Open main menu

The Fansus β

Abbess Sunset

Revision as of 16:34, 25 October 2018 by Anaconda With Sword (talk | contribs) (Created page with "{{InfoboxHour | title = Abbess Sunset | card = File:nope | origin = FNORD | titles = Abbess Sunset <br />The Sun-Eyed Maiden <br />She-Who-Vowed | names = ''none'' | aspects =...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Abbess Sunset (The Sun-Eyed Maiden, She-Who-Vowed) is the Twelfth Hour of the Fansus, created by Anaconda With Sword. Her aspects are Lantern, Edge, and Winter in decreasing order of importance. Abbess Sunset primarily presides over the journey of the soul after death, but is invoked by doctors, priests, caretakers of the dead and by those seeking to learn the future. Military strategists and teachers of the arts of combat also call upon her.

Abbess Sunset
FNORD.png
Origin FNORD
Titles Abbess Sunset
The Sun-Eyed Maiden
She-Who-Vowed
Names none
Aspects Lantern Edge Winter
Date of arrival circa FNORD
Owner(s) Anaconda With Sword

Her tarot card is Justice.

Contents

Description

Appearance

When seen in the Wood Within the Walls, Abbess Sunset typically appears as a great, jade-green, red-eyed mantis shepherding the shapeless souls to their rebirth. For all purposes that she is called upon for, this depiction suffices. The memories of the Dead view her in as many different shapes as there are souls in existence, and perhaps some besides. The caretakers of graveyards and catacombs, as well as priests and doctors, use images of her as a red-eyed, stern-faced, female religious leader. When diviners and oracles decorate their shrines to her, they choose a starving waif dressed in rags, with red eyes that seem to glow.

Principles

Lantern, for the clarity of purpose and vision; Edge, for the strength to cut the path; Winter, for the conclusion that cannot be avoided. Everything has its place, and Abbess Sunset will guide it along the path to where it must go. The principles that make her well-suited to guarding the souls of the dead from all who might take them make her a fierce and unstoppable warrior when needs be. Although she is not Death itself, she can be challenged by the dying for possession of their soul. Her game of choice is sparring. No one has yet defeated her, but it is only necessary to make a good enough showing that she does not feel that her time has been wasted. What one chooses to do with their soul after winning it from her- and if they can keep it -are none of her concern.


Worship

Cult

FNORD

Mark

FNORD

Servants

FNORD

Locations

The Fansus

FNORD

The Histories

FNORD

Items

Tools

FNORD

Ingredients

FNORD

Books

FNORD

Relationships

FNORD