Difference between revisions of "The Old Wyrm"
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The Wyrm returned from Nowhere tainted, broken and bitter and so he sought to cleanse himself in the waters of the great Sea in which he lairs. Thus it came to be known as the Sea of Regrets, its previous nature and name forgotten as despair tinted the waters, and thus three Gods-From-Nowhere were born from the act of purification, the final spawn of the Godsire. | The Wyrm returned from Nowhere tainted, broken and bitter and so he sought to cleanse himself in the waters of the great Sea in which he lairs. Thus it came to be known as the Sea of Regrets, its previous nature and name forgotten as despair tinted the waters, and thus three Gods-From-Nowhere were born from the act of purification, the final spawn of the Godsire. | ||
===Appearance=== | ===Appearance=== | ||
− | The Old Wyrm is a titanic serpent, scales gleaming with light even in the murky depths of the Sea of Regrets. | + | The Old Wyrm is a titanic serpent, scales gleaming with light even in the murky depths of the Sea of Regrets. He rarely moves from his lair, though when he does, he displays grace and precision one would hardly expect from an entity of his size. The Wyrm's eyes are a vivid yellow, reflections of Glory itself, pupils as tall as a man. His gaze is piercing and sharp, and though he converses freely with anyone who braves the black waters, his tongue is equally sharp and merciless. |
+ | |||
===Principles=== | ===Principles=== | ||
The Wyrm wields the principle of Knock to open what has to be opened, no matter the price. He wields the principle of Lantern, for he comes from the Glory and knows no mercy. Mistakes are not to be forgiven or forgotten. They are to be corrected, even if the attempt would consume you, and to this end the Wyrm lends his powers to mortals. | The Wyrm wields the principle of Knock to open what has to be opened, no matter the price. He wields the principle of Lantern, for he comes from the Glory and knows no mercy. Mistakes are not to be forgiven or forgotten. They are to be corrected, even if the attempt would consume you, and to this end the Wyrm lends his powers to mortals. |
Revision as of 15:15, 2 March 2019
The Old Wyrm | |
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""No price too great - do you think you understand what that means? Do not fret. You will."" | |
Origin | Light |
Titles | He-Who-Knocks, The Godsire, The Once-Pilgrim |
Aspects | |
Date of arrival | Long before the Collision |
Owner(s) | Maltramac) |
The Old Wyrm is an ancient Hour of the Fourth Fansus, created by Maltramac. His aspects are Knock and Lantern. The Old Wyrm is a patron of the desperate, the regretful and those with nothing left to lose. He lends his power of opening and his knowledge to such people, but there is always a terrible price.
Contents
Description
History
In the early days of Man, or perhaps even before them, the Old Wyrm descended from the Glory together with FNORD, his female counterpart and lover. Their couplings brought forth new gods for the fledgling mankind and thus he is called the Godsire, but inevitably, tragedy struck. In giving birth to FNORD2, a grand power of Forge, FNORD suffered a terrible wound and soon went Nowhere.
Distraught by his love's fate, the Wyrm forced open the Door To Nowhere in an attempt to rescue her. What occurred next, none but the Old Wyrm himself can tell, but the Hour returned alone, in defeat and shameful failure. Thus he is called the Once-Pilgrim, for he journeyed and returned.
The Wyrm returned from Nowhere tainted, broken and bitter and so he sought to cleanse himself in the waters of the great Sea in which he lairs. Thus it came to be known as the Sea of Regrets, its previous nature and name forgotten as despair tinted the waters, and thus three Gods-From-Nowhere were born from the act of purification, the final spawn of the Godsire.
Appearance
The Old Wyrm is a titanic serpent, scales gleaming with light even in the murky depths of the Sea of Regrets. He rarely moves from his lair, though when he does, he displays grace and precision one would hardly expect from an entity of his size. The Wyrm's eyes are a vivid yellow, reflections of Glory itself, pupils as tall as a man. His gaze is piercing and sharp, and though he converses freely with anyone who braves the black waters, his tongue is equally sharp and merciless.
Principles
The Wyrm wields the principle of Knock to open what has to be opened, no matter the price. He wields the principle of Lantern, for he comes from the Glory and knows no mercy. Mistakes are not to be forgiven or forgotten. They are to be corrected, even if the attempt would consume you, and to this end the Wyrm lends his powers to mortals.
Worship
The Once-Pilgrim is worshipped by many who are driven to fix the wrongs of this world, particularly the sins of their own pasts. There is only one step required to become a follower of the Wyrm. No invocations or ceremonies are necessary. All he asks of mortals is commitment, a deep resolve to press on no matter what terrible price will be enacted. He-Who-Knocks hears every such plea in the hearts of humans and answers each one.
Cult
Mark
Servants
Names
Locations
The Mansus
The Sea of Regrets
The waters of the Sea of Regrets are black and cold. The Wyrm spends most of his days in his lair at the very bottom. It is possible to dive into the Sea, though it takes great willpower and mental fortitude to not drown in its bitter waves. Should one make it to the Old Wyrm's lair, a grand structure of black granite and white marble, the Hour welcomes visitors courteously and holds a pleasant conversation. Secrets and power are both given away freely. The price comes later.
The Histories
Items
Tools
Ingredients
Influences
Books
Rites
Relationships
Relationships
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