The giver of joy! The master of terrors! The ruler of life, who laughs at your death! Here is the Jester, never to leave. A thousands tricks are up his sleeve. He sees you all! Remembers none! All he cares about is fun!
The Jester | |
---|---|
"Giant Cheese!" | |
Origin | Stone/Merge |
Titles | The Joke, The Mockery |
Names | WIP |
Aspects | |
Date of arrival | The Merge |
Owner(s) | PerishedFraud |
The Jester embodies the coping mechanism that is entertainment. Properly wielded - it makes tragedies softer, work lighter and good times even greater. Abused - it leads to madness, decay, and loss of one's identity. The Jester is both sides of the coin.
While he can wield all aspects, he can only possess one at a time, and is noticeably less potent than other Hours. If his madness were somehow cured, his true aspects would be heart and moth, and he would perhaps excel at them.
Contents
Description
History
Before the Collision, there was the Spiral, and the -from stone of heart-. During the event, most Mansus-dwellers cowered for their lives, fled in panic, or watched from safe locations. Not these two. Together in embrace, one from madness, one from love, they faced the oblivion and were consumed by the flames, from which later leaped out the Jester, his laugh echoing across the entire history.
Unseen spy, swiftest assassin, pick of all doors, forger of lives, bringer of wishes, knower of truths, wiseman, historian and patriarch... And yet, all he cares about is making you laugh. All of you. You will all laugh. At him, at each other, at that weird rock, it doesn't matter.
Appearance
The Jester at first took on appearances of animals. Once it grew bored, it would take appearances of renowned swindlers and chimeric beings. Finally, with the invention of actual Jesters, named after it, mind you, it at last had a form that could finally fit. Also, it was from that point known as a he.
Suffice to say, he does subtly change at times. Sometimes, he is a proper court fool - a mad adviser. Sometimes, a cheerful clown. At other times he is a masked soldier that mocks his enemies and refuses to take a blow. At times of need, he is a plague doctor. The list goes on, but there are always draping ornaments, a mask, and some source of laughter. Heartwarming, wicked or mad.
Principles
Happiness. The Jester believes that every moment spent without at least a bit of laughter is a waste. Even if justified, sadness and seriousness are a plague upon both the Mansus and humanity.
Worship
Cult
WIP
Mark
- Temptation: Phrase: WIP
- Dedication: Phrase: WIP
- Ascension: Phrase: WIP
- Ascension: Phrase: WIP
- Ascension: Phrase: WIP
- Ascension: Phrase: WIP
- Ending: WIP
Servants
Names
WIP
Locations
The Mansus
The Colosseum
WIP
Items
Tools
WIP
Ingredients
WIP
Influences
WIP
Books
WIP
Rites
- The Last Laugh
WIP
Relationships
WIP
Secrets
The Jester very well recalls the time when he was two hours, or at least parts of those two hours. He cannot think about it. His mind is too cloudy from the fumes of the flames. Even if he could truly recall this time, he would not, for the memories wrack his very being.