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The Fourth Fansus

1,657 bytes added, 09:09, 20 May 2019
Added the "Life After The Collision" and "Oneironauts" sections.
There are also some anomalies that are common to all areas, and can even be found in areas not hit as much by the apocalypse. These include: Places where pure Mansus-energy has flowed through, causing reality to feel more dreamlike, most common in Knock, Lantern, and Moth areas. Strange and dangerous dreams, most common in Knock and Lantern areas, though sleep in Winter areas can be dangerous for different reasons. People who appear to be asleep but nonetheless remain in perfect physical health, merely catatonic, but who release grand and dangerous influences if killed, most common in Lantern or Winter areas. They are suspected to be connected to the Hour known as the Legion Lamentful. Stray Mansus-beings are also common in all areas, and usually yearn to return to the Mansus and the Hours who created them. They are in most cases very dangerous, and should not be approached alone.
 
 
==Life After The Collision==
===Oneironauts===
 
When the Collision came, and the veil between the Mansus and the Histories was torn asunder, the people who dwelled there couldn’t afford themselves to continue pretending the laws and forces of the waking world were the only ones that existed, if they wanted to survive. Mystics, scholars, occultists, and anyone who could provide a resemblance of understanding about the otherwordly forces that now rampaged through the world rose to a prominent place in the societies that remained, and those who were founded anew.
 
Among these adepts, one who would eventually rise to a position of great renown were the so-called “oneironauts”, rsearchers who laboured to understand not the nature of any single Hour or arcane principle, but that of the Mansus itself and its relationship with the Histories. To that end, they sought to navigate through the House’s paths and Doors, and discover why some acts there seemed to resonate within the Histories.
 
This arcane knowledge, accumulated since the early days of the Shattered Histories, has made the oneironauts valued community fixtures in many settlements, serving as guides, advisors and public servants in many settlements: instructing people about what Mansus paths are safer to walk upon, and undergoing expeditions to the more dangerous parts on their behalf.
 
There are, however, many profit-minded oneironauts who prefer not to be tied by bonds of duty and responsability, and travel the Histories offering their services to the highest bidder.
 
(Any groups that are composed by, or count oneironauts among their numbers can be referenced here.)

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