Difference between revisions of "The Captain"

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{{InfoboxHour
 
| title  = The Captain
 
| card    = File:Captain.png
 
| quote  = Come along.
 
| origin  = Flesh
 
| titles  = The Pathmaker<br />The Maw-Within<br />The Zephyr
 
| names  = The Maned Man
 
| aspects = {{Aspect|Lantern}} {{Aspect|Moth}} {{Aspect|Secret Histories}}
 
| arrival = Ascended three centuries after the Gilded Insect
 
| owners  = PerishedFraud
 
}}
 
  
The Captain is highly neutral and simple Hour, having no secrets to his origin, nature, or goals Mansus-wise, though some other hours know more about his ascension than even himself. He is the hour of discovery, also associated with wisdom and calm/peace to lesser degrees. The Captain's signature ability is being able to travel anywhere and anywhen. Personality-wise, this Hour is fond of complex plans and prestige and follows exclusively his own moral code. He loves nothing more than a grandiose presentation and a positive outcome. He is a pacifist and does not oppose or work against any being, with perhaps one exception. No matter who you are, how the Captain views you depends entirely on his own judgement, but you have nothing to fear from this hour, who refuses to fight, or even strike back if assailed. The Captain is always considerate and willing to assist those who ask. You might find the Captain offering advice, doing favors, serving grander hours, or perhaps pulling the strings of something greater, though he's probably doing it for your own good.
 
 
== History ==
 
''A simple journey'', thought the Captain, not knowing that his life had been cast away to a [[The_Gilded_Insect|scuttling deceiver]]. The waters became endless and the continents shifted every day. One morning, he would disembark on a new world - the next, he would be back on his vessel, no choice but to venture once more. Under the eyes of Hours unknown, it took The Captain decades to realize the supernatural nature of his toil. His unhinged dedication to breaking free lead to unparalleled exploration and mastery of the unseen laws and unspoken stories of the universe, especially those of the Glory-Light. After a hundred lifetimes, there came a day when the Zephyr simply dove into the ocean, only to emerge from a pool in the Mansus.
 
 
The Pathmaker has been to places and seen things - places and things he shouldn’t have meddled with, but he’s never cared much about that. Since his ascension, the Captain had spent a short eternity gazing into the past, and is thus technically one of the oldest Hours. Going by time spent in the present, however, he is a new arrival.
 
 
After the old ones died, he explored every nook and cranny that now lay open. He also discovered that the From-Stones’ memories were gone - their minds a void - when he tried to venture within.
 
 
Tales of strange places overseas are quite common in all Histories, and plenty of those tales can be traced to the Captain’s influence or personal endeavors. Just how many legends did this man conceive?
 
 
== Appearance ==
 
An aged sailor, bearing a grey mane. When not journeying, he wears a striking purple uniform and a rather elegant bicorne hat. His skin ripples like water, his steps leave a trail of salt, and the wind rustles around him forevermore. He may also take the form of a [https://en.wikipedia.org/wiki/Gerridae Gerridae] if the occasion beckons it. Equal parts jolly and calm - only an unseen sight or untold secret may pique the Captain’s interest, and the rest will be met with an indifference - a pleasant one -  but an indifference nonetheless.
 
 
Those who do not know of his past or extensive experience from temporal travel might see him as arrogant or simply, as a liar.
 
 
== Principles ==
 
* The Hour of Discovery. Having run out of places to visit - he now subtly intrudes the dreams of those with otherworldly fantasies, reveling in their newly-created mindscapes and wandering them himself to sate his endless hunger for knowledge and adventure. He enjoys telling tales of his travels, but only to fellow Mansus-dwellers, as he deems others unworthy.
 
* The Guide - when the divine ones and their servants travel far and wide, the Captain is one of the curators they may choose. Mortals may instead call upon his Names, who tend to appear as sailors or, rarely, pirates; these followers know the world and its secrets like the palms of their hands, though they lack the Pathmaker’s utter mastery of travel.
 
* The Seeker - He treads across all waters - that of time, space, and of reality itself - as such, he can reach just about anywhere. This freedom is not tolerated by all, and combined with the Captain’s deep hatred of secrets, it’s not hard to see why he got to be where he is now.
 
 
== Worship ==
 
 
 
=== Cults ===
 
 
 
=== Mark ===
 
# '''Temptation: Discovery: I've begun to consider exploring what I can of the world.
 
# '''Dedication: Discovery: I will see all that there is to see in this beautiful existence.
 
# '''Ascension: Wanderlust: I have found the first mark. I feel uneasy without movement. My sleep is vivid.
 
# '''Ascension: Stargazing: I have found the second mark. My dreams tell me of things to see, places to be at..
 
# '''Ascension: Pathway: I have found the third mark. I cannot be still. I do not grow tired. The world awaits.
 
# '''Ascension: Legacy: I have found the fourth mark. I am blind, yet I see all places I have trodden.
 
 
=== Servants ===
 
 
 
=== Servants ===
 
 
== Locations ==
 
=== The Fansus ===
 
 
=== The Histories ===
 
 
== Items ==
 
=== Tools ===
 
 
=== Ingredients ===
 
 
=== Influences ===
 
 
=== Books ===
 
 
=== Rites ===
 
 
== About the Wassail ==
 
 
=== How They Feel ===
 
 
=== Who They Blame ===
 
 
=== What They Hide ===
 
 
== Relationships ==
 
 
 
[[Category:Hours (Vol. III)]]
 

Latest revision as of 21:25, 5 October 2019