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The Half-Turned

Revision as of 08:17, 26 August 2019 by Zolgo3 (talk | contribs) (Septa, The Pre-Finale)

The Half-Turned (The Anticyclone, The Cycle-of-Seasons, The ) is the feral eleventh Hour of the Second Fansus, represented by Death. It emerged from Sea-Of-Mists in an inverse to the The Knife's Edge and The Storm-Tossed; born when The Hunter’s corpse and The Ink’s tears mingled with man’s memory of the Subsumption. It waits watching beneath the waves, gazing upon the storm with interest and impatience. Its aspects are Winter, Moth, and Forge.

The Half-Turned
FNORD.png
"'We call upon the Half-Turned, who demands conclusion."
Origin God-From-Mist
Titles
  • The Anticyclone
  • The Cycle-Of-Seasons
  • The Impatient Act
  • The Cockatrice
  • The Winged Leviathan
  • The Omnialatus
Names
  • Jev, The Opening-Act Knock24
  • Septa, The Pre-Finale Edge24
  • Barch, The Playwright Lantern13 Heart13
  • Aspects Winter Forge Moth
    Date of arrival Unknown. (Between 1873-FNORD)
    Owner(s) Beast

    The Half-Turned ushers in greater tension and stakes with every wingbeat, raising the conflict to meet an abrupt and beautiful conclusion. It ends the journey to make room for the ones that will follow.

    Contents

    Description

    History

    FNORD.

    Appearance

    It’s upper half is often depicted as old, wild turkey with massive wings. The wing feathers, as well as all the feathers, are spear to just be more wings. It is often shown rising from a vast gray sea, sometimes with a circus or theater nestled beneath it.

    The less revealed lower half often appears as a vast worm or eel of sorts, with bits of it rising out of the sea behind the main body.

    Principles

    The Half-Turned is an hour of Forge and Winter; unraveling the old to make way for the new. The old, in this case, being the conflicts that refuse to pass, or fail to amuse its Moth.

    The Half-Turned is not counted as an hour of Edge, but before it left the sea it could have been. Its might cannot be denied or controlled. It’s endings are as indifferent as they are catastrophic. Only by appealing to its longing for fresh conflict to can the beating of its wings be postponed.

    It is the Hour of restlessness and the changing of stories. It is a patron of actors, but not of play-writes. Its favor is an unpredictable power for all orders and movements. No story can stay fresh forever. Likewise, no establishment, or movement, can stay in its favor forever. When unrest persist but fail to usurp, who the Half-Turned favors rests solely in who entertains it best, and even then it will tire of both eventually. Where The Storm-Tossed lingers, the sound of its wings can be heard. Where its gales near their peak, The Knife's-Edge soars. Round and Round and Round they fly.

    Worship

    Cult

    FNORD

    Mark

    1. Temptation: Phrase: FNORD
    2. Dedication: Phrase: FNORD
    3. Ascension: Phrase: FNORD
    4. Ascension: Phrase: FNORD
    5. Ascension: Phrase: FNORD
    6. Ascension: Phrase: FNORD
    7. Ending: FNORD

    Servants

    Feathers

     
    A Featherless Flock
    FNORD
      10
      10
      10
    Summon a restless child of the Half-Turned.
    FNORD
    FNORD
      4
      8
      8

    Names

    Jev, the Opening-Act

    The first Name-Fragment of the Half-Turned; the piercing voice of the Half-Turned given freedom and flesh.

    Jev serves as the herald of the Impatient Act—the bringer of its will. A colorful, inflated-looking jester, donning a chromatic jingling cap and a joyful golden mask. He enters with an assortment of instruments in hand, not to bolster his power, but to concentrate and control it. Each sound he makes is both note and key, with his every word opening ears and doors alike, bearing the world to the wings of his master.
    Though not a sign of doom, his arrival is a warning of one that may soon come.

    When uninvited, he is a definite threat.

     
    Jev, the Opening-Act
    "Life is the grandest of theaters,

    its every soul a play."

    "Though its shows, some may cut,

    none shall be delayed."
      24
    Summon a worrying Name the Half-Turned.
    FNORD
    FNORD
      5
      10
      2
    Septa, The Pre-Finale

    Septa, the second Name-Fragment of the Half-Turned; she is the enforcer of the Half-Turned’s will, whom it fashioned from its discarded claws.

    Sister and jagged, colorless inversion of Jev, Septa hides their jagged face of claws beneath a silver tragedy mask.
    Black as the eyes of the Ox.
    White as the heart of the Glory.
    Her spear and gaze move to ensure that the will of her maker may not be denied. She is never to be taken lightly, for her very presence signals the Anticyclone's direct intervention.

    Should she manifest uninvited, it is already too late.

     
    Septa, The Pre-Finale
    "Whose time is up now?"
      24
    Summon a dreaded Name the Half-Turned.
    FNORD
    FNORD
      10
      5
      2
    Barch, The Playwright

    FNORD.

     
    Barch, The Playwright
    "No, I can't tell you exactly what'll come after that. Yes, I might be able to make sure you have a part to play."
    Summon a relieving Name the Half-Turned.
    FNORD
    FNORD
      5
      10
      2

    Locations

    The Mansus

    The Sea-Of-Mists

    FNORD

    The Histories

    FNORD

    Items

    Tools

     
    A Restless Quill
    It dances in the palm and thrums the brain. Put it to a page and watch your script come forth.
      8

    Ingredients

     
    Dry Asbestos
    The air in the glass is warm as the first night of spring, yet the powdery crystals remain chilling to the touch. The lid refuses to shut once opened
      4
      1

    Influences

     
    An Impatient Wind
    The clouds swing indecisively. Crowds walk without aim. Eyes jump from sight to sight. The wind is picking up.
      6
     
    A Curtain Call
    An applause fills the world. The silence is deafening.
      15

    Books

    • The FNORD Indictment (Indictments correspond to hour number. Everyone gets one but you can have more books than just that)
      • Description:
      • Start Text:
      • End Text:
      • Gives:

    Rites

    • The Glorious Climax
      • Description: Ancient ritual conceived by the spooky boys of Uh-Shekel.
      • Requires: Rites are the more unique bits of Cultist Simulator. They may require tools, objects, lores, living beings, and so on. Some of the items used for the rite may be destroyed, and proper aspects are needed. Do specify all the details!
      • Gives: Glorious boons. From summoning to spawning items to other beneficial effects.

    Relationships

    Secrets