Ael
Hours with Commentary
Fansus 2
The Morning Star
When creating that Hour, I mainly had the concept of trinity in mind, also taking inspiration from the canon Hour of the Watchman, which was also the reason why I wanted to make it a Lantern Hour, too. I wanted to fill it with pseudo-paradox, the type of logic that can only be present in the Mansus, and I think I was able to accomplish that to an extent. The result was a hive-mind-like creature that by a part is reality (with Nowhere being the mind of the Entheator, yet being an accessible space), and I think I am pretty confident with the result.
The Lamb
The Lamb, of course, was a necessary creation for the Entheator, because it is built in his creation. For that, I needed an Hour that craved knowledge under all circumstances, yet would not be sated, ever. Honestly, I did not put too much effort into it, but it does what it is supposed to, so I don't complain.
Fansus 4
The Faustian Alchemist
My first thought of my first Hour, was one with a tragic origin of sacrifice and love, of sorts, and the name of this Hour was actually inspired by a metal song named accordingly. As I figured this wasn't enough, I eventually made the origin not as personally tragic (but still involving a lot of dying), and adapted it to the post-apocalyptic theme of the Fourth Fansus, namely by making it a so to say Marxist opponent of The Demiurge, who I didn't even consider at first, among with the other 'Revolutionary Hours'. I also decided to give him kind of a more emotional side, which I still have kind of split feelings on, but is in the end not as relevant. As to the time in the Furnace: this part wasn't really fleshed out that much, though eventually it was quite acceptable nonetheless.
Generally, he's not the Hour I'd consider my best work, but I do like the Forge-sentiment in it, and still have more connection to it, too, namely because it is, as said, my first Hour
The Jahwian
The idea for that one was essentially an Hour for the God seen in abrahamist religions, or monotheist religions in general, with the name deriving from the original name of God, JHWH (pronounced "Jahwe"); the Hour should be glorious, but should still incorporate mercy, despite the claim that mercy may only be found in shadow, which is in this case incorporated as the light resisting even Nowhere (or "Darkness"). While there is not too much interesting to write about this Hour, I think I got the concept set in adequately. I may try to make this one more interesting, namely by drawing more historical parallels, and maybe add a bit more paradox, which is not unusual for Lantern Hours.
The Perditarch
An Hour of glorious destruction! Tear it all down! We don't need to make the effort to build something back up, that's not our job! The Perditarch (lat. perditio for entropy) incorporates the always present force of destruction, and he never builds up anything. I thought of him as kind of a Revolutionary Hour that acts more as an ally than a main actor, namely as an ally to the Alchemist; the goal was to create this duality of change, those being connected by the emotional side of the Alchemist. That being said, the Perditarch might never have been created if it weren't for the Alchemist, which is why he himself alone is not too interesting to me either (though I would definitely hang out with him). Another reason I created him was that I felt like the Fourth Fansus needed another relevant force of Winter, so here he is! The hopefully coolest Winter Hour!
The Wispy Tress
I really just wanted a Moth Hour. Moth being Moth, I suppose that fits, pretty much. She is supposed to be a side force in the game the Hours are playing against each other in the Fourth Fansus, by plotting intrigues to destroy both, and fulfill her plan of making the flesh of the world bleed. Being the Moth Hour that she is, her motives are obscure. Generally, I am happy with the writing, and I do actually really like this Hour for some reason.