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The Myriad-Masked

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Talk to a Myriad-Masked about your Temptation to change it into:
# '''Temptation: SolidarityExemption:''' ''It has occurred to me that I could leave the world I know and become a part of something greater, something that transcends and transgresses against society as I know it [This card will allow you to win a Knock victory, if you upgrade it far enough. Dreaming on it may advance it or change it.] ''
Dream on your Temptation with a Knock lore fragment to transform it into a Dedication
# '''Dedication: SolidarityExemption:''' ''I have dedicated myself to the pursuit study ofsociety and the secrets it keeps, and how they are bought, sold, and bartered with. I am not alone in this dedication.
Dream on your Dedication with a Knock lore fragment and [Stag Door Equivalent] to transform it into an Ascension
# '''Ascension: Exemption:''' ''I can remain unnoticed, now, and unhindered. Crowds let me pass, as do most doors and some wardens. Sometimes, someone I do not recognize flashes me a knowing smile. I know this to be the Third Mark
The Season of Ambitions will grab your Ascension, and give it back alongside an Excursion. Excursions are similar to Expeditions, though they decay and are done alone. Put an Excursion into your Explore verb, and you will be given four slots: one for a Passion, Reason, or Health card, one for a Tool, one for an Ingredient, and one for an Influence. The first level of Excursion has only one obstacle. During Expeditions, Curses are present, but failing to banish one wounds you and ends the Excursion instead of triggering a Dormant Curse. Failing the Excursion wounds the Passion, Reason, or Health put in, wastes the Excursion, and gives Notoriety and Dread. Health wounds to an Injury, Reason wounds to Mania, and Passion wounds to Melancholy. Mania can be cured by Dreaming on it with Funds or Erudition, and Melancholy can be cured by Dreaming on it with Funds or Glimmering. If you fail to a single Obstacle thrice without getting wounded, the Excursion also ends, but you aren't wounded. Completing the expedition yields a Puzzlebox and Mystique. In both cases, the Ingredient and Influence are consumed. The Season of Ambitions will lower your Ascension (to a minimum of 3) unless you provide a Puzzlebox or a Code. Working the Puzzlebox opens two slots, one for a Tool or Lore, and another for an Influence or Ingredient. Working the Puzzlebox with enough Knock aspect will open it, consume the Influence or Ingredient, and grant the First Code. The Season of Ambitions will take the Code and the Ascension, and grant you the Fourth Mark. # '''Ascension: SolidarityExemption:''' The Second Code required for the Fifth Mark is found within a Scabbard associated with the Hour known as The Partisan, which is found after an Excursion with two different Obstacles. It requires more Knock than the Puzzlebox to open. # '''Ascension: SolidarityExemption:'''  The Third Code required for the Sixth Mark is found within an Oyster associated with the Hour known as The More-Opened, which is found after an Excursion with three different Obstacles. It requires more Knock than the Scabbard to open. # '''Ascension: SolidarityExemption:'''# The last Excursion has four Obstacles, one of which is always Long. Yes, you heard that right, you're heading to Point Silver to steal a bottle of water that allows you to remain forgotten by all who haven't tasted it. It requires tons of Knock to open, though. After you've opened it, simply dream on it and your Ascension: Solidarity:'to chug it, and the beloved followers you've grown to know and love will all forget about you. You're one of the Myriad-Masked now.
=== Servants ===

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