by Hours such as the Architeuthian, the Peacock, and The-Apple-in-the-Eye, to name a few, though each have their own secret agendas. The 'children' of the Great Serpent, the Anaconda and the Tail, strive against each other in an Ourobourine conflict, drawing other Hours into a war between 'Doors' and 'Keys', resulting in the War of the Doors and the almost destruction of the Fourth History.
The Hours
Living Hours
The current, living Hours of the Fansus are listed below, along with their tarot numbers:
0. | The Meatgrinder | |
I. | The Aged Bones | |
II. | The Caladrius | |
III. | The Bright-Delver | |
IV. | The Architeuthian | |
V. | The Engine of Cycles | |
VI. | The Vizier / The Peacock’s Lies | |
VII. | The Harvester | |
VIII. | The Watcher in the Window | |
IX. | The Apple-of-the-Eye | |
X. | The Rider | |
XI. | The Elder Sister | |
XII. | The Silver Owl | |
XIII. | Old Tarnished | |
XIV. | The Cuckoo | |
XV. | The Fanged Bramble | |
XVI. | The Snow-Stained | |
XVII. | The Spark | |
XVIII. | The Ferryman | |
XIX. | The Diagram | |
XX. | The Uninvited Guest | |
XXI. | The Anaconda | |
XXII. | The Great Serpent | (dead, but still reserved) |
XXIII. | The Torn Secret | |
XXIV. | The Void-In-Skins | |
XXV. | The Peacock | |
XXVI. | Snake Tail with Appendages | |
XXVII. | The Insidious | |
XXVIII. | The Mendicant Without | |
XXIX. | The Stomping Sands | |
XXX. | The Unmirror |
Faded Hours
The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.
[ ] | |
SWOUP | |
The Archivist | |
The Synapse |
Dead Hours
The following Hours are dead:
The Anvil | |
The Maker | |
The Deceiver | |
The Huntsman | |
The Butterfly Hatching |
The Histories
- The First History: once a promising world, now plunged in a dark age with no end in sight. Original home of the Aged Bones and the Vizier.
- The Second History: A world rich in magic once blessed by the Hours, now forever blighted by the hubris of man.
- The Third History: the history of Man, which gave rise to Cortez, now known as Old Tarnished.
- The Fourth History: once untouched by the Hours through a truce, now fervently and openly against any occult intervention following the creation of the Joined.
- The Fifth History: a Key-infested History and the reason why other Hours point to the need for the Gilded Gate.
- The Sixth History: the devoured History, of which little remains.
The First-and-a-Half Fansus
The First-and-a-Half Fansus is the House of the Serpent, or alternatively the Sea Dragon's Palace. It is the First Fansus, anew, resplendent. With its worldshaping power, the order that-is strives against enemies and opportunists from all sides as the untiring, endless metal tide of the Gods-from-Steel march from below, opportunists strike from within, new powers gather from above, and the insiduous, creeping powers of Nowhere loom. Their capital city is The First City
The Sea-Dragon's Palace has it's own lores, and it's own expeditions.
The House of the Serpent is a shadow of it's former self, with the venerable former undisputed ruler of the House, the Great Serpent, having disappeared into Nowhere. Now, many successors strive for power, with alliances being formed and broken all across the Histories. The newly formed Gods-from-Steel drive ever-forward towards their dream of assimilating all within the House, and are opposed by Hours such as the Architeuthian, the Peacock, and The-Apple-in-the-Eye, to name a few, though each have their own secret agendas. The 'children' of the Great Serpent, the Anaconda and the Tail, strive against each other in an Ourobourine conflict, drawing other Hours into a war between 'Doors' and 'Keys', resulting in the War of the Doors and the almost destruction of the Fourth History.
The Hours
Living Hours
The current, living Hours of the Fansus are listed below, along with their tarot numbers:
0. | The Serpent Submitting | [???] |
I. | The Rattlesnake | |
II. | TBD | |
III. | The Bright-Delver | |
IV. | The Architeuthian | |
V. | TBD | |
VI. | The Vizier / The Peacock’s Lies | |
VII. | Adonibaal | |
VIII. | TBD | |
IX. | TBD | |
X. | The Six-Faced Gentleman | |
XI. | The Elder Sister | |
XII. | TBD | |
XIII. | The Swansong | |
XIV. | The Cuckoo | |
XV. | TBD | |
XVI. | The Revolutionary | |
XVII. | King Nothing | |
XVIII. | The Ferryman | |
XIX. | TBD | |
XX. | TBD | |
XXI. | The Anaconda | |
XXII. | TBD | |
XXIII. | TBD | |
XXIV. | The Void-In-Steel | |
XXV. | The Peacock | |
XXVI. | The Wrong-Serpent | |
XXVII. | The Insidious | |
XXVIII. | The Doomsday Machine | |
XXIX. | The Stomping Sands | |
XXX. | TBD |
Faded Hours
The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.
There had better be nothing here :knife: |
Dead Hours
The following Hours are dead:
The Deceiver | |
The Butterfly Hatching | |
The Great Serpent | |
The Spark |
Gods-from-Steel
The Gods from Steel are deities, yet they spurn the Tarot, they spurn the company of Hours and recognition as so, for they proclaim themselves to be greater than those who came before and they proclaim it an insult to characterize them alongside those who came before.
CORE GENESIS | |
Our Salvation Ablaze | |
Suneater | |
ENTHRONED |
The Histories
- The First History: once a promising world, now plunged in a dark age with no end in sight. Original home of the Aged Bones and the Vizier.
- The Second History: A world rich in magic once blessed by the Hours, now forever blighted by the hubris of man.
- The Third History: the history of Man, which gave rise to Cortez, now known as Old Tarnished.
- The Fourth History: once untouched by the Hours through a truce, now fervently and openly against any occult intervention following the creation of the Joined.
- The Fifth History: a Key-infested History and the reason why other Hours point to the need for the Gilded Gate.
- The Sixth History: the devoured History, of which little remains.
The Second Fansus
The Second Fansus is the House of Earth and Sky, where the Bird descends to touch the earth, and the Worm rises to meet the heavens. (Also Bears have been known to hang about sometimes.)
The Hours
Living Hours
The current, living Hours of the Fansus are listed below, along with their tarot numbers:
0. | The Storm-Tossed | |
I. | The Spirarch | |
II. | The Perennial | |
III. | The Faceless King | |
IV. | Our Excellent Host | |
V. | The Masquerade | |
VI. | The Bright Tapestry | |
VII. | The Die-Cutter | |
VIII. | The Mother Bear | |
IX. | The Way-Light | |
X. | The Succulent Glow | |
XI. | The Knife's Edge | |
XII. | The Princess Prominent | |
XIII. | The Ultimate Emperor | |
XIV. | The Ferric Brand | |
XV. | The Partisan | |
XVI. | The Monument | |
XVII. | The Cub | |
XVIII. | The Ink | |
XIX. | Flint-and-Steel | |
XX. | Our Lady Betrayed | |
XXI. | The Fool Unrepentant | |
XXII. | The Worm Funktastic | |
XXIII. | The Half-Turned | |
XXIV. | The Rotted Ox | |
XXV. | The Morning Star | |
XXVI. | Our Lady's Resolve | |
XXVII. | The More-Opened | |
XXVIII. | The Unending Worm | |
XXIX. | The Thorned Courier | |
XXX. | The Trickster Princes |
Faded Hours
The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.
The Red Lady | |
The Hunter | |
The Warrior Maid | |
The Shambling Dawn | |
The Seraph | |
The Clavier | |
The Maw Consuming |
Abandoned Hours
All have given up on these Hours, leaving only the faintest hint of an echo of their former existence.
Dead Hours
The following Hours are dead:
The Stag | |
The Goldsmith | |
The World's Thane | |
The Lamb |
The Histories
- The First History, a.k.a. the History of the Unkindled Forge: where the glory of old and its ways are revered above all else.
- The Second History, a.k.a. the History of the Tarnished Lantern: where few will ever know the light of the Glory.
- The Third History, a.k.a. the History of the Mottled Heart: where life is intense and fleeting.
- The Fourth History, a.k.a. the History of the Wailing Winter: where even endings do not end.
- The Fifth History, a.k.a. the History of the Unrealized Moth: where humanity ekes out an existence among the ruins of the past.
- The Sixth History, a.k.a. the History of the Ashen Edge: where all live under the shadow of abeyant war.
- The Seventh History, a.k.a. the History of the Unanswered Knock: where the way is closed and revenge is plotted.
- The Eighth History, a.k.a. the History of the Inundant Grail: where excess is the norm and the future is dim.
The Third Fansus
The Third Fansus is the Desmoterion, the Place of Chains. It is also known as the Gaol, House of the Remanded and the Cloister to the Uncorrected. In order to disculpate themselves from a cosmical, atrocious bloodshed, the Hours remain there, secluded amongst themselves, using human agents as envoys, spies and advocates.
The Hours
Living Hours
The current, living Hours of the Fansus are listed below, along with their tarot numbers:
0. | None | |
I. | None | |
II. | None | |
III. | None | |
IV. | None | |
V. | None | |
VI. | None | |
VII. | None | |
VIII. | None | |
IX. | None | |
X. | None | |
XI. | None | |
XII. | None | |
XIII. | None | |
XIV. | None | |
XV. | None | |
XVI. | None | |
XVII. | None | |
XVIII. | None | |
XIX. | None | |
XX. | None | |
XXI. | None | |
XXII. | None | |
XXIII. | None | |
XXIV. | None | |
XXV. | None | |
XXVI. | None | |
XXVII. | None | |
XXVIII. | None | |
XXIX. | None | |
XXX. | None |
Faded Hours
The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.
Dead Hours
The following Hours are dead:
Hour Pending | ||
The Tenfold | ||
The Hematite | ||
The Mangled | ||
The Cycle | ||
The Bait | ||
The Unmade | ||
The Avulsed |
The Histories
In the House of Ways, there was once only one History, ruled by the originating from-stone Hours. Over the course of the Wassail, not only were these from-stones murdered, but the history itself was fractured and fragmented, conveniently erasing any evidence.
The Fourth Fansus
The Fourth Fansus is the House of the Stars, House of the Twins, or the Twin-Mansus, where the Houses of the Wyrm and the House of the King collided, their Glories touched and got trapped in an endless dance, and many Histories and Hours were destroyed, split, merged, or worse.
The Hours
Living Hours
The current, living Hours of the Fansus are listed below. They have their Tarot numbers, but the meaning of the Tarot doesn't always strictly correspond to its Hour. There are two sets, one for each House pre-Collision, with the topmost spots taken by the "Share", Collision Hours, while the lowest spots are taken by gods-from-Nowhere.
Faded Hours
The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.
XVII. | The Shattered Star |
Dead Hours
The following Hours are dead:
The Storm | ||
The Maelstrom | ||
The Fair Maiden | ||
The Mire-Maiden | ||
The Theophage | ||
-zabbaleen-and-jahwian-precursor-hour- | ||
The Modiste-with-Spindle | ||
The Mannequin Enswathed | ||
The Centriole |
The following Hours Don't Exist. You should Not be looking Here.
-I. | The End-Without-End |
The Histories
There were six, but there were twelve, but there were four, and then there were two. Before the Collision of the two original Mansii, there remained two Histories, one for each existing Mansus; however, when the Mansi collided, the Histories did, too. What remains now is for humans as hard to distinguish as for Hours.
The Fifth Fansus
The Fifth Fansus currently consists of wild brainstorming and half-formed ideas.
The Hours
Living Hours
The current, living Hours of the Fansus are listed below.
Ø | The Blank Rune: | |||
(formerly) The Firekeeper | ||||
(currently) The King-in-Light | --- | |||
FREYR | ||||
ᛓ | The Merchant-Who-Smiles | |||
ᚢ/ᚳ | The Crimson Fount | |||
ᚦ | The Fangs-Divided | |||
ᚫ | The Storyteller | |||
ᚱ | The Boatman |
| ||
ᛕ | --- | --- | (formerly) The Firekeeper | |
ᚷ | --- | --- | ||
ᚹ | The Symphony Unending | |||
HEIMDALL | ||||
ᚻ/ᚺ | FrostBite | |||
ᚾ | The Anathema Project | |||
ᛁ | The King-in-Light | |||
ᛃ | The-Keeper-and-Company | |||
ᛇ | The Fang of Ages | |||
ᛈ | --- | --- | ||
ᛉ | The Wall Hour | --- | ||
ᛋ/ᛊ | The Bolt-That-Felled-The-Tower | |||
TYR | ||||
ᛏ | --- | --- | ||
ᛒ | --- | --- | ||
ᛖ | The Porter | --- | ||
ᛗ | First Among Flesh | |||
ᛚ | --- | --- | ||
ᛝ/ᛜ | ||||
ᛞ | --- | --- | ||
ᛟ | The Summit Untarnished | |||
??? | ||||
" ". | The Hush | |||
Ы. | --- | --- |
Faded Hours
The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.
Dead Hours
The following Hours are dead: