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Revision as of 02:40, 15 August 2019 by Worm architect (talk | contribs) (Living Hours)
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Welcome to the Fansus, Aspirant.


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The Fansus is the fan-made version of the Mansus from Cultist Simulator, with alternative Hours and Histories. Join us on the Cultist Simulator Discord if you wish to participate.

This is a fan project that is not officially endorsed by Weather Factory in any way.

There are currently three active versions of the Fansus, due to space constraints.

Here's the most recent Hour template, which lacks any Fansus-Specific elements.

Contents

The First Fansus

The First Fansus is the House of the Serpent, or alternatively the Sea Dragon's Palace. The Hours strive against each other in the aftermath of the loss of the Sixth History, and the rise of the Gods-from-Steel. Their capital city is The First City

The Sea-Dragon's Palace has it's own lores, and it's own expeditions.

The House of the Serpent is a shadow of it's former self, with the venerable former undisputed ruler of the House, the Great Serpent, having disappeared into Nowhere. Now, many successors strive for power, with alliances being formed and broken all across the Histories. The newly formed Gods-from-Steel drive ever-forward towards their dream of assimilating all within the House, and are opposed by Hours such as the Architeuthian, the Peacock, and The-Apple-in-the-Eye, to name a few, though each have their own secret agendas. The 'children' of the Great Serpent, the Anaconda and the Tail, strive against each other in an Ourobourine conflict, drawing other Hours into a war between 'Doors' and 'Keys', resulting in the War of the Doors and the almost destruction of the Fourth History.

The Hours

Living Hours

The current, living Hours of the Fansus are listed below, along with their tarot numbers:

0. The Meatgrinder      
I. The Aged Bones      
II. The Caladrius    
III. The Bright-Delver      
IV. The Architeuthian      
V. The Engine of Cycles      
VI. The Vizier / The Peacock’s Lies      
VII. The Harvester      
VIII. The Watcher in the Window      
IX. The Apple-of-the-Eye    
X. The Rider    
XI. The Elder Sister  
XII. The Silver Owl      
XIII. Old Tarnished    
XIV. The Cuckoo    
XV. The Fanged Bramble  
XVI. The Snow-Stained      
XVII. The Spark    
XVIII. The Ferryman    
XIX. The Diagram    
XX. The Uninvited Guest  
XXI. The Anaconda      
XXII. The Great Serpent       (dead, but still reserved)
XXIII. The Torn Secret      
XXIV. The Void-In-Skins    
XXV. The Peacock    
XXVI. Snake Tail with Appendages    
XXVII. The Insidious    
XXVIII. The Mendicant Without    
XXIX. The Stomping Sands    
XXX. The Unmirror    

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

[    ]  
SWOUP      
The Archivist    
The Synapse      

Dead Hours

The following Hours are dead:

The Anvil  
The Maker    
The Deceiver    
The Huntsman    
The Butterfly Hatching    

The Histories

The Second Fansus

The Second Fansus is the House of Earth and Sky, where the Bird descends to touch the earth, and the Worm rises to meet the heavens. (Also Bears have been known to hang about sometimes.)

The Hours

Living Hours

The current, living Hours of the Fansus are listed below, along with their tarot numbers:

0. The Storm-Tossed      
I. The Spirarch      
II. The Perennial      
III. The Faceless King    
IV.
V. The Masquerade    
VI. The Bright Tapestry    
VII. The Die-Cutter    
VIII. The Mother Bear    
IX. The Way-Light      
X. The Succulent Glow      
XI. The Knife's Edge    
XII. The Princess Prominent      
XIII. The Ultimate Emperor    
XIV. The Ferric Brand    
XV. The Partisan      
XVI. The Monument      
XVII. The Cub      
XVIII. The Ink      
XIX. Flint-and-Steel      
XX. Our Lady Betrayed      
XXI. The Fool Unrepentant    
XXII. The Worm Funktastic      
XXIII. The Half-Turned      
XXIV. The Rotted Ox  
XXV. The Morning Star  
XXVI. Our Lady's Resolve    
XXVII. The More-Opened  
XXVIII. The Unending Worm      
XXIX. The Thorned Courier    
XXX. The Trickster Princes    

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

The Spinner of Stars    
The Red Lady      
The Hunter    
The Warrior Maid    
The Shambling Dawn      
The Seraph    
The Clavier    
The Maw Consuming      

Abandoned Hours

All have given up on these Hours, leaving only the faintest hint of an echo of their former existence.

Dead Hours

The following Hours are dead:

The Stag      
The Goldsmith      
The World's Thane    
The Lamb    

The Histories

  • The First History, a.k.a. the History of the Unkindled Forge: where the glory of old and its ways are revered above all else.
  • The Second History, a.k.a. the History of the Tarnished Lantern: where few will ever know the light of the Glory.
  • The Third History, a.k.a. the History of the Mottled Heart: where life is intense and fleeting.
  • The Fourth History, a.k.a. the History of the Wailing Winter: where even endings do not end.
  • The Fifth History, a.k.a. the History of the Unrealized Moth: where humanity ekes out an existence among the ruins of the past.
  • The Sixth History, a.k.a. the History of the Ashen Edge: where all live under the shadow of abeyant war.
  • The Seventh History, a.k.a. the History of the Unanswered Knock: where the way is closed and revenge is plotted.
  • The Eighth History, a.k.a. the History of the Inundant Grail: where excess is the norm and the future is dim.
  • The Ninth Hungering History, a.k.a. the History of False Histories: which even the Hours rejected, all but one.      


The Third Fansus

The Third Fansus is the Desmoterion, the Place of Chains. It is also known as the Gaol, House of the Remanded and the Cloister to the Uncorrected. In order to disculpate themselves from a cosmical, atrocious bloodshed, the Hours remain there, secluded amongst themselves, using human agents as envoys, spies and advocates. The physical epicenter of their shady dealings (which they can't enter themselves) lies in Avenoir, the Black Light District.

The Hours

Living Hours

The current, living Hours of the Fansus are listed below, along with their tarot numbers:

Here's a template specific to Fansus III.

0. The Piper      
I. The Firstborn    
II. The Weft    
III. None
IV. The Prince Consort    
V. The Warp    
VI. The Hill-Queen    
VII. The Captain      
VIII. The Tessellate    
IX. The Solemn    
X. Brother Grimalkin    
XI. Abbess Sunset      
XII. The Skinner Box  
XIII. The Stillwater  
XIV. The Heart-Felt Fantasy    
XV. The Gilded Insect    
XVI. The Mechanism      
XVII. The Imago Ascending      
XVIII. The World-Carver      
XIX. The Eye    
XX. The Recollection      
XXI. The Millions-Upon-Millions      
XXII. The Fruitbat    
XXIII. None
XXIV. The Cantharide      
XXV. The Weave?
XXVI. The Sockpuppet    
XXVII. The Dongolopticon      
XXVIII. The Bird-Mother      
XXIX. The Mare-Night      
XXX. The Stillborn      

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

The Distinguished    
The Blight-Abiding None

Dead Hours

The following Hours are dead:

The Weave  
The Tenfold  
The Hematite  
The Mangled  
The Cycle  
The Bait  
The Unmade  
The Avulsed  

The Histories

In the House of the FNORD, there was once only one History, under the domain of The Weave. Her daughters, The Warp and The Weft rose in rebellion in their desires to make new histories, and thus, History fractured and fragmented.

The Fourth Fansus

The Fourth Fansus currently consists of wild brainstorming and half-formed ideas.

The Hours

Living Hours

The current, living Hours of the Fansus are listed below. They have no Tarot numbers.

We call upon the Template, Most Dreadful Hour of all. (So don't hesitate to use this, guys)

Post-Collision
0. The Jahwian      
I. The Chimaera       The Legion Lamentful    
II. The Glorious Child     The Fireside    
III. The Faustian Alchemist     The Fool's Gold      
IV. The Demarq-s       The Stone Meridian      
V. --- --- --- ---
The House of the Wyrm The House of the King
VI. The Old Wyrm     The Listless King    
VII. Mother Songbird     The Crimson Temptress      
VIII. Her Scarred Serenity       The Clepsydrae      
IX. The Hearthkeeper       The Navigator      
X. The Demiurge       The Perditarch    
XI. The Harrower     Little Lady Liver-Licker  
XII. A Stock-Woven Watcher       The King of Keys      
XIII. The Zabbaleen       The Toymaker      
XIV. The Nizvestier Within       The Unfettered    
XV. The Transfinite Question     The Confectionist      
XVI. The Wispy Tress   --- ---
XVII. --- --- --- ---
XVIII. --- --- --- ---
XIX. The Scoriantheme   The Deep      
XX. --- --- Its Incarnadine Virulence  
XXI. TINT       shade      
Nowhere
XXII. They   --- ---
XXIII. The Atavism --- The Chainbinder  
XXIV. --- --- --- ---

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.


Dead Hours

The following Hours are dead:

The Storm    
The Maelstrom      
The Fair Maiden      
The Mire-Maiden      
The Theophage    

The Histories

Before the Collision of the two original Mansi, there were two Histories, one for each existing Mansus; however, when the Mansi collided, the Histories did, too. What remains now is for humans as hard to distinguish as for Hours.