The Half-Turned (The Anticyclone, The Cycle-of-Seasons, The ) is the feral eleventh Hour of the Second Fansus, represented by Death. It emerged from Sea-Of-Mists in an inverse to the The Knife's Edge and The Storm-Tossed; born when The Hunter’s corpse and The Ink’s tears mingled with man’s memory of the Subsumption. It waits watching beneath the waves, gazing upon the storm with interest and impatience. Its aspects are Winter, Moth, and Forge.
The Half-Turned | |
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"'We call upon the Half-Turned, who demands conclusion." | |
Origin | God-From-Mist |
Titles |
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Names |
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Aspects | |
Date of arrival | Unknown. (Between 1873-FNORD) |
Owner(s) | Beast |
The Half-Turned ushers in greater tension and stakes with every wingbeat, raising the conflict to meet an abrupt and beautiful conclusion. It ends the journey to make room for the ones that will follow.
Contents
Description
History
FNORD.
Appearance
It’s upper half is often depicted as old, wild turkey with massive wings. The wing feathers, as well as all the feathers, are spear to just be more wings. It is often shown rising from a vast gray sea, sometimes with a circus or theater nestled beneath it.
The less revealed lower half often appears as a vast worm or eel of sorts, with bits of it rising out of the sea behind the main body.
Principles
The Half-Turned is an hour of Forge and Winter; unraveling the old to make way for the new. The old, in this case, being the conflicts that refuse to pass, or fail to amuse its Moth.
The Half-Turned is not counted as an hour of Edge, but before it left the sea it could have been. Its might cannot be denied or controlled. It’s endings are as indifferent as they are catastrophic. Only by appealing to its longing for fresh conflict to can the beating of its wings be postponed.
It is the Hour of restlessness and the changing of stories. It is a patron of actors, but not of play-writes. Its favor is an unpredictable power for all orders and movements. No story can stay fresh forever. Likewise, no establishment, or movement, can stay in its favor forever. When unrest persist but fail to usurp, who the Half-Turned favors rests solely in who entertains it best, and even then it will tire of both eventually. Where The Storm-Tossed lingers, the sound of its wings can be heard. Where its gales near their peak, The Knife's-Edge soars. Round and Round and Round they fly.
Worship
Cult
FNORD
Mark
- Temptation: Phrase: FNORD
- Dedication: Phrase: FNORD
- Ascension: Phrase: FNORD
- Ascension: Phrase: FNORD
- Ascension: Phrase: FNORD
- Ascension: Phrase: FNORD
- Ending: FNORD
Servants
Feathers
Names
Jev, the Opening-Act
The first Name-Fragment of the Half-Turned; the call of the Half-Turned freed and given flesh.
Jev serves as the herald of the Impatient Act—the bringer of its will. A colorful jester, donning a chromatic jingling cap and a joyful mask. He enters with instruments in every hand, cutting the world open with every note, opening the world to the wings of his master.
Though not a sign of doom, his arrival is a warning of one that may soon come.
When uninvited, he is a definite threat.
Septa, The Pre-Finale
The second Name-Fragment of the Half-Turned; A colorless jester who hides a face of claws beneath their tragedy mask.
Black as the eyes of the Ox.
White as the heart of the Glory.
Her spear and gaze move to ensure that the will of her maker may not be denied. She is never to be taken lightly, for her very presence signals the Anticyclone's direct intervention.
Should she manifest uninvited, it is already too late.
Barch, The Playwright
FNORD.
Locations
The Mansus
The Sea-Of-Mists
FNORD
The Histories
FNORD
Items
Tools
Ingredients
Influences
Books
- The FNORD Indictment (Indictments correspond to hour number. Everyone gets one but you can have more books than just that)
- Description:
- Start Text:
- End Text:
- Gives:
Rites
- The Glorious Climax
- Description: Ancient ritual conceived by the spooky boys of Uh-Shekel.
- Requires: Rites are the more unique bits of Cultist Simulator. They may require tools, objects, lores, living beings, and so on. Some of the items used for the rite may be destroyed, and proper aspects are needed. Do specify all the details!
- Gives: Glorious boons. From summoning to spawning items to other beneficial effects.
Relationships
- The Storm-Tossed: FNORD
- The Spirarch: Prelude Character. To be part of the Act of Union. On its Second Showing. Stale and intolerable. To be Retired.
- The Perennial: FNORD
- The Faceless King: FNORD
- The Worm’s Foundations:
- The Masquerade: FNORD
- The Bright Tapestry: FNORD
- The Die-Cutter: FNORD
- The Mother Bear: Prelude Character. On its Second Showing. Stale and only just bearable.
- The Maw Consuming: FNORD
- The Succulent Glow: Background Character.
- The Knife's Edge: FNORD
- The Princess Prominent: Secondary Character, lesser Conflict. Unruly Actor; Remove from stage unless needed.
- The Ultimate Emperor: FNORD
- The Ferric Brand: FNORD
- The Partisan: Main Character. To be part of upcoming reversal. Its time will come, just as it will pass.
- The Monument: Prelude Character. On its Second Showing. Stale, but bearable for now.
- The Cub: FNORD
- The Ink: Prelude Character. On its First Showing. Not yet stale.
- Flint-and-Steel: Prelude Character. Part of The Act of Progress. On its Second Showing. Second least stale of the three, but still quite stale.
- Our Lady Betrayed: Secondary Character. To be kept to the background for now. To be part of upcoming reversal.
- The Fool Unrepentant: FNORD
- The Worm Funktastic: Secondary Character. Part of The Act of Jazz. Testing.
- The Rotted Ox: Possible Epilogue. Will come eventually, provided a more fitting character isn’t written.
- The Morning Star: FNORD
- Our Lady's Resolve: Upcoming Main Character. To be kept to the background for now. To be part of upcoming reversal.
- The More-Opened: FNORD
- The Unending Worm: Secondary Character. To be part of The Act of Union.
- The Thorned Courier: FNORD
- The Trickster Princes: FNORD