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Worm architect

Joined 7 August 2019
Revision as of 14:04, 1 December 2019 by Worm architect (talk | contribs)
The Worm Architect
link=File:Wormest.png
"I'm not into twinks sorry"
Origin Nowhere
Titles The King of Dirt
The One-More-Time
Names The Stone Meridian
They
The Chainbinder
The Tatterdemalion
The Anathema Project
The Swansong
Madame Munchy
The Omission
Aspects Moth Winter
Date of arrival 02.06.2019
Owner(s) You aren't ready

Description

History

First, there was the Hole. Next, there was the Time. Subsequently, worms.

Appearance

During the day, the King of Dirt takes the form of a creature that looks not unlike a goblin and roams the Wood, bent in ways one can't imagine to be possible. In his left hand, he carries a single sheet of paper, mired and crumpled and yellow. In his right hand, he carries a sullied pen that long since has run out of ink. In his middle hand lies the snake whip.

During the night, the Worm Architect takes the form of a tall, cloaked figure. It is worms. Every single inch of his body is worms. The legs, the feet, the toes, the arms, the hands, the fingers, the torso, the head; the face, the eyes, the nose, the ears, the lips, the teeth, the gums, the tongue; the skin, the hair, the sweat, the muscle, the fat, the bones; the throat, the esophagus, the stomach, the guts; the lymph, the blood, the brain, the lungs, the bladder, the kidneys; the worms, the worms, the worms, the worms, the worms, the worms, the worms.

Principles

As the herald of Moth, the Worm Architect is the Hour of the unfulfilled. He embodies the unsatisfied yearning, the feeling of purposelessness, of being lost, of emptiness, of anhedonia, of frustration. He is the search for something unfindable, he is wild and perilous, pushing those craving for change onto an ill-fated path.

As the herald of Winter, The Worm Architect is the Hour of not getting anything done. Every time you start something and never finish, every time you forget your responsibilities, every time you hit a creative roadblock, every time you get distracted from the task at hand, every time you lose focus, every time you give up, every time you don't provide enough effort or dedication, you earn favor with the Worm Architect. You don't want to earn favor with the Worm Architect.

Worship

The Worm Architect attracts thinkers, artists, and writers, the insolent and the lazy, but very rarely is it a consensual relationship. His "worshippers" have great ideas, but they're doomed to never put them on paper, no matter how much they yearn to create.

Cult

He is worshipped by the Church in the Fool, an occult society that seeks to reach divinity through abandoning the ego and willful mental and physical self-torture.

Mark

  1. Lure: To Ebb: The worms. I see them in my dreams, and occasionally, when I close my eyes. I am tired.
  2. Brand: To Ebb: Something has spoken to me, I'm sure of it. I don't remember what it said, but when I idle, I reminisce of promises of a sharp mind and labyrinthine thoughts, I recollect being compared to a lotus flower about to greet the dawn. I just need to follow the worms.
  3. Descent: To Ebb: Everything I touch is gentle like a featherbed. It's becoming hard to resist the allure of rest, even if I haven't done anything tiring. This is known as the Third Mark.
  4. Descent: To Ebb: I have grown lethargic and brittle like dried out larch. Others must remind me to eat and drink-- it is very easy to starve oneself when one doesn't feel the advent of hunger. My thoughts have the depth of the ocean, but nothing can capture them. This is known as the Fourth Mark.
  5. Descent: To Ebb: My skin is losing color, and my veins shine through it like spinel. I can sleep as little as an hour and as much as three days, and the dreams themselves have become so soft and soothing and sweeter than sugar. This is known as the Fifth Mark.
  6. Descent: To Ebb: Paresis has found me, but it's not enough to inconvenience me. What dreams do I have, what insights do I weave together... When the Dream encapsulates the Wake, the Sixth Mark is reached.
  7. To Drown: One after the other, my organs give out like streetlights in the morning sun. Soon enough, I pass into the upper rooms of the House, and from there I go deeper and deeper and deeper and deeper, until the soft Mansus-soil envelopes and fills even my sewn-shut mouth. The Architect finds me there, all alone. Oh, how foolish I've been.

Hours

The Stone Meridian

[city noises]
  36
  27
  12

They

  36

The Chainbinder

The Tatterdemalion

The Anathema Project

The Swansong

Madame Munchy

 
  36
  27
  12

The Crownprince

 
  36
  27
  12

Father Wyrm

 
  36
  27
  12

The Omission

 
  36
  27

The Fair Maiden

 
  36
  27
  12

The Mire-Maiden

 
  36
  27
  12

The Centriole

Hours but with Commentary (This is Neph's Idea and I am Shamelessly Copying Him)

  • The Stone Meridian is my beautiful baby and also the first Hour I've ever written on the wiki. I just wanted to make a huge fucking city. And I did. It's pretty complex and needlessly overcomplicated on top of that (god I love to overcomplicate), and I will never be able to do it justice on any medium. At the time of writing this the wiki page is outdated and will probably stay outdated forever. It's really just a whole bunch of characters (Obelisk, Diplomat, Minister, Viceroy, Tonguetwister, Undone) who are worthy of Hourhood in their own right and a whole lot of worldbuilding (hoo fucking boy) tied together neatly with a barbed titanium chain. I love it. This is my favorite child. Look at it. Marvel at it. Imagine how great it currently is (because I haven't updated its page in a century).
  • They were my attempt at writing alien horrors from beyond the stars. I think I did adequately. I saw some Tumblr post or whatever about a merciful and patient god of death and wanted to give it a shot. Also St. Calixtus is baby. Not really role-playable but a very neat addition because F4 has a pretty weak from-Nowhere lineup.
  • The Chainbinder is... I don't know?? It's my failed experiment at making an abstract Hour. I don't really want to talk about it because it's really confusing and I forgot most of its lore.
  • The Tatterdemalion is my second favorite child. He's uncle Sheogorath meets Alice in Wonderland and he's great! He will beat up a Child! He will become the foster father of another child! He has a badass flying castle with pocket dimensions! Also, a deliberately obscure violent split personality called the Desmentegar! What not to love? He's just a fun character. I love him.
  • Anathema Project is a weird one. Still figuring it out. Please come back later.
  • The Swansong is secretly my another attempt at writing a merciful and patient god of death. He was intended to be an inhuman entity that culls people like cattle when they've gorged themselves on life and helps people to gorge on life more and it's only accidental that his goals can be perceived as "good". Over time though, he somehow turned into a jolly skeleton dad who talks in limericks and commits tax fraud. Yeah.
  • Madame Munchy is largely a vessel for the Guests, who are tied with Tatter for being my second favorite child. She's here, she broke the Boatman's femur and left kneecap. She does gunboat diplomacy with the rest of F5 and is really here just for the Guests. Not much for a character yet.
  • The Crownprince is an anxious snake lad with a sword. Still exploring him, come back later. (but he'll bee very cool I promise!!!!)
  • Father Wyrm is a sad wyrm dad that I've inherited from Malt. I've made him even sadder. He'll also bring the apocalypse someday if his son doesn't kill him. Not much to say about him.
  • The Omission.
  • The Fair Maiden is NOT the Apple-of-the-Eye STOP STARING
  • The Mire-Maiden was actually my first Hour and went by The Fair Maiden's Remains, but I was too shy to do anything with her. She horngry. Might bring her back in some way or another. Now
  • The Centriole was supposed to be The Next Big Thing and a part of an ominous overarching plot with the Stone Meridian. And then I forgot the plot. And then I forgot about the Centriole. Whoops.

Locations

The Mansus

The Kingdom of Glass

Once it was beautiful, now it is not. Once it had people, now they all rot.

The Histories

The what?

Items

Tools

  • The Old Geezer's Shovel

Ingredients

  • The Template's Brain Juice

Influences

 
Moving Wormwards
Worm 15

Books

 
The Book of Bath Soaps
Read The Book of Bath Soaps

Rites

  • Making of the Hours
    • Description: Ancient ritual conceived by the spooky boys of Uh-Shekel.
    • Requires: Rites are the more unique bits of Cultist Simulator. They may require tools, objects, lores, living beings, and so on. Some of the items used for the rite may be destroyed, and proper aspects are needed. Do specify all the details!
    • Gives: Glorious boons. From summoning to spawning items to other beneficial effects.

Relationships

single

Secrets

actually is the sole cause of all grail crimes