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Glass-Light Curse

75 bytes added, 08:57, 1 August 2018
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Lock text: We need Heart Winter or Lantern to suppress this curse. Otherwise, it will not keep us from our goal, but it will trouble us later.
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Start text: Memories… memories of this place do not stay where they belong. We must temper our minds with Heart Winter or Lantern, lest our own memories are knocked loose in the process.
===Expeditions===
===Requirements===
* Heart Winter (Invokes the ArchiteuthianCuckoo)
* Lantern (Invokes the Apple-in-the-Eye)
==Heart Winter Invocation==We call upon the ArchiteuthianCuckoo* Heart Winter 10: We call upon the Dweller in DepthsCuckoo, who keeps what she hoards knowledge. The power here cannot wrest our minds from will sink into the tendrils mud of her nest, the Squidfate of all thieves who dare that place. Our minds will be safe.* Heart Winter 5: We call upon the Dweller in DepthsCuckoo, who permits no treacheryends what she takes. We This curse steals the minds of others, but does not end them. If we give it to her, she will allow no betrayal from our have those mindsforever. Our own memories shall stay within our grasp... Probably.* Heart Winter 1: We call upon the Dweller in DepthsCuckoo, who is ruthlessowns the Face-Tailor. His power will grant The Cuckoo knows well the powers that steal identities, and can protect us strengthfrom them. AlthoughHowever, maybe strength is not what is needed to resist this her price might be the same as the curse's...* Heart Winter Success: The curse falters! Our power cannot be resisted by the power that is here. We shall pass.* Heart Winter Failure: We are undonelost! Like grains of sand against the tide, this power washes us awayMy name is... Your name is... If we do not retreat nowWe are...Who are we?
==Lantern Invocation==

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