Difference between revisions of "The Wyrms in the World"
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− | When the Serpents quarreled during the War of the Doors, they changed everything in their quarrel. While the world recovered, there is an instability beneath its skin. Knock might allow us to bypass it, or Moth might protect us as we venture through. | + | Lock text: We need Knock or Moth to suppress this curse. Otherwise, it will not keep us from our goal, but it will trouble us later. |
+ | <br> | ||
+ | Start text: When the Serpents quarreled during the War of the Doors, they changed everything in their quarrel. While the world recovered, there is an instability beneath its skin. Knock might allow us to bypass it, or Moth might protect us as we venture through. | ||
===Expeditions=== | ===Expeditions=== |
Revision as of 10:08, 31 July 2018
Lock text: We need Knock or Moth to suppress this curse. Otherwise, it will not keep us from our goal, but it will trouble us later.
Start text: When the Serpents quarreled during the War of the Doors, they changed everything in their quarrel. While the world recovered, there is an instability beneath its skin. Knock might allow us to bypass it, or Moth might protect us as we venture through.
Expeditions
- Probably not a Colony
Requirements
- Knock (Invokes the Ferryman)
- Moth (Invokes Old Tarnished)
Knock Invocation
We call upon the Ferryman
- Knock 10: We call upon the Dolomedes, whose Judgements are Final. The First Men invoked the great spider for the power to cross between worlds. Invoked now on the grounds of that deal, it must help us.
- Knock 5: We call upon the Dolomedes, who Honors its Bargains. The spider has never breached an agreement. But called upon outside the safety of its first bargain... It is probably safe.
- Knock 1: We call upon the Dolomedes, who is Fickle. The spider balances perfectly on the surface between two worlds. If its attention is drawn to us... there is a slight chance it will aid us.
- Knock Success: The Dolomedes is the Hour that bridges Worlds. This breach is nothing to its power. We walk forward as if in a dream, and no harm comes to us. As the cobwebs clear from our minds, a chill still lingers in the air.
- Knock Failure: What have we done? It's coming into the world! We must flee for our lives, while we still can!
Moth Invocation
We call upon Old Tarnished
- Moth 10: We call upon El Rey Dorado, who is unconquered. El Rey Dorado is the keeper of the Mansus' status quo, preventing wars like the one which caused this madness. None challenge him and go unpunished. With his power, we shall pass.
- Moth 5: We call upon El Rey Dorado, who is resplendent. El Rey Dorado is a fierce Hour, but one who protects humanity. He will probably hear us from behind the Gilded Gate, and come to our aid.
- Moth 1: We call upon El Rey Dorado, who is defiant. The Hours of the Doors imprisoned El Rey Dorado for his transgressions. He still listens to humanity from behind the Gilded Gate. He might aid us.
- Moth Success: The curse shatters! We have beaten back what is, and what is not. We will continue on our quest.
- Moth Failure: The curse clings. Fragments of reality and unreality have burrowed beneath our skin. Someday soon, there will be a reckoning.
Impact of the Curse
Gives a Knock wound at an uncertain point in time.