King of Keys
The Template is a very cool Hour. It is used as the basis for hour creation.
The King of Keys, | |
---|---|
"It is said Locks have two purposes: to open, and to remain closed. To be sure of either, the blessing of The Empty hour is needed" | |
Origin | Blood |
Titles | Heartless Jack, the Dealer, The Grinning Man, The Empty Hour |
Names | The Chittering Host |
Aspects | |
Date of arrival | somewhere before, in the house of the Wyrm |
Owner(s) | User:DislecticWriter) |
Contents
Description
History
The Kings status as an Hour is somewhat debated, as it is known that he was once a Name in service of another Hour in the House of the Wyrm. He wore the name Pawn of Keys then, and was the Name of an Unknown Hour, who was avaricious and paranoid, and feared that others would come to steal his power away from him. The Unknown Hour trusting not even his own Names, all except for his trusty Pawn of Keys. The Hour struck a Deal with the Pawn, who was to lock the Hours power away safely. So his Name did, by locking it in his own chest. What became of the Hour after this is unknown, though by all accounts, it didn’t pass into Nowhere. It is said that it remains, asleep or feeble or ensnared somehwere in the mansus, having lost its power and its identity to the former pawn, who henceforth styled himself King.
The Wyrm did not look kindly upon this act, and some form of retribution was brought down upon The King of Keys, stripping him of flesh and denying the power of wounds to him. This did not seem to slow the Grinning Man down however, who was after that one of the most active Hours for mortals to deal with. He answered every summons of mortal adept, and would listen to their plies or bargains silently. Those who could not pay their depts to him where pulled into his service, turned into puppets hung from his empty chest. From that they on, their voices would barter for the King.
After the Collission the behavior of the King has changed a little. While he still answers every call, and is makes deals for Opening, Safeguarding, Revealing or Containing whatever another wishes, his the ensnared Puppets behave differently now. Instead of one speaking at the time, they are all chattering through eachother, taunting, giggling or bargaining at the same time, while the skull of the King of Keys simply watching the deal being struck from above. What happened exactly is unknown, but some brave scholars have speculated that the Chittering host may have Usurped the King of Keys like he once did his own master.
Because of the unclear nature of the power here, Wether it is with the Unknown Hour, The King of Keys or the Chittering Host, the Hour of the King of Keys is also called the Empty Hour sometimes, a powervaccuum which is struggled over from within.
Since the Collision
Appearance
It is far too menacing to look at.
Principles
Guidance and creation.
Worship
Cult
The Template is worshipped by some strange folks called The Fansus.
Mark
- Temptation: Phrase: I've begun to comprehend the Template's ways.
- Dedication: Phrase: I shall follow the Template's ways.
- Ascension: Phrase: Agh my eyes.
- Ascension: Phrase: Ugh my bones.
- Ascension: Phrase: Gah my legs.
- Ascension: Phrase: But it's gonna be worth it.
- Ending: I have proved myself, and now I teach new hours how to bake cookies.
Servants
Names
'"Get off my lawn!"
The Old Geezer
Locations
The Mansus
The Template Temple
The Template spends lots of its free time here.
The Histories
The year was 285124 and the template did a thing that was important.
Items
Tools
Ingredients
Influences
Books
- The Zeroth Indictment (Indictments correspond to hour number. Everyone gets one but you can have more books than just that)
- Description: It's an old book, okay? A dusty old tome? Made out of...flesh? What the.
- Start Text: This is the tale of the skeleton warriors.
- End Text: The skeleton warriors theme song refuses to leave your mind.
- Gives: Stuff goes here. Usually lore. Sometimes languages. Sometimes things get really weird. Feel free to get creative.
Rites
- Making of the Hours
- Description: Ancient ritual conceived by the spooky boys of Uh-Shekel.
- Requires: Rites are the more unique bits of Cultist Simulator. They may require tools, objects, lores, living beings, and so on. Some of the items used for the rite may be destroyed, and proper aspects are needed. Do specify all the details!
- Gives: Glorious boons. From summoning to spawning items to other beneficial effects.
Relationships
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]:
- [[]]: