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Protectors

1 byte removed, 07:07, 31 July 2018
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Mortals have many reasons to interfere with matters of the invisible arts. An old grudge, a sense of duty, a mercenary contract... But mortals are flimsy protection. A veritable cornucopia of choices is available And just as they have many reasons to the true adeptinterfere, an occultist has many ways to divert them. These we could trick with Moth, seduce with Grail, or battle with Edge.
===Expeditions===
The Peacock's desires
* Grail 10: Iago's seductions. The most alluring words are ripe with power. These uninitiated pawns cannot hope to resist them. They certainly won't resist us.
* Grail 5: The Lady in Red's temptations. The uninitiated can be pleasingly malleable, with the proper techniques. We should be able to beguile them. Even mortals enjoy the finer things in life, after all.* Grail 1: The Young Man's distractions. The uninitiated There are pleasingly malleable, with the proper techniquesa thousand words of seduction that can be used. Perhaps ours will divert them from their purpose.
* Grail Success: A mortal's downfall. We barely contributed to their undoing. All we did was provide the opportunity. We can pass, while they ruin themselves.
* Grail Failure: Obnoxiously temperate. Is there no one here who wants for anything? They're more than suspicious of us, now. Time to leave.
==Edge Invocation==
Our strength.
* Edge 10: Our strength is matchless. Mortals are as fleeting as dust We come with tempered blades and fragile as porcelaintempered wills. These protectors won't survive us.
* Edge 5: Our strength is considerable. Those not versed in the invisible arts often suspect all occultists to be as frail as those revering the Aged Bones. We'll surprise them with our mettle, and probably bring them down.
* Edge 1: Our strength may not be enough. There's many more of them than there are of us. And yet, we may still have a chance.