Followers
For now, please, five or less cultists in any one principle.
Contents
Knock
Belinda (Anaconda)
Troublemaker - Belinda has never left a shred of evidence behind her.
Acquaintance - Belinda is as sophisticated as a member of the royal family.
Follower - Belinda can never be convicted of anything.
Disciple - Belinda only needs to touch a lock, now.
Ophede - Belinda has never been seen anywhere that she does not belong.
Prisoner - It is devastatingly hard to keep Belinda locked away.
First invitation out (Location): She laughs, at first, a breach of social norm. 'What an amusing joke!' It takes some convincing to assure her of my sincerity.
Compatible Desire (eh, maybe beauty or progress?): FNORD
A Liasion: FNORD
Victory Text: She works odd hours, and never wears shoes indoors. On the occasions I manage to surprise her, she's on me with delight, and we do not untangle until one of us must go again.
Frederick (SRN)
Troublemaker: Frederick is responsible for many a tunnel into a bank vault and hole in art gallery, among stranger crimes.
Acquaintance: Frederick's gaze lingers on walls and doors with a vestigial smile on his face.
Follower: Frederick has lost the key to his house. He claims it is of no trouble.
Disciple: Burglary or siegecraft, Frederick is ready. He can get through impenetrable walls with a mere shovel, hammer, and chisel.
Ophede: Frederick understands that walls, floors, ceilings, with the right equipment are less impediment than thin air.
Prisoner: Seal Frederick in a room of concrete, not brick, patrol the perimeter, and check the floor every few hours.
James (Amets)
Troublemaker - James is turning breaking and entering into an art form, one building at a time.
Acquaintance - James never hesitates to enter.
Follower - James plies his trade with a hacksaw rather than a lockpick.
Disciple - James only entertains the idea of doors as a thought exercise.
Ophede - James' disregard for walls, doors and windows permits us into the most unexpected places.
Prisoner - James would escape his cuffs the way water escapes a broken cup. We know better than that.
Miriam (Amets)
Troublemaker: Miriam goes wherever the snakes lead her, and merrily hisses at passerby.
Acquaintance: Miriam is a friend to serpents, and a curious sort besides.
Follower: Miriam's pets are as pampered as princes. They may never be denied.
Disciple: Her arms are often wound with friends, and they whisper the most curious things to her.
Ophede: Miriam's family line is as complex as serpent-coils.
Prisoner: Miriam is alone now.
Moth
Aine (Anaconda)
Troublemaker: Miss Aine has a hundred thousand vocations, none of them real.
Acquaintance: A mysterious lady whose finances never seem to run dry.
Believer: Aine knows a hundred thousand little bits of trivia. These, at least, are true.
Disciple: Aine is irreproachable, and always ready with a new gift.
Guest: Her works are better than reality, now.
Prisoner: We all know that Aine's promises are as real as a mirage.
First invitation out (Location): Miss Aine smiles. 'It's been some time since I last went out like that. I'd love to.'
Compatible Desire (Beauty): She cannot take her eyes off of me. She tries to find something, anything to compare me to, but she's never satisfied with the results. 'No matter how beautiful a thing may be,' she says, 'It pales in comparison to you.'
A Liasion: She's spontaneous, and almost never inclined to do the same thing twice. But there's a joy in routine, and organization. She's learning it, with all the hunger that she learns anything new.
Victory Text: She's always busy when I come home, but always leaves her work to wrap her arms around me. Nothing she does cannot wait until she's finished letting me know how much she loves me.
Arkady (Amets)
Troublemaker: Arkady had collected stamps, then bugs, then rare skins. What he collects now is not to be discussed in polite company.
Acquaintance: Arkady believes you have something interesting to say.
Believer: Arkady's mind is the graveyard where we bury our words.
Disciple: Arkady collects beautiful things and beautifully ugly things. He doesn't make that distinction.
Guest: Arkady's compliments are a bad omen.
Prisoner: He revels in the last thing he has - guilt.
Cassandra (SRN)
Troublemaker: Suspicion did not alight on such a high member of government easily. It rests there even less easily.
Acquaintance: Cassandra has held her job for decades. Now she is little more than that.
Believer: Law is a labyrinth, and it is thickest around Cassandra.
Disciple: Cassandra possibly is not a person anymore, but whatever speaks in her name drips mystery using her tongue.
The Occupant of Office 12: Nobody has seen Cassandra for months. We send her letters and occasionally find letters slipped under our doors.
Prisoner: The state of the government concerns her far more than her own imprisonment.
First invitation out (Location): After a few days of filing labyrinthine paperwork, I finally presented Cassandra with the culmination of my efforts: Form 12-C-R, requisitioning her time for recreational purposes.
Compatible Desire (Greater Good?): She sees everything as if it is novel and watches with shining eyes even the mundane. She insists on writing and filing detailed reports about it all, hopefully different ones from the one she gave you.
A Liasion: With a teasing smile she has come up with creative new paperwork for all the creative things you do together. It is always worth the effort.
Victory Text: She still immerses herself in her work and her duties. But every so often, she surfaces now for me, as I dive in for her. She always smiles that smile when she sees the forms I've submitted and always feigns outrage when I use her distraction to creep behind her and surprise her with a kiss.
Mitchell (Amets)
Troublemaker: He's a confusing sort, if pleasant.
Acquaintance: A gentleman of unclear nationality, housing and profession.
Believer: Mitchell's habit of leaving most of the conversation unsaid is rather endearing.
Disciple: Mitchell believes he will run out of stories to tell if he tells everything to everyone at once.
Guest: Everybody knows Mitchell. Nobody knows Mitchell.
Prisoner: He is imprisoned according to protocol.
Lantern
Basil (Amets)
Troublemaker: Basil wrangles the occult onto the canvas as inspiration dims.
Acquaintance: The most influential people have posed for Basil's brush and palette, but his hands have grown tired of faces.
Believer: Basil spends long days in contemplation, and longer nights with the paints. His muse is a comet, but we have granted him a telescope.
Disciple: No self-respecting gallery will showcase Basil's works. He is only happy to draw what he had always wanted to.
Astrologer: Basil keeps his eyes to the sun during the day, to the stars at night. Every week or so, he will come to us carrying what he had seen in the sky.
Prisoner: Basil sits silently, occasionally tracing lines in the air.
Connor (Cyborg-Squid)
Troublemaker: A trail of unpaid library fines and dinner bills lead us to Connor.
Acquaintance: Connor has read the most interesting books, and he cannot wait to tell you about them.
Believer: Connor has begun a bit of writing on his own. He is humble and insists he isn't good at it, but his works brim with powerful truths.
Disciple: Connor's works have been turned down by all but the most esoteric of publishers, and cannot be found in stores. His hands do not stop writing, and he rarely looks up from the page.
Astrologer: Connor now claims to be able to tell a person's entire future based on an analysis of the spelling of their name. We are unsure as to whether he simply foretells the events, or makes them so.
Prisoner: Connor begs, almost sobbing, for a pen, pencil, anything, please.
First invitation out (Location): Connor answers with a startled gasp, followed by several moments of surprised blinking, before replying. 'If you'll have me, then certainly,' he replies.
Compatible Desire (Beauty): Normally Connor is content to talk and talk, but this time, he waits for me to speak, and listens with careful intent. 'So often, I can get lost in my own mind,' he says at last, 'I never realized how interesting yours is.'
A Liasion: At first, he prepared lists and agendas, of conversation topics, romantic meeting-spots, and ideas for the sort of things we could do to each other, before I taught him the joys of spontaneity. He likes being organized, but he likes me being in charge more.
Victory Text: Wherever he is, he looks up when I enter the home, no matter where he is. Sometimes, he goes right back to his writings, but always appreciates when I approach from behind and wrap my arms around him.
Patrick (Cyborg-Squid)
Troublemaker: There are no records of Patrick's crimes, but there is no doubt they exist. This many suspensions do not happen without a reason.
Acquaintance: Patrick has spent 20 years on the force, and has seen the most gruesome of crimes. He is often the first to volunteer to investigate them.
Believer: Patrick has begun reading case files at home, and then burning them. His memory is an impeccable record.
Disciple: The lines between innocent and guilty have begun to blur in Patrick's mind. He claims we are all complicit in centuries-old crimes, breaking Laws far beyond humanity's grasp.
Astrologer: Crimes happen, and Patrick is there. Patrick is there, and crimes happen. In his eyes, we are all guilty, but he can instantly tell the more guilty from the ones less so.
Prisoner: Patrick seems to find this ironic. If his cell is opened, we suspect he will refuse to leave.
First invitation out (location): An amused grin grows on Patrick's stubbled face. 'Alright,' he says 'this could be fun.'
Compatible Desire (Obscurity): He can't seem to keep his eyes on me, they frequently scan the crowds, the sky, and streets, sometimes just dead ahead but averting his gaze. The one time I catch him looking, his mouth is slightly agape and his eyes brim with longing.
A Liasion: His room is messy, but we make space nonetheless, between the old case files, empty liquor bottles (did we empty them, or were they here previously), and piles of dirty laundry. Afterwards, he always starts sheepishly cleaning, and when I come to help out, we manage to make fun little games out of it.
Victory Text: His shifts at the station result in his absence for many hours, and depending on the case, those hours can stretch even longer. But every time we see each other, it is with the utmost eagerness, and we are on one another in an instant. When we part, it is always regretfully.
Stefan (SRN)
Troublemaker: It was a mistake to let Stefan out of the asylum. He has filled his place a thousand times over.
Acquaintance: Stefan was let out of the asylum when he learned how to lie. He doesn't lie now.
Believer: Stefan sometimes mistakes dreams from reality. Sometimes, we mistake reality for his dreams.
Disciple: Stefan wishes he could tell what he knows to the world, but he has a terrifying track record.
Astrologer: Stefan readily explains his decision to go insane. It, he says, helped him very much.
Prisoner: Stefan has found refuge in madness. We wear blindfolds when we visit his room.
Genevieve (t3isukone)
Troublemaker: Genevieve is not as dangerous as she once was, but even a shattered failure of what she sought to be is not to be underestimated.
Acquaintance: Genevieve used to be a doctor, before she started her studies on what might overly our world. Now she is blind and mad, but there may be enough of her left to reshape for our purposes...
Believer: Genevieve ripped out her eyes once she knew nothing could compare to the light in her dreams, but she is beginning to see things again.
Disciple: Genevieve once reached too high. Now, she does not know what is too high, and her fractured, unfocused mind sees higher and more clearly than the rest of us.
Astrologer: Genevieve will never reach what she aspired to-not as long as I still hold her strings. But she has reached something else, and while she will never dwell in the House, all of it is clear to her now.
Prisoner: The bars and cell meant nothing to Genevieve, but she started screaming when she felt the occult wards. She has only stopped because her throat can no longer support it.
Edge
Baishan (Anaconda)
Troublemaker: Baishan leaves a trail through the city like a shark through chummed waters.
Acquaintance: Baishan never looks at faces. They aren't important to him.
Believer: Baishan cares little about the mysteries of the occult, but he is ready with the knife when needed.
Disciple: Every morning, and every evening, Baishan cleans his weaponry. It's hard to imagine where he finds the time to do anything else.
Arquebusier: No one really knows how many weapons Baishan has on his person.
Prisoner: Baishan is probably hoarding the cutlery, amongst other things.
First invitation out (Location): FNORD
Compatible Desire (honestly I don't like any of the available ones for him so far): FNORD
A Liasion: FNORD
Victory Text: FNORD
Rhonda (Anaconda)
Troublemaker: Few can believe such a consumptive girl could commit such brutal murders.
Acquaintance: Rhonda hasn't yet threatened you.
Believer: Rhonda's illness devours her body, but it hasn't been able to touch her spirit.
Disciple: Despite being as wan as a corpse, Rhonda hasn't stopped stabbing people.
Arquebusier: Rhonda is meticulously clean, and never leaves behind a corpse.
Prisoner: We haven't fed Rhonda in days. It's safer, that way.
First invitation out (Location): 'You'll regret it,' she warns me. But she doesn't use her knife, which means that it's not a rejection.
Compatible Desire (Evolution): Until now, it's never been quite clear just how desperately ill Rhonda is. But she presses up against my side, still clutching her knife like a good luck talisman. 'Just let me have this moment,' she rasps, 'And I won't bother you again.'
A Liasion: If anyone else touched her like this, they'd lose their hand. But when it comes to me, she couldn't be cuddlier. She buries her face into my neck to listen to my pulse, taking comfort in the proof that I still live.
Victory Text: Even during the worst of her illness, she hates to leave my side. Sometimes I wonder if the only reason she clings on, day after day, is because she simply refuses to leave me without her support.
Sigismund (SRN)
Note: Impassable Doors can be bypassed with Edge, which makes Sigismund's prisoner description... not very accurate anymore.
Troublemaker: Sigismund's body-count in the war is far outstripped by what he has done after it.
Acquaintance: Sigismund still does everything with cold military efficiency. But he doesn't fight. Not anymore after what he saw.
Believer: Every action Sigismund takes is with robotic discipline. Especially how he uses his little pistol.
Disciple: Nobody knows where Sigismund got that rifle from. But he claims he has still never needed to reload it.
Arquebusier: With one stone, Sigismund can kill a man. With that gatling gun he acquired...
Prisoner: The door is to remain closed at all times. It is the one thing he cannot outfight.
Brooklyn (Evoro)
Troublemaker: Organised assaults; careful killings; the occasional kidnapping; it all links back to her. But how?
Acquaintance: Brooklyn speaks long and often of campaigns fondly remembered - and carefully omits that she sat in a comfortable chair for their duration.
Believer: Brooklyn often prefers the company of a pipe to that of a knife, but the job is always done.
Disciple: Brooklyn makes liberal use of chess to illustrate her tactical metaphors. 'Conflict,' she explains, 'is not just about one's ability to thrust a knife.'
Arquebusier: She arranges the deaths of thousands, from naught but her comfortable position by the hearth.
Prisoner: The final order has been given: Brooklyn is to be denied her tobacco and chess privileges.
Grail
Anfisa (Anaconda)
Troublemaker: It's dangerous to buy fruits, these days.
Acquaintance: Anfisa loves children, especially the ones she teaches.
Believer: Anfisa has a green thumb, although she's very modest about it.
Disciple: The plants that entangle Anfisa's hair are her only children now.
Thorn: Anfisa's body is a mass of flora, but her eyes remain visible.
Prisoner: She was offered a banana last week. What happened is not to be spoken of.
First invitation out (Location): FNORD
Compatible Desire (Kindness or Bramble's): FNORD
A Liasion: FNORD
Victory Text: FNORD
Constance (Edward)
Troublemaker: It's not what she has done, it's what she's convinced others to do.
Acquaintance: Constance is a stunning, but dour young woman. She remains sceptical.
Believer: Constance has softened considerably. Her smile is constant, and her laugh carries like an orchestra tune.
Disciple: Constance's smile has widened even further, now. She's taken a liking to the feel of sharp edges against her skin.
Merrymaker: We've bound her hands and mouth. She won't try that again. Hopefully, nobody else will follow her example.
Prisoner: Constance is still smiling, but she neither blinks nor sleeps.
David (Amets)
Troublemaker: Despite everything he does, David has admirers.
Acquaintance: David is a beautiful lad with a healthy appetite.
Believer: Nobody would suspect David's passtimes from the beautiful shape of his lower jaw and his clematis eyes.
Disciple: The bloodstains really bring out the rosy red of his lips and his lotus-coloured skin.
Thorn: When the casket is dropped into the ground, his corpse will still hunger.
Prisoner: He will bite into steel bars if he is not fed.
Harriet (Evoro)
Troublemaker: She is a nasty thorn in our side - unfortunately, quite literally.
Acquaintance: Harriet's eyes are always aglow with enthusiasm, and she is pleasant occasional company despite her persistently dirty hands.
Believer: There's something malicious to Harriet, but her knowledge of gardening and herbalism never fails us.
Disciple: A bit of nightshade here, a well-placed bramble there - Harriet knows precisely where to place her natural deterrents.
Thorn: The garden must be kept orderly if we are to perform our rituals, but Harriet insists that we will work better under thorned supervision.
Prisoner: She keeps growing... things in the cracks of the stonework. We have to stomp them out every time.
Heart
Anton (Fox)
Troublemaker: Nothing can make Anton stray from his goals.
Acquaintance: Anton is an honest young man. He talks fondly about the lady in red, but his hands tremble.
Follower: Anton's chest has three gunshot wounds. He does not remember being shot.
Disciple: Anton goes along with your most daring plans. He will succeed, he insists.
Condiment: Anton always comes back, like a loyal puppy, or a shiver.
Prisoner: This time, Anton has failed.
Julian (Amets)
Troublemaker: Julian is only good for the sake of being good.
Acquaintance: Julian is a principled sort, and has taken a liking to what I have to say.
Believer: Julian's reputation is spotless.
Disciple: He occasionally permits us to be seen together.
Nrityian: Any who have known Julian for a week will swear oaths by his name.
Prisoner: His plans for after his - assuredly temporary - imprisonment are as sprawling as tree-roots.
Rashmi (Anaconda)
Troublemaker: Nothing that Rashmi has done has been malicious.
Acquaintance: Rashmi is well-known at the bar where she sings.
Believer: Rashmi is friendly and pleasant to everyone, whether they like it or not.
Disciple: Rashmi has a voice like liquid gold, and a smile like the sun.
Nrityian: Rashmi will not, will not, will not stop helping.
Prisoner: Rashmi sings all the louder, as though she might break the walls of her cell.
First invitation out (Location): 'Why, I'd love to!' Rashmi exclaims. 'Even if it doesn't amount to anything, I'm happy to.'
Compatible Desire (no idea): FNORD
A Liasion: FNORD
Victory Text: She's always singing, but she no longer accepts gifts from her audience. She doesn't want people to think that she doesn't love me with all of her heart. When she returns, smoke clings to her hair and her clothes, but she covers me in kisses until I hardly notice.
Roger (Amets)
Troublemaker: Roger had fled to the Americas, and then fled back here.
Acquaintance: Roger had spent more of his life out at sea than on land. He does not entirely know what to do with himself.
Believer: Roger follows his orders to the word, and never asks questions.
Disciple: Roger works with the dedication of a saint and the doctrine of a barfly.
Nrityian: Roger's work-song sends the world billowing in an unassailable rhythm.
Prisoner: Roger eats his food, drinks his drinks, waits his time.
Winter
Bora (Anaconda)
Troublemaker - No one knows anything about Bora. No one can say anything about them. Have they ever been seen?
Acquaintance - Bora is a peculiar and indeterminate sort, but they seem interested in what you have to say.
Follower - Bora does not smile, not in the way people smile.
Disciple - A silver tongue can be caught. Bora's words slide out of your grasp like quicksilver.
A silken-stepped shadow - Another disappearance, another weight on the scales. The books are balanced once again.
Prisoner - Bora plays cat's cradle while they wait for us.
First invitation out (Midnight's Plaza): Bora considers the string tangled in their fingers, and then nods. 'As long as there are no other people,' they decide.
Compatible Desire (Exploration): 'I've lost my string.' Bora says, halfway through. When I place the candle down to help search, they tug my into the hedges. It's not the most comfortable, but it is very fun.
A Liasion: They tangle string up in their fingers, and they tangle me up in their arms. When the moon peers through the heavy curtains, it finds our business fitting.
Victory Text: Everything in existence has its place, and our places are together. Each action they take must have a purpose, and they cannot bear even one meaningless footstep. But when the face of the moon turns away from the world, and the stars turn frosty, we endure in each other's embrace.
Camille (SRN)
Troublemaker - Being in Camille's presence is enough to make one weep and lose all joy for life. Which makes apprehending him difficult.
Acquaintance - Camille is a melancholy sort. He still weeps for his homeland and speaks not of why he left.
Follower - Camille does not cry now. Neither does he smile. The melancholy lies deeper in him.
Disciple - Time buries almost all feelings. But it has not buried Camille's sorrow, but crystallized it.
A man who is not unhappy - Are you crying? Why are you crying? Why can't you stop crying?...
Prisoner - Camille does not cry. Just another homeland lost. Another exile.
Kathie (Anaconda)
Troublemaker - Kathie crafts the art of silent death, her canvas the whole of humanity.
Acquaintance - Kathie's trade is that of a jeweler, but she merely lives by it.
Follower - Kathie's eyes are the only striking thing about her.
Disciple - Kathie fades into the crowd like a snowflake dissolving into a puddle. Her fingerprints have long since been sanded away.
A silken-stepped woman - Not even the cobwebs stir in the breeze. A judgment is being made.
Prisoner - Kathie may not be breathing anymore.
First invitation out (Location): Kathie's eyes are as bright and fierce as gems as she stares at me. Is that a yes?
Compatible Desire (Beauty): It is unclear whether or not Kathie has even noticed her surroundings, with how tightly her eyes have locked onto mine. Her hands seem to move under their own power, and by the time we reach my home, her fingers have warmed against mine until I forget that they were ever cold.
A Liasion: Kathie's fingers are delicate and nimble, and they move with a precision better known in machine than in man.
Victory Text: She is incapable of not taking pride in her work, no matter her lack of passion for it. She hangs dreamcatchers of delicate chains and flawed gems above our bed, and decorates the windows until the dimmest light scatters across the room. Our house is filled with glittering things, and our happiness shines brightest of all.
Margaret (Amets)
Troublemaker: Margaret is here to collect. Nothing more, nothing less.
Acquaintance: Margaret is a responsible sort. She had many friends, once.
Believer: Margaret pays her debts, always.
Disciple: Margaret keeps a ledger. Margaret demands recompense.
A silken-stepped judge: A wary debtor, a heavy ink-blot. Someone was here.
Prisoner: She will remember this.
Forge
Avery (Amets)
Troublemaker: Avery believes their flesh will melt in this wild and perilous heat. Wouldn't that be wonderful?
Acquaintance: Avery is a mercurial sort, but they've taken a liking to the occult.
Believer: Avery envies molten metal, and always carries matches.
Disciple: Avery is clothed in burn marks, but the fire in their eyes has no match in the mortal world.
Alchemist: Avery changes themselves freely now. Their touch sears the skin.
Prisoner: Avery is always cold, no matter how much we stoke the fires.
Chen-Wei(SRN)
Troublemaker: Chen-Wei is the source of half the city's burglaries in machine-shops, but steals nothing, only works.
Acquaintance: If it rattles or moves or has gears, axles, and burners, Chen-Wei cheerily anthromorphizes it.
Believer: Chen-Wei is ferociously protective of any machine she comes across. Especially her own.
Disciple: Chen-Wei is filled with inspiration. She flits between every one of her 'children' making improvements.
Alchemist: Chen-Wei has at least twelve of her children to solve any problem in at least twelve ways each.
Prisoner: Not a scrap of metal, not even a hairpin is allowed in Chen-Wei's cell.
Meghan (Cyborg-Squid)
Troublemaker - Meghan has been banned from most museums, but she keeps getting in.
Acquaintance - Meghan was once a world-famous sculptor, but now her works are deemed too controversial for public display.
Follower - Meghan is glad to have found a patron that supports art in all its forms. Restraint, she says, is the enemy of true creativity.
Disciple - Meghan rarely needs hammers or chisels to sculpt now. She holds onto them for sentimental value.
Alchemist - Meghan is no longer limited by the cold demands of stone.
Prisoner - Her cell is free of any tools. Nevertheless, we can hear her working.
First Invitation (auction house?): Meghan, hand resting on her chin in a thoughtful pose, pauses for a moment. Then another longer moment. "I don't see why not." She finally replies with a shrug.
Compatible Desire: Meghan seems to have taken more of an interest in me than in any of the art on sale. Her eyes gleam with the same light as when she stares at a fresh chunk of marble. She suddenly reaches towards my face, but stops just short of touching. "Would it be rude if I asked to study your form?" I assure her that not only would it not be rude, but it would be welcome.
a liason: Meghan's hands are rough-skinned, but their movements are practiced and ever so gentle.
victory text: Both of us now understand the passion and delicacy with which the old masters wrought warm flesh and soft fabric from cold, unfeeling stone. Whenever I return home, Meghan pauses her work and rushes to embrace me regardless of how much dust coats her skin and clothing.
achievement: warm flesh from cold, unfeeling stone.
Sule (Anaconda)
Troublemaker: A thousand fires have been set already, and Sule intends to set a thousand more.
Acquaintance: Sule works as a clerk in a department store. She's terribly bored.
Believer: Sule is no longer bored with her life. Now she is enraged.
Disciple: Sule sets to the destruction of raw materials with a maniacal fervor.
Alchemist: The only thing Sule seems to love is the destroying flame.
Prisoner: We can permit no bars or windows of any sort in Sule's prison.
First invitation out (Location): Sule shrugs, not looking up from what she was doing. 'Sure, why not?'
Compatible Desire (bramble's?): FNORD
A Liasion: There's always a cheery fire burning when I visit. She generally doesn't set it in the fireplace, but she hasn't set her room aflame yet, so it's hard to complain.
Victory Text: Our home glitters with light reflected from all the decorations haphazardly hung everywhere. Her new job doesn't pay as much as being a clerk did, but she's never bored anymore. It's not always easy, but we make it work.
Secret Histories
Eli (Lyrositor)
Acquaintance | Eli is a sharp fellow, and makes a valiant effort of being modest about it. His frequent interruptions annoy and mystify in equal parts. |
Believer | Eli speaks of things that cannot be as if they were natural to him. Perhaps they are. |
Disciple | Eli can no longer hide his contempt for his fellow man, but he perseveres in his explanations. Some of them are intelligible. |
Grimoire | Eli has designed a new language, and has forbidden anybody else from learning it. 'You'll get splinters,' he clarifies. |
Troublemaker | Eli spends his days recording and his nights reviewing. There are discrepancies. |
Prisoner | Eli is often found staring intensely at the wall in front of him, as if arguing for its improbability. |
William (Evoro)
Troublemaker: He knows the truth. He must be silenced.
Acquaintance: William is a librarian by day; a book collector by night.
Believer: With a vast collection of knowledge, he is a valuable asset.
Disciple: His body has grown frail, but his mind has grown strong.
Grimoire: William rarely leaves his study, ever since the atrophy set in.
Prisoner: He wastes away, patiently and politely sat in his wooden chair.
Wilson (Cyborg-Squid)
Troublemaker: Wilson likes to be addressed as ‘your Majesty’. When he is not so addressed, there may be a scene.
Acquaintance: Wilson claims to have a lineage tracing back to ancient empires never mentioned in history books.
Believer: Wilson spends all of his earnings on jewelry and clothing. The rest goes into his 'coronation fund'.
Disciple: He moves with the grace of a prince, or perhaps, an emperor. He engages in frequent tirades about the necessity of crossing the Histories to retake his homeland.
Grimoire: He has made himself a crown, and has commissioned a scepter. He insists on giving us all royal titles, for aiding him in his time of need.
Prisoner: He seems to believe someone is coming to rescue is him, and insists on being ransomed for exorbitant sums .
Ivan (Koldun)
Troublemaker: He's been in too many wrong places, at too many wrong times.
Acquaintance: He's a man you met..somewhere. He's got a few stories to tell.
Believer: Now that he's seen the truth, there's now more than a moral at the end of his tales.
Disciple: He tells stories every day now. They can't be true. They shouldn't be. They are.
Grimoire: Ivan has grown older, his beard longer, his voice like the skalds of old. Only the stories are the same.
Prisoner: He tells stories even now, to the walls, to the floor, to his death.