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The Demiurge

3,040 bytes added, 14:25, 14 March 2019
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'''The Third Sphere:'''
The Third Sphere is home to grand factories and workshops of the Long, and prototype and manufacture many of the wonders produced in the Second Fansus. Many rich Long live here. This layer also contains the Mint, which engraves the shed bronze scales of the Demiurge with arcane symbols and pay them as wages to the working Long. The Demiurge sheds its skin like a snake, and pay comes when the scales have been removed from the skin and engraved. The remaining skin is then used as an isolator, keeping out heat, Nowhere, and Glory-light alike. The conversion rate between the scales and Spintria changes frequently and irrationally, and conversion between them requires tons of bureaucracy, cementing the kafkaesque nature of trying to leave the New Mansus. The New Mansus is also one of the only places where they're legal tender. The Mint also acts as the timekeepers of the New Mansus, as time is measured according to the time between sheddings. As the Demiurge has several forms which do not shed their skin, this gives it nearly full control over time in the New Mansus by simply deciding when to shed or not shed.
'''The Fourth Sphere:'''
manufactureThe Fourth Sphere is where the marvelous things invented in the Third Sphere are mass-produced. It is a vast and grandiose realm of factories where goods are produced, crucibles where metals are alloyed, and vats where chemicals are mixed. Many parts of it are automated, but it continues to employ most Long of the New Mansus. The Syndicate has some cells here, but they act very covertly to avoid the gaze of the Demiurge's Names.
'''The Fifth Sphere:'''
housingThe Fifth Sphere is where an overwhelming majority of the Long working in the New Mansus live, containing myriad apartments of vastly varying sizes and prices. The Syndicate holds much power among the poorest Long here. This is also the farthest up that Nowhere has breached, though the breach has long since been fixed.
'''The Sixth Sphere:'''
The Sixth Sphere is a winding mess of maintenancetunnels and plumbing, where many down-on-their-luck Long work to pay off their debts. Nowhere incursions are an uncommon but extant threat, and the Sixth Sphere is also a hub for various criminal activities. Illegal fighting pits are common here, both for Long and for their automatons, and many Long ashamed of their works have dumped or released them here to get rid of them. This is also where the Syndicate is headquartered, though the location changes frequently and irregularly.
'''The Hull:'''
The Hull is the outermost and most dangerous layer, being off-limits to ordinary Long citizens. Only specialized engineers work here to maintain the Hull and prevent Nowhere from creeping in. Despite this, large parts of it are constantly being lost, though equally large parts are being mended as well. Automatons aren't allowed here due to the danger of them succumbing to Nowhere, though some occasionally find their way don from the Sixth Layer anyways. As the engineer-Long who maintain the Hull are left mostly to their own devices by the Demiurge, some have joined the Syndicate, though most are too attached to their large paychecks to consider doing so.
The most skilled of these engineer-Long are known as the Voidmenders, who enter Nowhere itself in specialized Voidsuits to mend the worst breaches of the Hull from the outside. Voidsuits are carefully crafted from the scaleless shed skin of the Demiurge, and equipped with crystallized spheres of Glory-light to ensue their safety. The Void Engineers are incredibly skilled at their craft, and are enthusiastically recruited from among the Long of the New Mansus and ran through an intensive training program. Despite this, they remain very few in number. This is however balanced out by the fact that none of them has ever been lost to Nowhere. Despite this, however, there is always a shortage of Voidsuits, and nobody knows where they are vanishing. Demiurge propaganda blames Syndicate sabotage.
=== The Histories ===

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