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Created page with "===The Roads In The Mansus=== - There was a discussion on having Roads in the Mansus instead of doors, and in the end it was decided that the Mansus would be split into tiers...."
===The Roads In The Mansus===
- There was a discussion on having Roads in the Mansus instead of doors, and in the end it was decided that the Mansus would be split into tiers.
-In the first Tier, there is the wood and the Dream-City itself.
- In the second tier, newbie explorers of the frontier make their cash, travelling to the few unexplored places and finding valuables, then with the help of some Hour, establishing roads to this place.
- In the third tier, experienced explorers make their cash. Very unexplored, very dangerous, very few roads. There are up to 5 famous roads leading to monuments/very valuable and safe areas, but explorers are still exploring off the beaten path. A lot of them die.
- In the fourth tier, humans don't dare to explore, it's far to dangerous. This is the realm of Hours, places such as the Hunting Grounds are here. At minimum, brave/foolish Long explore here.
- In the fifth tier, exploration is madness. Only Names and Hours and such walk here. Places like the Well and the Library are here.
- There might be a sixth tier? Unclear. If there is, the Firekeeper's residence is here. The holy grail of explorers.
===The Babylonians===
- There was a discussion on a group of 8 Long came into existence in the time of the Firekeeper. We call them the Babylonians. Details on them are pinned in the discord chat (to be put here later), but the idea is that they follow a set of archetypes, and have taken the place of some historical figures.
- During the Breach, the Long were the first and only line of defence against Hours. They manipulated behind the scenes so that humans were sort of, but not really, prepared for them. Hours were slowed down slightly by this, but not by much.
- Then the Long performed a ritual to sacrifice one of their members, the Priest, in order to punch an Hour (metaphorically) in the face, and give it a metaphorical black eye.
- This happened to coincide with the destruction of a History. The Long bluffed their way into making the Hours believe that it was the Long which destroyed the History, and this made the Hours back off in surprise
- Unfortunately for the Babylonians, this ritual cursed them to be scattered. Now they only exist in one History each, so they can never meet again.
===The Humans===
- Around this time, the human gods-from-blood started showing up, and establishing themselves around the Breach. At least one example is the Boatman, maybe the Porter (I'm actually a little uncertain). These Hours now formed a proper line of defence against the Wild Gods, so their danger is lessened.
- A century passes, humanity has recovered, and forayed into the Mansus. The current idea is that 1% of people in every major civilisation can get into the Mansus and with the help of Ed, we have described this has 'A melting pot of culture, the desperate, uber-rich, and the pious manage to get in, seeking fortune or glory in the Mansus'
- The Histories are all pretty different from each other. It's been decided that at least one of them is a magitech Cyberpunk civilisation.
- There was a discussion on having Roads in the Mansus instead of doors, and in the end it was decided that the Mansus would be split into tiers.
-In the first Tier, there is the wood and the Dream-City itself.
- In the second tier, newbie explorers of the frontier make their cash, travelling to the few unexplored places and finding valuables, then with the help of some Hour, establishing roads to this place.
- In the third tier, experienced explorers make their cash. Very unexplored, very dangerous, very few roads. There are up to 5 famous roads leading to monuments/very valuable and safe areas, but explorers are still exploring off the beaten path. A lot of them die.
- In the fourth tier, humans don't dare to explore, it's far to dangerous. This is the realm of Hours, places such as the Hunting Grounds are here. At minimum, brave/foolish Long explore here.
- In the fifth tier, exploration is madness. Only Names and Hours and such walk here. Places like the Well and the Library are here.
- There might be a sixth tier? Unclear. If there is, the Firekeeper's residence is here. The holy grail of explorers.
===The Babylonians===
- There was a discussion on a group of 8 Long came into existence in the time of the Firekeeper. We call them the Babylonians. Details on them are pinned in the discord chat (to be put here later), but the idea is that they follow a set of archetypes, and have taken the place of some historical figures.
- During the Breach, the Long were the first and only line of defence against Hours. They manipulated behind the scenes so that humans were sort of, but not really, prepared for them. Hours were slowed down slightly by this, but not by much.
- Then the Long performed a ritual to sacrifice one of their members, the Priest, in order to punch an Hour (metaphorically) in the face, and give it a metaphorical black eye.
- This happened to coincide with the destruction of a History. The Long bluffed their way into making the Hours believe that it was the Long which destroyed the History, and this made the Hours back off in surprise
- Unfortunately for the Babylonians, this ritual cursed them to be scattered. Now they only exist in one History each, so they can never meet again.
===The Humans===
- Around this time, the human gods-from-blood started showing up, and establishing themselves around the Breach. At least one example is the Boatman, maybe the Porter (I'm actually a little uncertain). These Hours now formed a proper line of defence against the Wild Gods, so their danger is lessened.
- A century passes, humanity has recovered, and forayed into the Mansus. The current idea is that 1% of people in every major civilisation can get into the Mansus and with the help of Ed, we have described this has 'A melting pot of culture, the desperate, uber-rich, and the pious manage to get in, seeking fortune or glory in the Mansus'
- The Histories are all pretty different from each other. It's been decided that at least one of them is a magitech Cyberpunk civilisation.