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The Demiurge

The Demiurge is the youngest child of The Old Wyrm, and the fickle patron of artists, industrialists, and inventors. He sees the Mansus as fundamentally broken and falling apart, and unable to be fixed, which is why he's decided to construct a new Mansus in the middle of Nowhere, using a stolen shard of the Glory. This so-called New Mansus takes the form of a large bronze dyson sphere filled with 6 smaller spheres, with the stolen Glory-shard at is center. He claims that this is his magnum opus, and the only way for both humanity and the Hours to survive the Collision. Not much is known of what actually goes on in the New Mansus, but there are rumors of horrid work conditions, rampant classcism, and indentured servitude. Some also whisper of a rebellion brewing in the outer spheres of the New Mansus, led by a disgraced Name of the Demiurge. Official New Mansus propaganda staunchly denies this, portraying it as a worker's paradise. What is known, however, is that things sometimes come out of the New Mansus. These things are often as bizarre as they are beautiful, and as impractical as they are bizarre. The Demiurge prides himself as a great philanthropist and artist, and the devices it sends are most often intended as either automatons to aid in the rebuilding of the Mansus, humanitarian aid for its denizens, or simply grandiose works of art, though the lines between the three are usually thin. A vast majority of these devices either end up not preforming their intended function or preforming it in a ridiculously overcomplicated way, preforming it in great excess to the point that the machine or its products become dangerous, or simply malfunctioning in odd and often dangerous ways. These malfunctions often disproportionately harm the Hearthkeeper and the Old Wyrm. There are rumors of these devices being the remnants of Long who either remade themselves into machines to sate the Demiurge's whims, or were made into such things as a punishment. All this has led some to conclude that the Demiurge is mad, though they can't agree on whether this is the doings of the Glory-shard, Nowhere, or something else entirely

The Demiurge
FNORD.png
Origin Light
Titles The Lion-Faced, The Redsmith, The Lighthouse, The Candlestick, The Great Bronze Serpent, The Higmmost of Artists
Names The Spokesman
Aspects Forge Grail Moth
Date of arrival After Her Scarred Serenity
Owner(s) A Blessed Feline

Contents

History

The Demiurge was never much, before the Collision. He kept to himself, secretly suspecting that his father shuns him for burning his mother. He attempted to establish himself as a patron of the arts, a muse, and an artist himself. His art, however, always felt soulless, pretty to look at but lacking in deeper meaning or inspiration. This was also the case with the few artists he inspired. During the Collision, he was hit with a blaze of Glory that blinded him in one eye, but he was also hit by a burst of true inspiration for what would later become the New Mansus.

Entry requires one to create a Bronze Gate, a massive construct requiring several rare parts, many of which can only be bought from him. These massive constructs were created en masse shortly after the Collision due to several people becoming aware of his plan as he bled Forge influence from his wound. These gates are all one-use, and their corpses tend to litter Forge-influenced areas There's also the Lion-Faced Gate in the Mansus, though that one is reserved for him and the aid he sends to the rebuilding of the Mansus.


Apocalypse

Appearance

Physically, the Demiurge mostly appears to his employees and the other Hours as a titanic serpent with copper scales, and the head of a lion with a mane of tentacles. At the end of many tentacle is an implement such as a brush, a blowtorch, or a wrench, which the Demiurge uses for its are due to lacking arms. Its face is humanoid, appearing both leonine and human, with half of it coated in a brilliant bronze mask to cover the empty eye socket.

The Demiurge can also appear as a black-haired man in an orange suit, wearing the same mask, which is the form in which he usually appears to mortals, and as a tall and impossibly beautiful metal lighthouse, distant and shrouded in mist, which is the form in which he usually appears in dreams.

Principles

Worship

Cults

Mark

  1. Temptation: X:
  2. Dedication: X:
  3. Ascension: X:
  4. Ascension: X:
  5. Ascension: X:
  6. Ascension: X:

Servants

Locations

The Mansus

The New Mansus

The New Mansus consists of 7 concentric bronze spheres, with The New Glory at its center. The numerous Long and Names of the Demiurge live their lives entirely on the insides of these spheres, with the outside of the inner sphere as their roof.

The First Sphere:

The First Sphere is a beautiful place, said to rival the most wondrous parts of the Mansi before the Collision, and definitely surpassing them afterwards. It is filled with carefully crafted bronze vegetation, delicately lifelike bronze animals, and the beautiful art-deco mansions of the richest among the population of the New Mansus. It can, however, be dangerous at times, due to rampaging wonders created by these rich innovators and artists which occasionally escape their creators' workshops and wreak havoc across this layer. Some let their creations out on purpose, to test them out or pit them against one another. Another danger in this layer is the New Glory, which hangs in the middle of the layer and whose light is fully capable of driving mortals to maddened visions. The surface of the layer contains many crystalline mirror-domes, made to trap this light and mirror it outwards through the layers to provide them with the vital light that keeps Nowhere at bay. The most notable structure on this layer is The Lighthouse, an impossibly beautiful and impossibly tall structure stretching all the way up to The New Glory. This is The Demiurge's personal residence, and he spends most of his time at its top attempting to perfect the grand machine that refines the raw materials that keep the New Mansus functioning out of pure Glory-light.

The Second Sphere:

The Second Sphere is the market district of the New Mansus, where all manner of wonders created by the Long of the Demiurge are bought and sold. This area is home to the other side of the Leonine Gate, through which the Long first arrive in the New Mansus and through which the Demiurge leaves it on the rare occasions when he visits the Mansus. Many rich Long live in their market halls.

The Third Sphere:

The Third Sphere is home to grand factories and workshops of the Long, and prototype and manufacture many of the wonders produced in the Second Fansus. Many rich Long live here. This layer also contains the Mint, which engraves the shed bronze scales of the Demiurge with arcane symbols and pay them as wages to the working Long. The Demiurge sheds its skin like a snake, and pay comes when the scales have been removed from the skin and engraved. The remaining skin is then used as an isolator, keeping out heat, Nowhere, and Glory-light alike. The conversion rate between the scales and Spintria changes frequently and irrationally, and conversion between them requires tons of bureaucracy, cementing the kafkaesque nature of trying to leave the New Mansus. The New Mansus is also one of the only places where they're legal tender. The Mint also acts as the timekeepers of the New Mansus, as time is measured according to the time between sheddings. As the Demiurge has several forms which do not shed their skin, this gives it nearly full control over time in the New Mansus by simply deciding when to shed or not shed.

The Fourth Sphere:

The Fourth Sphere is where the marvelous things invented in the Third Sphere are mass-produced. It is a vast and grandiose realm of factories where goods are produced, crucibles where metals are alloyed, and vats where chemicals are mixed. Many parts of it are automated, but it continues to employ most Long of the New Mansus. The Syndicate has some cells here, but they act very covertly to avoid the gaze of the Demiurge's Names.

The Fifth Sphere:

The Fifth Sphere is where an overwhelming majority of the Long working in the New Mansus live, containing myriad apartments of vastly varying sizes and prices. The Syndicate holds much power among the poorest Long here. This is also the farthest up that Nowhere has breached, though the breach has long since been fixed.

The Sixth Sphere:

The Sixth Sphere is a winding mess of maintenance tunnels and plumbing, where many down-on-their-luck Long work to pay off their debts. Nowhere incursions are an uncommon but extant threat, and the Sixth Sphere is also a hub for various criminal activities. Illegal fighting pits are common here, both for Long and for their automatons, and many Long ashamed of their works have dumped or released them here to get rid of them. This is also where the Syndicate is headquartered, though the location changes frequently and irregularly.

The Hull:

The Hull is the outermost and most dangerous layer, being off-limits to ordinary Long citizens. Only specialized engineers work here to maintain the Hull and prevent Nowhere from creeping in. Despite this, large parts of it are constantly being lost, though equally large parts are being mended as well. Automatons aren't allowed here due to the danger of them succumbing to Nowhere, though some occasionally find their way don from the Sixth Layer anyways. As the engineer-Long who maintain the Hull are left mostly to their own devices by the Demiurge, some have joined the Syndicate, though most are too attached to their large paychecks to consider doing so.

The most skilled of these engineer-Long are known as the Voidmenders, who enter Nowhere itself in specialized Voidsuits to mend the worst breaches of the Hull from the outside. Voidsuits are carefully crafted from the scaleless shed skin of the Demiurge, and equipped with crystallized spheres of Glory-light to ensue their safety. The Void Engineers are incredibly skilled at their craft, and are enthusiastically recruited from among the Long of the New Mansus and ran through an intensive training program. Despite this, they remain very few in number. This is however balanced out by the fact that none of them has ever been lost to Nowhere. Despite this, however, there is always a shortage of Voidsuits, and nobody knows where they are vanishing. Demiurge propaganda blames Syndicate sabotage.

The Histories

Items

Tools

Ingredients

Bronze Scale:   8

Influences

Books

Rites

Relationships