The Half-Turned

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The Half-Turned
FNORD.png
"'We call upon the Half-Turned, who demands conclusion."
Origin God-From-Mist
Titles The Anticyclone, The Cycle-Of-Seasons, The Impatient Act
Names
  • Jev, The Opening-Act Knock24
  • Septa, The Pre-Finale Edge24
  • Barch, The Playwright Lantern13 Heart13
Aspects Winter Forge Moth
Date of arrival Unknown. (Between 1873-FNORD)
Owner(s) Beast

The Half-Turned (The Anticyclone, The Cycle-of-Seasons, The Impatient Act) is the eleventh Hour of the Second Fansus, represented by Death. It emerged from Sea-Of-Mists as an inverse to the The Knife’s Edge and The Storm-Tossed; born when The Hunter’s corpse and The Inks tears mingled with the memory of the FNORD. It waits watching beneath the waves, watching the storm with interest and impatience. Its aspects are Winter, Moth, and Edge. It rules over the escalation of conflicts and their abrupt conclusions. It ends the journey to usher in the next.

Description

History

Appearance

Usually depicted as an old wild turkey with massive wings emerging from a vast gray sea. Sometimes depicted with a circus or theater rising alongside it.

Principles

The Half-Turned is an hour of Forge and Winter, clearing away the old to make way for the new. The old, in this case, refers to the conflicts that have refused to progress, or have failed to amuse it. Its endings are catastrophic. They can be avoided only by appealing to the Moth that heralds its arrival, the wind of its wings raising the stakes, by progressing the conflict at hand.

It is the Hour of restlessness and the changing of stories. It is a patron of actors, but an unpredictable power for all orders and movements. No story can stay fresh forever. No establishment, or movement, can stay in its favor forever. When unrest persist but fail to usurp, who the Half-Turned favors rests solely in who entertains it best, and even then it will tire of both eventually. Where The Storm-Tossed lingers, the sound of its wings can be heard. Where its gales near their peak, The Knife's-Edge soars. Round and Round and Round they fly.

Worship

Cult

FNORD

Mark

  1. Temptation: Phrase: FNORD
  2. Dedication: Phrase: FNORD
  3. Ascension: Phrase: FNORD
  4. Ascension: Phrase: FNORD
  5. Ascension: Phrase: FNORD
  6. Ascension: Phrase: FNORD
  7. Ending: FNORD

Servants

Names

Jev, the Opening-Act

Jev serves as the herald of the Impatient Act—the bringer of its will. A colorful jester, donning a chromatic jingling cap and a smiling mask. He arrives instrument in hand, whatever it may be. His music opens the world to the wings of his master.
Though not a sign of doom, his arrival is a warning of one that may soon come.

When uninvited, he is a threat.

FNORD.png
Jev, the Opening-Act
"Life is the grandest of theaters,

its every soul a play."

"Though its shows, some may cut,

none shall be delayed."
Follower
Summoned
Tutor
Knock 24
Work.png
Summon a worrying Name the Half-Turned.
FNORD
FNORD
Ritual
Knock 5
Edge 10
Heart 2
Septa, The Pre-Finale

Where Jev heralds Half-Turn's boredom, Septa is its Harbinger. She is a colorless jester. Blacks deep as the sockets of the Ox, Whites blinding as the Glory. Her spear and gaze move to ensure that the will of her maker may not be denied.
Her presence is never to be taken lightly, for it by itself signals the Anticyclone's direct action.

If she is seen to manifest uninvited, it is already too late.

FNORD.png
Septa, The Pre-Finale
"Whose time is up now?"
Follower
Summoned
Tutor
Edge 24
Work.png
Summon a dreaded Name the Half-Turned.
FNORD
FNORD
Ritual
Knock 5
Heart 10
Moth 2
Barch, The Playwright

FNORD.

FNORD.png
Barch, The Playwright
"No, I can't tell you exactly what'll come after that. Yes, I might be able to make sure you have a part to play."
Follower
Summoned
Tutor
Lantern 12
Heart 12
Work.png
Summon a relieving Name the Half-Turned.
FNORD
FNORD
Ritual
Knock 5
Winter 10
Forge 2

Locations

The Mansus

The Sea-Of-Mists

FNORD

The Histories

FNORD

Items

Tools

FNORD.png
A Restless Quill
It dances in the palm and thrums the brain. Put it to a page and watch your script come forth.
Tool
Moth 8

Ingredients

FNORD.png
Dry Asbestos
The air in the glass is warm as the first night of spring, yet the powdery crystals remain chilling to the touch. The lid refuses to shut once opened
Ingredient
Pigment
Winter 4
Poison 1

Influences

FNORD.png
An Impatient Wind
The clouds swing indecisively. Crowds walk without aim. Eyes jump from sight to sight. The wind is picking up.
Influence
Moth 6
FNORD.png
A Curtain Call
An applause fills the world. The silence is deafening.
Influence
Winter 15

Books

  • The FNORD Indictment (Indictments correspond to hour number. Everyone gets one but you can have more books than just that)
    • Description:
    • Start Text:
    • End Text:
    • Gives:

Rites

  • The Glorious Climax
    • Description: Ancient ritual conceived by the spooky boys of Uh-Shekel.
    • Requires: Rites are the more unique bits of Cultist Simulator. They may require tools, objects, lores, living beings, and so on. Some of the items used for the rite may be destroyed, and proper aspects are needed. Do specify all the details!
    • Gives: Glorious boons. From summoning to spawning items to other beneficial effects.

Relationships

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Secrets