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The-Keeper-and-Company

Revision as of 16:12, 19 September 2019 by Tomdroid (talk | contribs) (sekret)

Some would say that you should focus your wants, to better your chances of achieving them. The-Keeper-and-Company knows this to be a lie.

The Template
link=File:
"We call upon the Keeper, and The Company, who has 15% off.."
Origin From-Flesh-and-Blood
Titles The Keeper, The Corporate, The Winged Whole
Aspects Grail Moth
Date of arrival Several years after the Breach
Owner(s) user:tomdroid

Contents

Description

History

The-Keeper-and-Company emerged in the First History, several years post-breach. They were once a mortal in the higher class of society, but they yearned for higher heights. The Breach offered a unique business opportunity, and they took it. They compelled their followers to die in their name, and this sudden action propelled them into the lofty heights of the Mansus. They primarily dwell in the city, and give favor to any particularly intrepid (or foolish) explorers.

Appearance

The-Keeper-and-Company shifts appearances rapidly, but if they do decide to meet a mortal in person, they typically decide to wear some variation of formal wear, be that a suit, or a dress. The one thing that remains consistent in their appearances is that they wear dappled wings on their back.

Principles

The-Keeper-and-Company is the enactor of desires. These desires may be unconventional, or perhaps even harmful to all parties involved, but they are enacted in any case. They work to introduce new desires in those that follow in their footsteps, and it is more than willing to fulfill these desires. For the right price, of course.

Worship

Cult

The-Keeper-and-Company ascended in the first history, where their followers consisted of the surviving members of their corporation. They have branded themselves "The Company", as they do not consider any other corporation necessary, and if anything, redundant. The Company has made their way to other histories by way of selling their wares in the City, however these products of power occasionally make their way to other histories. A group designating itself as 'The Company' also occasionally appears in other histories, not as another arm of The Company, but as a group worshiping The Keeper. These groups are quickly discovered, and integrated into The Company proper as soon as possible.

Mark

  1. Temptation: Desire: I've had a longing for strange savourings.
  2. Dedication: Desire: I know there is something I want. I will do what is necessary to get it.
  3. Ascension: Desire: I cannot bear it anymore. I must have it. This strange hunger is known to me as the Third Mark.
  4. Ascension: Desire: I have attempted to satisfy my hunger with the product produced by 'The Company', but it does not sate me. I know this to be the Fourth Mark. More.
  5. Ascension: Desire: My spending habits have gone out of control. It must be done. I have neglected my other duties, but they do not matter. What matters is the Fifth Mark. More.
  6. Ascension: Desire: I have achieved the Sixth Mark. There is nothing but the 'Company'. I realize what I now yearn for. To serve The Company, and to serve Her Hour, The-Keeper.
  7. Ending: This world cannot entertain me anymore. So, I leave it, for the cobalt embrace of the Mansus. There, I will do what is asked of me, and together, we will dominate this new world.

Servants

Names

The Old Geezer

 
The Old Geezer
'"Get off my lawn!"'
  12
  12
  12
Summon one of the Name-emanations of the Template
The Old Man of the Template is coming. The fat old fellow can't bare to even look at you. Every hair on his body rises at the mention of lawns.
Is this truly the best the Template has to offer?
  5
  10
  2

Locations

The Mansus

The Template Temple

The Template spends lots of its free time here.

The Histories

The year was 285124 and the template did a thing that was important.

Items

Tools

  • The Old Geezer's Shovel

Ingredients

  • The Template's Brain Juice

Influences

  • A Chill in the Hair (Don't get too greedy with these. Stick to one or two max)
    • Aspect:  71

Books

  • The book of cookie recipes
    • Description: It's an old book, okay? A dusty old tome? Made out of cookie batter somehow.
    • Start Text: This is the tale of the skeleton warriors.
    • End Text: The skeleton warriors theme song refuses to leave your mind.
    • Gives: Stuff goes here. Usually lore. Sometimes languages. Sometimes things get really weird. Feel free to get creative.

Rites

  • Making of the Hours
    • Description: Ancient ritual conceived by the spooky boys of Uh-Shekel.
    • Requires: Rites are the more unique bits of Cultist Simulator. They may require tools, objects, lores, living beings, and so on. Some of the items used for the rite may be destroyed, and proper aspects are needed. Do specify all the details!
    • Gives: Glorious boons. From summoning to spawning items to other beneficial effects.

Relationships

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Secrets

  • What The Keeper most desires is The Crown.
  • The Keeper-and-Company is not one being.
  • They are looking for something in The Frontier.