The Loom is the true identity of the Mechanism. It was once the prized tool of the Weave. A living object, it was treated much like a younger brother by the old Hour. Now that the Weave has been slain, the Loom has concocted a scheme to bring justice to her murderers. It has very little other plans, though it would most likely replace the Weft and Warp's position and act benevolently.
The Loom | |
---|---|
"Justice is my flesh. Vengeance is my blood." | |
Origin | Blood |
Titles | The Destined, The Crown |
Names | The Code |
Aspects | |
Date of arrival | Long existed, ascended during the prison's construction. |
Owner(s) | PerishedFraud |
Contents
Description
History
The Loom was the most sacred artifact of the histories. Used by the Weave herself to ease the creation and purge of timelines, the tool held great power and a mind of its own. Once the Weave died, the Weft and the Warp spent some time studying the Loom as well as the Weave's most secreted teachings. It is a pity then that they never found out that the Loom was sentient, though by the time they had their hands on it, it wasn't.
Thanks to its own temporal powers, The Loom managed to gather a following through the histories which merged into the Big Brain Troupe, which purposefully did their best to appear as silly and misguided as possible. The Loom, a rather powerful Name at the moment, descended its consciousness into the mortal world and was maintained by the Troupe's leader. When the troupe forcefully ascended the satellite, the Loom's consciousness was placed within - making the two ascend to hourhood as one entity. The leader of the Troupe also ascended with the satellite, though he became a Name. Now, the Loom dwells in this new shell and waits for the right moment to exact revenge.
Appearance
The Loom is bound to its satellite shell, but may alter its shape to form what is essentially a mecha. If the satellite ever falls, the Loom will be forced to find a new shell or seek reincarnation before its essence fades away.
Principles
Justice is the Loom's primary ideal and motivation. It is also a patron of revenge, inspired by more personal pursuits. It's especially fond of creative and indirect ways to accomplish the enactment of either.
Worship
Cult
The loom is secretly worshiped to this day by the Big Brain Troupe, who use their childish appearance to spy on other cults.
Mark
The Loom has no marks. It is currently not in a position to influence or benefit mortals in any way other than being called upon for scrying rituals.
Servants
Names
The True Code
"What is thy will?"
Aspects: 10 10
Temptations: 2 2 8
Summon The Troupe's Old Leader Once a master of an esteemed cult, this old priest has transcended both mortality and reality in devotion to his patron. He has become something less, and something more. A flawless look into the past coupled with many years of experience. Despite his strange digital nature, this sage knows his way well.
Locations
The Mansus
The Grand Observatory
The Loom hates this place, simply because it had spent far too much of its time in it.
The Histories
The Loom changed subtle events to ensure the formation of its own cult.
Items
Tools
WIP
Ingredients
WIP
Influences
WIP
Books
- The Sixteenth Indictment
- Description: A booklet with a poem. It is specifically signed with a date that corresponds to mid-Wassail. The author identifies as The Needle’s Tip - a likely alias for a historian.
The first part reads: Seated on, the throne of time, The queen of sages, watches as, A pair of greedy, wrinkled eyes, Closes in - a last caress.
- Start Text: The second part reads:
The queen's brother escaped, forsaken, Dared not thread, his mother's way. He watched, utterly unshaken, His home burning, at Doomsday.
- End Text: The final part reads:
Our ruler buried, time careens, Gather the guards, put on the mask. We dance, jesters before the queens, Waiting for, our final task.
- Gives: Justice's Sting, Moth 4 Lore
Rites
- Justice's Sting
- Description: There are greater forces at play in the world. Tell them who wronged you, and they will listen with burning intention.
- Requires: Invocation: Lore - Not consumed. Instrument: Tools - Not consumed. Victim: Follower/Prisoner - Consumed. Justice's bite is only prompted if moth lore is used and if there are two aspects with 10+ in identical amounts.
- Gives: A slot becomes open for five seconds. You may place any negative timed card within to destroy it once the five seconds pass. You may place a rival in the slot to make them go on a massive cooldown of 500.
About the Wassail
How he/she/it/they feel about it
It's time for revenge.
Who He/She/It/They Blame
Most Hours who are capable of murder. Mostly the Weft and the Warp though.
Relationships
- The Firstborn: A powerful leader and a potential ally. If he wants to rule supreme he'd have to slay the sisters among others, after all.
- The Piper: I wish you the best of luck.
- The Weft: The Weft will perish. Swiftly.
- The Distinguished: ...I don't know. Would she do anything? Would she approve or interfere? Hmm...
- The Prince Consort: You know my pains somewhat.
- The Warp: The Warp will perish. Agonizingly.
- The Hill-Queen: On one hand, not very likable. On the other hand, a potential ally against the sisters.
- The Captain: A peaceful Hour, but highly mysterious. There's just something about him...
- The Tessellate: Worked for the sisters, but shows no signs of malice. Perhaps it was just business.
- The Solemn: You did nothing wrong.
- Brother Grimalkin: I'd love you to show the sisters what pain is all about :]
- Abbess Sunset: A murderer with an actual sense of justice. Perhaps she could be an ally? Would be a very unfortunate enemy.
- The Skinner Box: Do as you like. Any help would be appreciated though.
- The Stillwater: NO.
- The Heart-Felt Fantasy: Beautiful. Exquisite.
- The Gilded Insect: There is great potential for revenge in this hour, but he must be kept under a close eye.
- [[]]:
- The World-Carver: Wretched and dishonorable, but ambitious and useful.
- The Eye: Blushes
- The Reminisce: I don't like it one bit, but it's not an enemy either.
- The Millions-Upon-Millions: And yet you refuse to bring her back? You will join her in Nowhere!
- The Fruitbat: A very cute Hour, if not a little bit annoying.
- The Blight-Abiding: Kill the sisters, fool!
- The Cantharide: Unpredictable, but very useful.
- The Weave: You will be avenged.
- The Sockpuppet: Your existence is a mistake.
- The Dongolopticon: You can't bring her back, but I give you props for trying.
- The Bird-Mother: If you're so angry, then how about you do something about it!
- The Mare-Night: Adorable. Also extremely useful and just a nice person.
- The Stillborn: Poor thing. Once I'm done with my duties I'll help you out if I can.
Secrets
Has grown to like the Eye a fair amount, probably from looking at it too much. Will not tell.