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The Modiste-and-Mannequin

Revision as of 15:33, 4 September 2019 by Viktor (talk | contribs)

Modiste is an artist that believes that she controls her art and the process of creating it, created by Viktor. She is a seamstress / tailor / hatter / costume designer / weaver.

The Modiste-and-Mannequin
FNORD.png
"WIP"
Origin God-from-Flesh, God-from-???
Titles The Seamstress,
Names Sand Emperor/Empress, The Rag-picker
Aspects Forge ???
Date of arrival Before the Collision, from (wip) History of Water and Sand
Owner(s) Viktor

Contents

Description

The Hatter aspect of the Modiste: wip - A hat covers our crown, the highest chakra and summit of our selves. It broadcasts who we are, or who we want to tell people we are. It can cloister one from the outside world. Hats give us agency in an otherwise volatile, ego-attacking world. When we wear our hat, the shield is up and sense of self intact. It creates anonymity as it hides the physical face; or on a deeper level, one’s individuality. In a hat, the ego self now represents a unit of many. Contrarily, a hat may point to personality. A cowboy’s stetson connotes his unyielding individualism and roaming spirit as he sets off on the hero’s journey. A woman in a wide brim has an air of worldly mystique and inaccessibility. A possessor of many hats may be a possessor of many personalities. A hat can signify ideas, which spring forth from just beneath it. An old hat is an old idea. To wear a lot of hats indicates many talents or skills. To keep something under your hat is to store a secret in the dark recesses of your mind. Not to be overlooked is the practical necessity of a hat - to shield from the elements or danger. Abstractly, they protect us from judgement, as we wear them to signal who we are before others can decide for themselves. With this in mind, it stands that hats at once protect us from the physical world and contain us to our own psychic condition of self-defined, ego-driven identity.


History

She was a former Name of the Demiurge. At some point, she saw through his falsehoods and fake inspiration, and set out to search for her real muse. She knew of the prophesy that the Wyrm's and Songbird's family will be 7 in total, but that didn't happen since Mother Songbird went Nowhere after her painful childbirth. The Modiste, then, observed the Glory, and in it she saw what the child that never was would look like. She felt the threads of Glory, the tugged at them, she weaved them, and she pulled the Spindle out of the light. Her true inspiration!

One could not exist without the other; thus, they were known as Modiste-and-Spindle.

The Collision, however, brought great destruction. The Spindle, always tied to its origin, the Glory, would have pulled the Modiste with it to their shared doom, so the Demarq-s severed them apart. The Modiste was saved, and watched the Spindle die. She could not live without a pair, though, especially not as an Hour. Thus, she found the Mannequin, from the King's House, which lost its pair in the Collision, too. From that day on, they are known as Modiste-and-Mannequin.

Appearance

wip

Principles

  1.  

Worship

They are worshiped by seamstresses, tailors, hatters and weavers.

Cults

wip

Mark

  1. Temptation: wip: wip
  2. Dedication: wip: wip
  3. Ascension: wip: wip
  4. Ascension: wip: wip
  5. Ascension: wip: wip
  6. Ascension: wip: wip
  7. Ending: wip

Servants

wip

Names

wip

Locations

The Mansus

The Atelier, wip

The Histories

wip

Items

Tools

  • wip

Ingredients

  • wip

Influences

  • wip
    • Aspect:  71

Books

  • The Fourteenth Indictment
    • Description: wip
    • Start Text: Twip
    • End Text: wip
    • Gives: wip

Rites

  • wip
    • Description: wip
    • Requires: wip
    • Gives: wip

Relationships

  • [[]]:

Secrets

  • wip
  • wip
  • wip