Whatever sealed this place, it sought to not just prevent the further work of the Enlighteners but to undo it. Lantern will allow us to keep hold of our minds, or Forge burn it away entirely.
Expeditions
- Monastery of the Enlighteners
Requirements
- Lantern (Invokes the Caladrius)
- Forge (Invokes the FNORD)
Contents
Lantern Invocation
We call upon the Caladrius
- Lantern 10: We call upon the Caladrius, who lights the way to knowledge
The Caladrius protects, heals, and learns. Its light will protect us and keep the curse at bay,
- Lantern 5: We call upon the Caladrius, who heals
The Caladrius cures all ills of the body. The ills of the mind and occult are harder, but possible. We'll probably make it through.
- Lantern 1: We call upon the Caladrius, who is Glorious
The Caladrius protects humans, but it does not understand them, and its protection may do harm. We may be able to put away this curse.
- Lantern Success: We do not understand the curse. We do not cease the curse. But we are protected against it, and we move on.
- Lantern Failure: The pain is beyond description, but it is our only warning. We must flee quickly, before we are no more.
Forge Invocation
FNORD
- Forge 10: FNORD
- Forge 5: FNORD
- Forge 1: FNORD
- Forge Success: FNORD
- Forge Failure: FNORD