===Requirements===
* Heart (Invokes the FNORDCaladrius)* Knock (Invokes the FNORDAnaconda)
==Heart Invocation==
FNORDWe call upon the Caladrius* Heart 10: FNORDWe call upon the Caladrius, who does no harm. It will safeguard our lives, and protect us from pain. We will pass.* Heart 5: FNORDWe call upon the Caladrius, who does not permit death. The curse will not kill us. But it may cling, even so.* Heart 1: FNORDWe call upon the Caladrius, who aids the injured. Although... its attempts to heal often cause equal harm. This may not succeed.* Heart Success: FNORDThe power we carry is stronger than the power which was here. We are preserved.* Heart Failure: FNORDOuch! That smarts! We will need to rest and recover from this.
==Knock Invocation==
FNORDWe call upon the Anaconda* Knock 10: FNORDWe call upon the Anaconda, who cannot be barred. The curse may be strong, but we need not force our way in. Everything has a second route, and we shall find it.* Knock 5: FNORDWe call upon the Anaconda, who sheds her skins. The curse will cling to our old skins, and leave us unharmed. Probably.* Knock 1: FNORDWe call upon the Anaconda, sibling to the Bright-Delver. It is unlikely to assist us against its sister. But maybe it will have mercy.* Knock Success: FNORDThe skin of the curse parts before us. Nothing can cling to us, now.* Knock Failure: FNORDOuch! That smarts! We will need to rest and recover from this.
[[Category: Threats]]
[[Category: Curses]]