Difference between revisions of "The Fireside"
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{{InfoboxHour | {{InfoboxHour | ||
| title = The Fireside | | title = The Fireside | ||
− | | card = | + | | card = File:The Fireside.png |
| quote = Sometimes all you can do is keep on living. And sometimes, that's enough. | | quote = Sometimes all you can do is keep on living. And sometimes, that's enough. | ||
| origin = Blood | | origin = Blood |
Revision as of 03:54, 29 June 2019
The Fireside | |
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"Sometimes all you can do is keep on living. And sometimes, that's enough." | |
Origin | Blood |
Titles | The Wild Thing, The Wandering Survivor, The Travelling Druid |
Names | Atticus, the Perceptive Scribe |
Aspects | |
Date of arrival | Not long after the collision occurred. |
Owner(s) | Topdjc |
The Fireside is an optimistic hour, and rarely fails to see the light in things. He explores the world left behind by the Collision, more often than not with his scribe in tow, and camps under the stars, oblivious and mostly immune to the dangers caused by the abundance of Aspects. The Fireside is a master of survival, and even if he were an average mortal, with no skill in wielding the aspects, the Fireside's knowledge of the world, and how to remain alive in it, would allow him to persevere against all odds. The Fireside does not actively interfere with the paths of mortals, fearing that they would come to rely on the acts of Hours instead of learning for themselves. But should he come across someone in need during his travels, the Fireside is happy to help in any way he can, and will impart some of his knowledge upon the new friends he has made before leaving.
Contents
Description
History
The Fireside was created, quite accidentally, from the memories of mortals whose dying wish was simply to survive. But upon coming into existence, the Fireside found himself with no purpose, lost in the Mansus. With nothing else to do, the Fireside began to wander. The Fireside had no destination in mind, but the more he explored the Mansus, the more disappointed he was. He found the other hours predictable, and the Mansus was too small and dull in its chaotic, damaged state. And so the Fireside turned his attention to the Waking World. And he was fascinated. The Wake was damaged like the Mansus, yes, but it was damaged in a unique and curious manner. And the mortals! There were so many of them, all different and living their own lives in their own ways. Above all, he admired their willingness to learn. To remember even the smallest experiences and change their behaviour because of it. So the Fireside spoke with the Old Wyrm, who gave the Fireside a gift. The gift of mortal senses, and a door to the Wake. Upon travelling to the Waking World, the Fireside began to explore. He sought to learn, just as the mortals did, even if it takes him his entire life.
Appearance
The details of the Fireside's appearance vary somewhat, but the basics are always the same. He wears a comfortable, weather beaten, leather coat, heavy duty trousers designed to withstand the cold, and a pair of old hiking boots. His hair and facial features change depending who is seeing them, but the Fireside always gives the impression of someone friendly and wise. Frequently, he appears as an old man, but has been known to take the shape of a young one. His hair is always a mess of twigs and leaves.
Principles
The Fireside knows the principle of Heart to protect the natural world, and those who respect it. He is proficient with Moth, due to his aimless wandering with no goal in mind.
Worship
Cult
The Fireside has no worshippers, but the groups called the Scouts and the Guides have his respect
Mark
- Temptation: Survival: I want to survive, as all living creatures do.
- Dedication: Learning: The Fireside does not help those who do not help themselves. If I want to learn the secrets of survival, I shall need to find them myself.
- Ascension: Learning: I have learned the names of those esoteric plants that mortals can consume without danger, and how to recognise them. I have also learnt the names of those that are poison, and how to avoid them.
- Ascension: Learning: There are methods of hiding the body and the mind from detection, even whilst I sleep. These methods are known to me now.
- Ascension: Learning: I no longer need maps or compasses to find out where I am. Where I'm going is not important.
- Ascension: Phrase: I have left behind my home, and picked up the trace of the Fireside's travels. Now I must find him
- Ending: I do not remember how long it took. Maybe months. Maybe years. All I know is that I met the Fireside, and showed him all I had learned. He was impressed, and told me that my dedication would be rewarded. He taught me of a root that would halt the progress of age, and render me immune to all mortal diseases. Now I shall travel the world as the Fireside does, until all things end.
Names
Atticus, the Perceptive Scribe
"I simply must record that."
Aspects:12, 12
Temptations: 5, 12, 6 The Scribe has travelled far, behind the Fireside. He has learnt many variations of Aramic, and is willing to teach them to you.
Summon The Scribe of the Fireside A secret of the Histories to tempt him away from his path, Heart to assure him this destination is safe. "Oh, I've gotten lost again." The Scribe is puzzled, but is willing to help you as long as you don't keep him from his work for too long
Locations
The Fireside is always travelling, and has no single place to call his home.
Items
Tools
Ingredients
Influences
Books
- An Excerpt of the Scribe's Record
- Description: A rather large notebook, with writings copied hastily from a larger text.
- Start Text: The Scribe writes efficiently, without metaphor or simile, but still manages to precisely convey exactly how something looks, be it an item or a location.
- End Text: This part of the Scribe's Record must have originally been written when the Fireside was travelling through particularly hostile territory. There are frequent mentions of the protective incantation the Fireside mutters while he sleeps.
- Gives: 6 Lore
Relationships
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