Difference between revisions of "King Nothing"
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==Description== | ==Description== | ||
the game, its all we need to know | the game, its all we need to know | ||
− | 1. they must be earned through fair play, no stealing something, no response to if you can take something means yes in this case. if you cheat don't get caught | + | *1. they must be earned through fair play, no stealing something, no response to if you can take something means yes in this case. if you cheat don't get caught |
− | 2.the game only ends when one party concedes and the other agrees to win, other then that there is no way to end the game, not ties either. | + | *2.the game only ends when one party concedes and the other agrees to win, other then that there is no way to end the game, not ties either. |
− | 3.you can not harm anything that has not harmed you first | + | *3.you can not harm anything that has not harmed you first, if the game requires bloodshed then it is fair play. |
− | 4. metaphysical things earned can not be taken from the other player with out asking, if they were to lose it it would go back to there previous owner. | + | *4. metaphysical things earned can not be taken from the other player with out asking, if they were to lose it it would go back to there previous owner. |
− | 5. breaking any of these rules results in involuntary loses of current most prized thing, gained from the game or not. | + | *5. breaking any of these rules results in involuntary loses of current most prized thing, gained from the game or not. |
===History=== | ===History=== | ||
− | There once was a mortal thief,scam artist, and urchin. none knew but him why he stayed on the street corner,running the little scams that made him so very little. he | + | There once was a mortal thief,scam artist, and urchin. none knew but him why he stayed on the street corner,running the little scams that made him so very little. he came from a higher place, the noble family from far a field, married away to an older woman of a high noble line when he was very young. at first it was welcoming the servants nice and the respectable manor open to exploration, much unlike his closeted upbringing he felt free and was able to explor his passions, for once seeing the perks of nobilty. Then the wench and her sister his parents sold him to began to hurt him in all manner of ways breaking him to a noble mold, smacking him across the face when he wanted to leave the house without the lady of the house, insulting him on his presentation and hobbies he found so dear to his little. but the worse was the 'warm closeness' the witch forced him into at such an age. horrible tastes of unripe wine at the dinner table, and grail sensations he resented ever since, public images of affection in front of the common folk. the boy had grown cold and stoic, plotting over games of chess and card, until one night before the 'warm closeness' he presented the sisters with a drink of his family's vintage scotch. within moments their bodies paralyzed and voices became whisper. with knife in hand and desire at heart the boy set to work on making the suffer as he did, removing the pieces that tormented him so much, the fingers, the tongues, the places he was forced to enter and finally their hearts. They never would have believed the foreigner that the sisters used as a sign of power, and they would hang him at sunrise for the horrible justice he had wrote upon them. so he field with only his deck of cards and a bag of money, the only friend he would have for the rest of his life. after that he began to learn every game, every scam, every tick, every arcane secret he could find and began to master it, find until he breached the house finding the game and being where he is today. (still wip) |
===Appearance=== | ===Appearance=== | ||
− | He is a very tall man in red and black finery, with small hints of white dotting his person. Wrapped in five chains printed with one rule of the game imprinted on each. he has no crown, he never had a crown, only the knife wound and the veil of chains, he is not a real | + | He is a very tall man in red and black finery, with small hints of white dotting his person. Wrapped in five chains printed with one rule of the game imprinted on each, each a different metal to represent the houses. he has no crown, he never had a crown, only the knife wound and the veil of chains, he is not a real king after all. the thief stole his crown as a thief like him must. |
+ | |||
===Principles=== | ===Principles=== | ||
− | The Game, Gambling,Insanity. | + | The Game, Gambling,Insanity,hope,ambition,and purpose. |
+ | |||
==Worship== | ==Worship== | ||
===Cult=== | ===Cult=== |
Latest revision as of 13:11, 22 December 2019
King nothing is an hour of contradictions, Trapped in a game of his own Creation with out a way to win, as his rival has left to nowhere. Yet he is free from the vizier and the revolutionary's rules and free to do as he wishes. His game is all that he has left, and he looks to clean the house. He has been offered escape after escape, but he cant leave the game like he cant leave his own head, he wins or dies.
Contents
Description
the game, its all we need to know
- 1. they must be earned through fair play, no stealing something, no response to if you can take something means yes in this case. if you cheat don't get caught
- 2.the game only ends when one party concedes and the other agrees to win, other then that there is no way to end the game, not ties either.
- 3.you can not harm anything that has not harmed you first, if the game requires bloodshed then it is fair play.
- 4. metaphysical things earned can not be taken from the other player with out asking, if they were to lose it it would go back to there previous owner.
- 5. breaking any of these rules results in involuntary loses of current most prized thing, gained from the game or not.
History
There once was a mortal thief,scam artist, and urchin. none knew but him why he stayed on the street corner,running the little scams that made him so very little. he came from a higher place, the noble family from far a field, married away to an older woman of a high noble line when he was very young. at first it was welcoming the servants nice and the respectable manor open to exploration, much unlike his closeted upbringing he felt free and was able to explor his passions, for once seeing the perks of nobilty. Then the wench and her sister his parents sold him to began to hurt him in all manner of ways breaking him to a noble mold, smacking him across the face when he wanted to leave the house without the lady of the house, insulting him on his presentation and hobbies he found so dear to his little. but the worse was the 'warm closeness' the witch forced him into at such an age. horrible tastes of unripe wine at the dinner table, and grail sensations he resented ever since, public images of affection in front of the common folk. the boy had grown cold and stoic, plotting over games of chess and card, until one night before the 'warm closeness' he presented the sisters with a drink of his family's vintage scotch. within moments their bodies paralyzed and voices became whisper. with knife in hand and desire at heart the boy set to work on making the suffer as he did, removing the pieces that tormented him so much, the fingers, the tongues, the places he was forced to enter and finally their hearts. They never would have believed the foreigner that the sisters used as a sign of power, and they would hang him at sunrise for the horrible justice he had wrote upon them. so he field with only his deck of cards and a bag of money, the only friend he would have for the rest of his life. after that he began to learn every game, every scam, every tick, every arcane secret he could find and began to master it, find until he breached the house finding the game and being where he is today. (still wip)
Appearance
He is a very tall man in red and black finery, with small hints of white dotting his person. Wrapped in five chains printed with one rule of the game imprinted on each, each a different metal to represent the houses. he has no crown, he never had a crown, only the knife wound and the veil of chains, he is not a real king after all. the thief stole his crown as a thief like him must.
Principles
The Game, Gambling,Insanity,hope,ambition,and purpose.
Worship
Cult
Mark
- Temptation: Phrase: I've begun to comprehend the Template's ways.
- Dedication: Phrase: I shall follow the Template's ways.
- Ascension: Phrase: Agh my eyes.
- Ascension: Phrase: Ugh my bones.
- Ascension: Phrase: Gah my legs.
- Ascension: Phrase: But it's gonna be worth it.
- Ending: I have proved myself, and now I teach new hours how to bake cookies.
Servants
Names
The Old Geezer
Locations
The Mansus
The Template Temple
The Template spends lots of its free time here.
The Histories
The year was 285124 and the template did a thing that was important.
Items
Tools
Ingredients
Influences
Books
- The book of cookie recipes
- Description: It's an old book, okay? A dusty old tome? Made out of cookie batter somehow.
- Start Text: This is the tale of the skeleton warriors.
- End Text: The skeleton warriors theme song refuses to leave your mind.
- Gives: Stuff goes here. Usually lore. Sometimes languages. Sometimes things get really weird. Feel free to get creative.
Rites
- Making of the Hours
- Description: Ancient ritual conceived by the spooky boys of Uh-Shekel.
- Requires: Rites are the more unique bits of Cultist Simulator. They may require tools, objects, lores, living beings, and so on. Some of the items used for the rite may be destroyed, and proper aspects are needed. Do specify all the details!
- Gives: Glorious boons. From summoning to spawning items to other beneficial effects.
Relationships
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Secrets
- The Template is actually the second coming of Big Clive and your life is a lie.
- It also never liked cookies.
- And it writes steamy fanfics.