The Bright-Delver (That Which Remains, The Sea-Singer, The Foremost of Snakes) is the Fourth Hour of the Fansus, created by Anaconda With Sword. She is a God-From-Blood, born of the horrible thing which happened to the Great Serpent in Nowhere. Her aspects are Knock, Secret Histories, and Heart, in decreasing order of importance. It wants everyone to be able to see everything that the Glory and the Occult has to offer, and remain unharmed from it. Like most Hours, she wants the world population to become worshippers. Unlike most Hours, she doesn’t care whether or not the population worships it; it just wants the Mansus to become lively.
The Bright-Delver | |
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Origin | Blood |
Titles |
The Bright-Delver The Sea-Singer That Which Remains The Foremost of Snakes |
Names | Chanakaya, the Dancer-with-Swords |
Aspects | |
Date of arrival | c. 960 C.E. |
Owner(s) | Anaconda With Sword |
While followers of the Cuckoo might consider themselves virtuous people who help the poor and less virtuous become proper citizens, followers of the Bright-Delver are actually concerned with aiding others in a way that helps without sacrificing their happiness. Soup kitchens, free clinics, and other such charitable organizations are often the purview of cultists of the Bright-Delver. It’s not that they’re naive enough to assume that no one will cheat them, it’s that they believe that helping people is more important than punishing those who take advantage of them. In the Mansus proper, amongst the affairs of the Hours, those who take advantage of the Bright-Delver often have the Anaconda to answer to- a punishment which is never worth the crime.
Her tarot card is The Empress/Moon Reversed/Cups.
Contents
Description
Appearance
The Bright-Delver appears often as a colorful sea snake, similar to the blue-lipped sea krait. Her body is covered in chimes, castanets, silks, and other musical instruments and colorful items. She is never silent, and is always dancing to the rhythm she creates. When the Delver chooses to take a human form, she always appears as some sort of dancer in bright and cheery garb.
Principles
The Bright-Delver is invoked by artisans and teachers alike, and beloved by anyone who wishes to fill the hearts and minds of others with light. Parents, too, invoke the Delver in hopes that their children will be adored and protected. Those afflicted by curses or wishing to pursue a diplomatic solution without raising their hands also call upon her power.
Worship
Cult
The People’s Committee for Openings, home to the Charitable: the closest thing to a charitable society for the occult as one gets. It can be difficult to pinpoint members of this cult; they often look just like the average person.
Locations
The Fansus
The Bright-Delver holds her court in the Aquarium, filling the waters with light and music when she passes. Occasionally she can be found wherever the Tail and the Anaconda hold battle, pleading with them to cease or simply entrapping them within her coils until they call a truce. Here, however, she does not hold her court, and will not pay attention to mortals begging for her notice.
The Histories
- Monastery of the Enlighteners: Once, in another History, the Delver’s influence waxed, and a thousand civilizations sought the light of the Mansus. But other, less benevolent Hours took note. Here, before everything changed, the adepts of the Delver once spread their knowledge and protection throughout the world, in a small monastery, they with open hearts spread knowledge far and wide. It is gone now, but perhaps something remains...
Items
Tools
- Charming Castanets ( 12, 6): Anyone can create a compelling rhythm with these. It’s hard to keep your feet from tapping along. But, the Bright-Singer has never needed feet to dance...
Ingredients
- Sweet Scale ( 4, 4): When the Bright-Singer makes merry, sometimes she loses a scale in the dance. This one is yours, now.
- Happy Hymn ( 8, 8): You wrote this! Isn’t it wonderful? Sing, now, and let the world sing with you.
Books
Relationships
- The Architeuthian: These two Hours have not been known to interact.
- The Anaconda: The Bright-Delver affectionately calls this Hour sibling, and begs it to be loving and kind to all, especially the Tail.
- Snake Tail with Appendages: The Bright-Delver affectionately calls this Hour sibling, and begs it to be loving and kind to all, especially the Anaconda.
- The Engine of Cycles: These two Hours have not been known to interact.
- The Peacock: The Delver competes with this Hour to teach the Mendicant how to be a proper Hour. She holds no grudge against the Peacock, but does wish he wouldn't be so gruesome.
- Old Tarnished: These two Hours have not been known to interact.
- The Spark: These two Hours have not been known to interact.
- The Cuckoo: These two Hours have not been known to interact.
- The Silver Owl: These two Hours have not been known to interact.
- The Watcher in the Window: These two Hours have not been known to interact.
- The Elder Sister: These two Hours have not been known to interact.
- The Apple-of-the-Eye: These two Hours have not been known to interact.
- SWOUP: These two Hours have not been known to interact.
- The Archivist: These two Hours have not been known to interact.
- The Harvester: These two Hours have not been known to interact.
- [[[ ]]]: These two Hours have not been known to interact.
- The Insidious: These two Hours have not been known to interact.
- The Snow-Stained: These two Hours have not been known to interact.
- The Fanged Bramble: These two Hours have not been known to interact.
- The Aged Bones: The Aged Bones ascended from the First History, that History which the Delver shaped the course of. The Delver herself is deeply proud of this Hour despite Architeuthian being the patron instead.
- The Mendicant Without: The Delver interceded on the Mendicant's behalf to prevent its death by Anaconda, and is doing her best to teach it how to be a proper Hour.
- The Anvil: These two Hours have not been known to interact.
- The Maker: These two Hours have not been known to interact.
- The Deciever: These two Hours have not been known to interact.
- The Huntsman: These two Hours have not been known to interact.
- The Great Serpent: The Great Serpent spawned the Bright-Delver, and she often refers to it as her father. She is ambivalent about bringing her father back to the Fansus, however.