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** '''Clearance Point C'''- More intricate measures requires more resources, which in turn requires further security. This point sees the subjects background and capability ruling from point B reanalyzed, before being escorted to a treatment area by a prepositional amount of security-usually about 2 Sentinels. Violence will result in the subject being detained and taken to a Treatment Ward. Patients may choose to opt out of treatment at any time, at which point they will simply be escorted back to the Front Desk. Rival Names will be escorted off site to be treated in one of the Greater Wards. If this cannot be done, thye will be restrained within one of these wards and then transported inside under heavy guard.
** '''The Lesser Ward Divisions'''-
** '''Clearence Clearance Point D'''- Identical to Point C in function. Exists to ensure those with affinity for knock can't just pass into the Greater divisions.
** '''Greater Treatment Divisions'''-
*<big>*The Inner Sanctum</big>**'''The Ages WithinClearance Point E'''- Another technique 'inspired' by the Millions-Upon-Millions. (WIP)
**'''The Sanctum of the Mind'''- The chamber of the Model-Maker. (WIP)
**'''The Ages Within'''- Another technique 'inspired' by the Millions-Upon-Millions. (WIP)
**'''The Heart of the Recollection'''- Little is known of this location beyond that it houses 'the Recollection's most important patients and projects'. It is said that the reclusive ''Counsel of Parts'', who advise the distribution of the all the hour's resources, can be found within.