The Gorging-Shrew | |
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"The world's a feast if you know where to look!" | |
Origin | Flesh |
Titles | The Hero-Rat, The Wandering Eye, The Hour-Among-Men |
Names | Bonemeal |
Aspects | |
Date of arrival | During the First Contact War |
Owner(s) | Coryn02 |
Contents
Description
The Gorging-Shrew, if asked, would call himself many things: barterer, glutton, trickster. But above all else, he feels a strong affinity for mortals. He is a New God born of equal parts deception, yearning, and caution. The Gorging-Shrew ignores the open conflict between the Second City and the Wild Gods, preferring to sate his appetites with theft and corpses.
Having no taste for bloodshed, the Gorging-Shrew seeks to enjoy his immortality to the greatest extent that he can, regularly walking the Mansus in human form and taking full part in the hedonism the Second City has to offer. Despite his seeming lack of ambition, he is crafty and manipulative, always seeking to forge alliances and ensure he is never too closely aligned with either faction in the War that Ever Rages.
History
The Template manifested from the Glory's old grandma and guides all aspirants since that day. (to be updated soon)
Appearance
It is far too menacing to look at. (to be updated soon)
Principles
The Gorging-Shrew is an Hour of diplomacy, mischief, travelers, and elusion.
Worship
Due to his roaming habits, the Gorging-Shrew rarely suffers to stay in one place for very long. Communal worship of the Gorging-Shrew is rare at best. Thus, smaller shrines dedicated to his Name are built along paths in the Contested Zone, called Burrows. Each of these has only been discovered by Frontiersmen in a great time of need, very often pursued by their enemies. What they see is a small room dug out of the dirt, with a table garnished like a king's feast. Offering rest and succor to those in peril, even if their enemies also enter the Burrow, they find themselves strangely unwilling to do violence to their quarry. Even those who do not actively worship the Gorging-Shrew consider it good manners to leave a trinket of some sort as an offering to him, as thanks for his aid.
The Gorging-Shrew is also popular among members of the Brokerage. It has long been speculated whether or not the Brokerage's survival of the fall of the First City was due to the Gorging-Shrew's help. In more recent Histories, this Hour has lent power to silver-tongues and extortionists who help satisfy his more peculiar cravings. A select few of these occultists publish disturbingly acclaimed recipe books on the preparation of corpses in food-stuffs; these few titles forever cemented the reputation of the Gorging-Shrew's tastes as unbecoming in some cases, and depraved at worst.
Mark
- Temptation: Phrase: I see glimmers of pleasures and treasures long thought lost.
- Dedication: Phrase:
- Ascension: Phrase: My eyes change colors when I blink now. I've gained an irresistible urge to pick the pockets of everyone who passes by. I know this to be the First Mark.
- Ascension: Phrase: I can now look and sound like anyone I've met. My body grows sickly if I do not taste something new every night. I know this to be the Second Mark.
- Ascension: Phrase: I've acquired a taste for corpses, now. I am beginning to forget my original body's shape. I know this to be the Third Mark.
- Ascension: Phrase: My appetites are monstrous, in both proportion and kind. Anyone I meet is charmed, cheated, and replaced the next day. I await the assistance of the Gorging-Shrew, to ascend further.
- A Thief in the Night:
Servants
Names
Bonemeal
Locations
The Mansus
The Template Temple
The Template spends lots of its free time here.
The Histories
The year was 285124 and the template did a thing that was important.
Items
Tools
Ingredients
Influences
Books
- The book of cookie recipes
- Description: It's an old book, okay? A dusty old tome? Made out of cookie batter somehow.
- Start Text: This is the tale of the skeleton warriors.
- End Text: The skeleton warriors theme song refuses to leave your mind.
- Gives: Stuff goes here. Usually lore. Sometimes languages. Sometimes things get really weird. Feel free to get creative.
Rites
- Making of the Hours
- Description: Ancient ritual conceived by the spooky boys of Uh-Shekel.
- Requires: Rites are the more unique bits of Cultist Simulator. They may require tools, objects, lores, living beings, and so on. Some of the items used for the rite may be destroyed, and proper aspects are needed. Do specify all the details!
- Gives: Glorious boons. From summoning to spawning items to other beneficial effects.
Relationships
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Secrets
- The Template is actually the second coming of Big Clive and your life is a lie.
- It also never liked cookies.
- And it writes steamy fanfics.