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The Roving Hearth is an optimistic hour, and rarely fails to see the light in things. He explores the world left behind by the Collision, more often than not with his scribe in tow, and camps under the stars, oblivious and mostly immune to the dangers caused by the abundance of Aspects. The Hearth is a master of survival, and even if he were an average mortal, with no skill in wielding the aspects, the Hearth's knowledge of the world, and how to remain alive in it, would allow him to persevere against all odds. The Roving Hearth does not actively interfere with the paths of mortals, but fearing that they would come to rely on the acts of Hours instead of learning for themselves. But should he come across someone in need during his travels, the Hearth is happy to help in any way he can, and will impart some of his knowledge upon the new friends he has made before leaving.
==Description==
===History===
The Roving Hearth was created, quite accidentally, from the memories of mortals whose dying mortals who had sought wish was simply to survive the desolation that the Collision had left. But upon coming into existence, the Roving Hearth found himself with no purpose, lost in the worldMansus. With nothing else to do, the Roving Hearth began to wander. The Hearth had no destination in mind, but with each new thing the more he sawexplored the Mansus, a burning curiosity rose the more disappointed he was. He found the other hours predictable, and the Mansus was too small and dull in himits chaotic, damaged state. And so the Roving Hearth travelledturned his attention to the Waking World. And the Hearth was fascinated. The Wake was damaged like the Mansus, and sawyes, but it was damaged in a unique and learnedcurious manner. And the mortals! There were so many of them, all different and he grew to love this damaged world, despite its horrors and dangersliving in their own ways.
===Appearance===
It is far too menacing to look at.