Nobody
When things are forgotten, they disappear from the world. They go Nowhere, and in Nowhere, they find Nobody. Nobody remembers the things that have been forgotten. And Nobody themselves can never be remembered by the world. Mortals, Long, and Names. None of them know of Nobody's existence. When they are told, they forget. Only the most powerful of beings, other Hours, remember Nobody. Some only have an inkling. A thought that perhaps Nobody is real. Others know them personally, and chat over tea sometimes. Nobody does not eat. Nobody does not drink. But Nobody enjoys the conversation. When foolish creatures go to Nowhere, sometimes they find Nobody. Sometimes they ask Nobody: "What have you seen? What do you remember?" And sometimes, Nobody will tell them. If they're lucky, the foolish creatures forget what Nobody said. If not... the foolish creatures will be forgotten. Nobody is forever cursed. Nobody cannot enact their will. What they do, is undone. What they say, is unsaid. Nobody is resigned to watching. Waiting. And when all things end, when all things are forgotten, Nobody will remain.
Nobody | |
---|---|
"More has been forgotten than will ever be known. In time, reality will exist only in my memories." | |
Origin | Nowhere |
Titles | That which may exist. Who? |
Names | The Presence |
Aspects | |
Date of arrival | When there were no minds to remember the beginning, there was Nobody. |
Owner(s) | Topdjc |
Contents
Description
History
All that was known about Nobody has become unknown. All that is left is the pricking on the back of one's neck. The feeling of someone watching.
Appearance
Nobody has a physical form. They never use it. It would shatter the minds of beings like frost under hailstones.
Principles
Amnesia. Forgetting. Memory, lost.
Worship
Cult
Nobody is not worshipped, but the Church of the Empty Mind revere the power created when things go Nowhere, when memories pass beyond the veil. None of them try to ascend to Longhood, but instead seek to sever their history that they may follow it to Nowhere, and find what has been lost. They might be considered destructive, but the things they destroy are rarely missed, thanks to the tools they invoke in their cold rites. Prophets have seen that they bring the end, but the future is rarely so predictable.
Mark
- Temptation: Memory: The nature of memory perplexes me. When we have it, we cherish it dearly, but when it is lost, it is never missed.
- Dedication: Amnesia: There is power, when things are forgotten. It is subtle, but present. I have invoked the cold influence of memories passing to Nowhere, and am on the path to a terrible descent.
- Ascension: Loss: I have left my home, yet those I left behind do not search for me. I am forgotten. I know this to be the third mark.
- Ascension: Loss: I cannot remember from whence I came. I was born, perhaps. Maybe I even had a childhood, once. I do not remember.
- Ascension: Loss: I must instruct my servants through letters and messages now. They do not remember the orders I have given them otherwise.
- Ascension: Loss: There was no yesterday, tomorrow has yet to come. I walk the earth and forget what I have seen, while others forget that they have seen me. The air is cold, my touch is ice. The wall in the world is aching, desperate to open and pluck me from the wake. To take me to Nowhere, with the other forgotten things.
- Ending: I closed my eyes, and when I opened them I was Nowhere. Lit with lamps of black Nephrite. I followed the other memories down, down to find where they go. And I do not remember what I saw. The wall in the world is weaker, now. When the end comes, I shall follow it back through the door I made.
Servants
Names
The Presence
Locations
The Mansus
The Place Between
Memories do not pass from Somewhere to Nowhere directly, of course. No, there is a place in between. A place full of things that do not exist anymore. A tiny forgotten corner at the edge of the Wood. At the lowest part of the Mansus. No one sees it. And those who stray too close are forgotten as well. This is Nobody's outpost in the Mansus, such as it were. When they leave Nowhere to communicate with those Hours it likes so much, they do it here. Where things that aren't can become things that are, if they are caught before moving on to Nowhere.
Items
Influences
Books
- An Untitled Manual
- Description: The pages are made from a material not of this earth. I have to write a note on my hand to remind myself that I need to read this book soon.
- Start Text: I had forgotten I owned this book. Perhaps I should have left it this way. The ritual it describes is nothing short of evil. It details a rite which requires a sacrifice. Not merely the death of a mortal, but the utter obliteration of everything that mortal ever was. The book details how to do this, and how to use the power left behind when the sacrifice goes Nowhere.
- End Text: The trick is not using the power itself, it seems, but reaching through the opening in the wall of the world to pull something that isn't, into something that is. One has to be quick. Very quick indeed.
- Gives: Level 6 Winter Influence, and Opening a Door.
Rites
- Opening a Door
- Description: When mortals die, they go to the Mansus. But what if a mortal were to do more than merely die? If they are forgotten, completely and utterly obliterated from the world, and from the minds of all? Well they still go to the Mansus, but they go to the Place Between, and then on to Nowhere. This requires a slightly larger door, one that we can reach through. And if we're quick enough, we can pull one of the things that aren't, from the Place Between and back through to the Wake, where it becomes something that is.
- Requires: Lore, Follower(Consumed), Tool.
- Gives: The same as other rites. (Only this rite can summon The Presence)
Relationships
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