Difference between revisions of "Reputed Immortals"

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Immortals often guard the treasures that they or the Hours do not want discovered. As changed as they are, it would be foolish to assault them. But they may be susceptible to the amusements of Moth, or the seductions of Grail.
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Lock text: One does not get to be an immortal by being easy to kill. And there are more than a few immortals here. But we could fool them, or seduce one for our own means.
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Start text: Immortals often guard the treasures that they or the Hours do not want discovered. As changed as they are, it would be foolish to assault them. But they may be susceptible to the amusements of Moth, or the seductions of Grail.
  
 
===Expeditions===
 
===Expeditions===
FNORD
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* Mount Penglai
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* Ghat
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* Tracks of the Sea-Singer
  
 
===Requirements===
 
===Requirements===

Latest revision as of 05:52, 24 January 2024

Lock text: One does not get to be an immortal by being easy to kill. And there are more than a few immortals here. But we could fool them, or seduce one for our own means.
Start text: Immortals often guard the treasures that they or the Hours do not want discovered. As changed as they are, it would be foolish to assault them. But they may be susceptible to the amusements of Moth, or the seductions of Grail.

Expeditions

  • Mount Penglai
  • Ghat
  • Tracks of the Sea-Singer

Requirements

  • Grail (No invocation)
  • Moth (No invocation)

Moth Invocation

A deception

  • Moth 10: An unparalleled trick. Immortals have lived for many centuries, and the novelty of most things has worn thin centuries ago. We will take advantage of this, and pass before they realize we were here.
  • Moth 5: An unusual trick. It's easy to become bored when living for centuries. Perhaps they're merely toying with us. Perhaps we can make it through anyways.
  • Moth 1: A fascinating trick. The Long are as unpredictable as moths in a room full of candles. If we're lucky, they might fall for this.
  • Moth Success: A Long con. These immortals may not have been deceived, but they have let us continue nonetheless. This time, we are lucky.
  • Moth Failure: A shattered mirror. An angry immortal is not to be trifled with. These are angry. If we run-!

Grail Invocation

The Peacock's desires

  • Grail 10: A pleasure. A century might dull desire, or enhance it to a white-hot flame. This one, it seems, knows the latter. We will not be resisted, here.
  • Grail 5: A diversion. Especially in matters of the Mansus, no one can get something for nothing. This Long is suspicious of what payment we may take for our enticements. We'll probably be distracting enough.
  • Grail 1: An amusement. A hundred years and a thousand experiences can bore even the most lascivious person. Still, if we practice our arts to our utmost, we might succeed.
  • Grail Success: A Long evening. Perhaps this one was not as undone by temptation as we believed. It matters little. We have what we need.
  • Grail Failure: A pair of sharpened scissors. Were we not entertaining enough? We used all our arts. And yet the Long-!