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The Reminisce (Original)

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(This is the Reminisce concept as it appeared in the first incarnation of the Third Fansus.)

The Recollection
FNORD.png
"We call upon the Recollection, who restores what is lost."
Origin Blood
Titles The Reminisce
The Remanents Returning
Unmaker of Endings
The Once-More
The Road Reversed
Names
  • The Counsel of Parts
  • The Model-Maker
  • The Segmenter
  • FNORD, The Silken Suture
  • Kashaf, The Aberaaturge
  • Charon, The Sedater
  • FNORD, Shepard-in-Stone
  • The Wormery
  • FNORD, The Smuggler Burrow
Aspects Heart Forge Secret Histories
Date of arrival FNORD
Owner(s) Beast

Hour of redemption, restoration and preservation; The Recollection is the stubbornness of the old and the engineer of its return. Born from the remains of Know condemned to oblivion, The Once-Was embodies life’s unyeilding defiance. Made by Beast.

Their tarot card is Judgment.

Contents

History

Description

Principles

The principles of the Recollection are littered with nuances and specifics, but it's aspects and domains summarize the fundamentals quite well.


First and most simple is the perpetual stubbornness of life, otherwise known as Heart. The demand for the persistence of all that is, be it old or new. The Recollection holds firm the belief that while all things must end, the permanence of endings is optional. The idea that so long as there is life, what has come before will be be recreated and renewed by the decedents of those who spawned it.

For individuals this generally translates to prevention of death; including things from simple medicine and antibiotics, to resuscitation and immortality. However, most fail to realize this also translates to ones legacy; the image that inspires imitators or successors, be they decedents or simply random inspired souls.

Similarly, this also applies to empires. Subverted royal families and overthrown rulers or heirs, benevolent and tyrannical alike, call upon the Recollection to see their rule restored. Those facing the threat of fall call upon the recollection to mend the weakness within or ensure return, for better or for worse. Controversially for all parties involved, Revolutionaries sometimes call upon the Recollection to see the fruits of similar movements recreated by their own. Why the Recollection chooses to endorse those who'd overthrow the old remains a mystery.

It should also be mentioned that restorers, historians, and researchers will occasionally call on the Recollection when attempting to repair damaged artifacts or artworks, recover an incomplete recounting, or revive lost ideas respectively.


Second is the cost of survival, or; the changes that come with defying or unmaking death. This is less a belief so much as its a rule, though if anything that makes it all the more necessary to learn. (WIP)


The third and final regards the frameworks known as memories and records. (WIP)

Appearance

In its full glory, the Recollection appears as a mountainous amalgamation of materials. It's composition includes everything from stone, to wood, to glass, to flesh. All of its body, regardless of material, appears to flow with a gel like consistency. Few can claim to have witnessed this sight.

For the appearance of the Recollections interior, see the FNORD.

Worship

Cults

Marks

  1. Temptation: X:
  2. Dedication: X:
  3. Ascension: X: (Mark 1)
  4. Ascension: X: (Mark 2)
  5. Ascension: X: (Mark 3)
  6. Ascension: X: (Mark 4)

Servants

The Model-Maker

 12  12

Printers

 8  6

Models (Active)

 4  2  1

Kashaf, The Aberaaturge

 12  12

The Segmenter

 12  12

FNORD, The Silken Sutura

 12  12

Wards

 10  10

Charon, The Sedater

 12  12

Sentinels

 8  8

FNORD, The Shepard-in-Stone

 12  12

Scavengers

 6  6

The Wormery

 12  12

FNORD, The Smuggler Burrow

 12  12

The Remnants, the Counsel of Parts

The Rewoven

 16

The Lure

 16

The Shattered

 16

The Decisol

 16

The Wüstite

 16

The FNORD

 16

The Unraveled

 16

The Peeling

 16

The FNORD

 16

Locations

The Fansus

  • FNORD: The hospital fortress by which one enters the Recollection. (WIP)


  • The Neoplasm: Surrounding the FNORD is the vast organic landscape called the Neoplasm. (WIP)


  • The Wall of Ages: The outermost layer of the Recollections domain is perhaps the most organically inorganic constructs in the House; a membrane like barrier formed from countless stacked structures and formations both natural and unnatural, known as the Wall of Ages.

Believed to have been created by the Once-More as a peremptory measure against it's many potential threats, The Wall of Ages, as the name implies- appears as a massive makeshift wall constructed from a pile of countless recreated structures and formations throughout the histories. Both natural (eg. mountains, forests, cave systems) and unnatural structures (eg. buildings, monuments, sculptures) appear embedded into the wall, with formations growing older the further from the base they appear. The presented outermost structures and internal layouts have both proven capable of fully altering their composition at random intervals, and appears capable of fully altering unobserved areas of itself almost instantaneously. The external and internal dimensions of the wall are wildly inconsistent, with attempts at direct passage through the wall proving either almost instantaneous, or infinity long. It's been noted that followers and long of certain Hours tend to be denied with grater or absolute frequency, with some consistently failing to return after entering.

All outer structures found have been observed to fit seamlessly into one another. All recreated rooms found and measured seem to completely retain the dimensions of the original. Recreated rooms perfectly match descriptions if the original in it's given branch of History, with exception to the composition of the room and its furnishings. All rooms are furnished to resemble what their composition would have looked like at some random point in its existence. All windows found within that would not lead to the outside of the wall, when closed, have a secondary view that is believed to display a random scene the window in question would have originally looked over. This secondary view overlays the first, and while allegedly difficult and disorienting, does not prevent one from viewing the adjacent room or ones reflection.


Walls hammered down may occasionally reveal room-less structures concealed between, including monuments; shrines; and paintings. Like the Neoplasm, the Wall has been confirmed as a living organism capable of regeneration and growth, with new formations occasionally seen rising from the bottom. Once a structure is generated it will remain at the base of the Wall until its existing counterpart is demolished, where upon it will begin rising upwards. If only a portion of the existing building is demolished, that relevant portion on the Wall will sink upwards while the remainder remained unchanged. If part of the existing building is remolded, the structure on the Wall will reportedly undergo a sort of mitosis. Once finished, one of the two will alter itself to fit the renovations while the latter sinks up the wall.

The Histories

Items

Tools

Ingredients

Influences

A Lingering Nostalgia

Growth Pains

Familiar G

Books

Rites

About the Wassail

How They Feel

Who They Blame

What They Hide

Relationships

  • The Piper:
    • Potential Priority: High
    • Trustability: Average
    • Current Priority: No
  • The Firstborn:
    • Notice: Untrustworthy
      This hour is incredibly untrustworthy. All communication attempts should be done with extreme caution and all conversations are to be recorded. Any offerings, deals, or gifts should be reported immediately.
    • Potential Priority: High
    • Trustability: Below Average
    • Current Priority: No
  • The Weft:
  • The Distinguished:
    • Notice: Favored
      This Hour is favored by the Recollection. No screening need be taken if it attempts to pass the wall. All requests for aid made by this Hour are to be reported immediately and are to be given high priority. These benefits do not extend to followers of this Hour, nor allied hours.
    • Potential Priority: High
    • Trustability: Above-Average
    • Current Priority: No
  • The Prince Consort:
  • The Warp:
  • The Hill Queen:
    • Notice: Aggressive
      This hour is incredibly hostile and is not to be permitted past the wall. All encountered followers should be monitored from afar. Affected individuals must first be restrained before treatment may begin. In the event of a direct encounter, all guards should prepare to meet the hour with immense force.
    • Potential Priority: High
    • Trustability: Below-Average
    • Current Priority: No
  • The Captain:
    • Potential Priority: High
    • Trustability: Average
    • Current Priority: No
  • The Tessellate:
  • The Solemn:
    • Notice: Highly Favored
      This Hour is highly favored by the Recollection. No screening need be taken if it attempts to pass the wall. No second screening is required if it wishes to enter the FNORD without signs of injury. All requests for aid made by this Hour are to be reported immediately and are to be given high priority. Under no circumstances do these benefits do not extend to followers or allies of this Hour, though they may be considered for Notice:Favored with this Hour's request.
    • Potential Priority: Very High
    • Trustability: Very High
    • Current Priority: No
  • Brother Grimalkin:
  • Abbess Sunset:
    • Notice: Rival
      This Hour is a rival of the Recollection. Any followers of this hour attempting to recover souls that have passed the wall are to be denied entry.
    • Notice: Favored Hostile
      This Hour is actively hostile towards the Recollection and its followers, but is also deemed favored. Followers of this hour attempting to pass the wall must undergo screening before they are permitted through, and are not permitted to bring any weapons or equipment through unless otherwise permitted. Refusal to cooperate should result in their immediate removal.
      Those authorized entry with equipment still present or possessing Name status are to be partially restrained and escorted under the constant supervision of no less than 3 Sentinels per person, with an additional 4 Sentinels and 1 Ward per Name.
      With the exception of an overt attack from the hour or its followers, the use of excessive force beyond what is required to remove the uncooperative individual(s) is prohibited, and doing so will result in harsh reprimanding and immediate reassignment.
      Any requests for aid from this Hour are to be reported immediately and given high priority with caution.*
    • Potential Priority: Very High
    • Trustability: Above-Average
    • Current Priority: No
  • The Skinner Box:
  • The Stillwater:
    • Notice: Hazardous
      This Hour is highly dangerous for followers of the Recollection. Extreme caution must be taken when attempting to aid this Hour.
    • Potential Priority: High
    • Trustability: Average
    • Current Priority: Yes
  • The Heart-Felt Fantasy:
    • Notice: Favored
      This Hour is favored by the Recollection. No screening need be taken if it attempts to pass the wall. All requests for aid made by this Hour are to be reported immediately and are to be given high priority. These benefits do not extend to followers or allies of this Hour.
    • Potential Priority: Very High
    • Trustability: High
    • Current Priority: No
  • The Gilded Insect:
    • Notice: Deceptive
      This hour is incredibly untrustworthy. All communication attempts should be done with extreme caution and all conversations are to be recorded. Any offerings, deals, or gifts should be reported immediately.
    • Notice: Enemy
      This Hour is considered targeted by the Recollection. Until the issue is resolved, all requests for admission or aid made by this Hour are to be denied.
      • Reason: Theft and/or damage of hour remains.
      • Pardon Condition: Returning the stolen remains and power to their appropriate Hours, with the remains of deceased Hours going to the Recollection. This can pardon will be applied regardless of the Insects cooperation or given consent during the return process.
    • Potential Priority: High [Revoked]
    • Trustability: None
    • Current Priority: No
    • Followers: Servants of the Insect found entering the wall are to be directed to a Ward for immediate mental evaluation. Use of force is recommended in apprehending patients. Those found trusting or supporting the Hour are to be provided reeducation, with successful patients referred to alternate hours once treated. Hours who take in released patients are to be informed that they are responsible for monitoring the patient for relapses.
  • The Mechanism:
    • Notice: Mildly Favored
      This Hour is favored by the Recollection. All requests for aid made through this Hour's followers are to be reported immediately and are to be given high priority with caution. These benefits do not extend to followers or allies of this Hour.
    • Notice: Diplomacy Underway
      Diplomacy attempts are being made with the followers of this hour. Aggressive action against followers of this hour is forbidden save in the event of a direct attack.
    • Potential Priority: Very High
    • Trustability: Average
    • Current Priority: No
  • [[]]:
  • The World-Carver:
    • Notice: Enemy
      This Hour is considered targeted by the Recollection. Until the issue is resolved, all requests for admission or aid made by this Hour or it's followers are to be denied.
      • Reason: Complete and irrevocable loss of Hour remains.
      • Pardon Condition: None.
    • Potential Priority: High [Revoked]
    • Trustability: None
    • Current Priority: No
  • The Eye:
  • The Millions-Upon-Millions:
    • Notice: Rival
      This Hour is a rival of the Recollection. Any followers of this hour attempting to recover souls that have passed the wall are to be denied entry.
    • Notice: Favored Hostile
      This Hour is actively hostile towards the Recollection and its followers, but is also deemed favored. Followers of this hour attempting to pass the wall must undergo screening before they are permitted through, and are not permitted to bring any weapons or equipment through unless otherwise permitted. Refusal to cooperate should result in their immediate removal.
      Those authorized entry with equipment still present or possessing Name status are to be partially restrained and escorted under the constant supervision of no less than 3 Sentinels per person, with an additional 4 Sentinels and 1 Ward per Name.
      With the exception of an overt attack from the hour or its followers, the use of excessive force beyond what is required to remove the uncooperative individual(s) is prohibited, and doing so will result in harsh reprimanding and immediate reassignment.
      Any requests for aid from this Hour are to be reported immediately and given high priority with caution.
    • Potential Priority: Very High
    • Trustability: Average
    • Current Priority: No
  • The Fruit-Bat:
    • Notice: Enemy
      This Hour is considered targeted by the Recollection. Until the issue is resolved, all requests for admission or aid made by this Hour are to be denied.
      • Reason: Theft and/or damage of hour remains.
      • Pardon Condition: Returning the stolen remains and power to their appropriate Hours, with the remains of deceased Hours going to the Recollection. This can pardon will be applied regardless of the Insects cooperation or given consent during the return process.
    • Potential Priority: High [Revoked]
    • Trustability: None
    • Current Priority: No
  • The Blight Abiding:
    • Notice: Highly Aggressive
      This hour is incredibly hostile and is not to be permitted past the wall. All encountered followers should be monitored from afar. Affected individuals must first be restrained before treatment may begin. In the event of a direct encounter, all guards should prepare to meet the hour with immense force.
    • Notice: Untreatable
      For certain reasons this Hour is currently considered untreatable. Their priority has been suspended and no attempts should be made to aid this Hour until further notice.
    • Potential Priority: High [Suspended]
    • Trustability: Below-Average
    • Current Priority: Yes [Suspended]
  • The Cantharide:
    • Notice: Untrustworthy
      This hour is incredibly untrustworthy. All communication attempts should be done with extreme caution and all conversations are to be recorded. Any offerings, deals, or gifts should be reported immediately.
    • Potential Priority: High
    • Trustability: Below Average
    • Current Priority: No
  • The Weave:
    • Potential Priority: High
    • Trustability: Average
    • Current Priority: Yes
  • The Sockpuppet:
  • The Dongolopticon:
    • Notice: Favored
      This Hour is favored by the Recollection. No screening need be taken if it attempts to pass the wall. All requests for aid made by this Hour are to be reported immediately and are to be given high priority. These benefits do not extend to followers or allies of this Hour.
    • Potential Priority: Very High
    • Trustability: Above-Average
    • Current Priority: No
  • The Bird-Mother:
  • The Mare-Night:
    • Potential Priority: High
    • Trustability: Above Average
    • Current Priority: No
  • The Stillborn:
    • Notice: Favored
      This Hour is favored by the Recollection. No screening need be taken if it attempts to pass the wall. All requests for aid made by this Hour are to be reported immediately and are to be given high priority. These benefits do not extend to followers or allies of this Hour.
    • Potential Priority: Very High
    • Trustability: High
    • Current Priority: Yes