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{{InfoboxHour
| title = The Roving HearthFireside
| card =
| quote = Sometimes all you can do is keep on living. And sometimes, that's enough.
| origin = Flesh/Blood
| titles = The Wild Thing, The Wandering Survivor, The Travelling Druid
| names = Atticus, the Perceptive Scribe
| aspects = {{Aspect|Heart}} {{Aspect|Moth}} {{Aspect|Secret HistoriesSH}}
| arrival = Not long after the collision occurred.
| owners = [[User:Topdjc|Topdjc]]
}}
The Roving Hearth Fireside is an optimistic hour, and rarely fails to see the light in things. He explores the world left behind by the Collision, more often than not with his scribe in tow, and camps under the stars, oblivious and mostly immune to the dangers caused by the abundance of Aspects. The Hearth Fireside is a master of survival, and even if he were an average mortal, with no skill in wielding the aspects, the HearthFireside's knowledge of the world, and how to remain alive in it, would allow him to persevere against all odds. The Roving Hearth Fireside does not actively interfere with the paths of mortals, fearing that they would come to rely on the acts of Hours instead of learning for themselves. But should he come across someone in need during his travels, the Hearth Fireside is happy to help in any way he can, and will impart some of his knowledge upon the new friends he has made before leaving.
==Description==
===History===
The Roving Hearth Fireside was created, quite accidentally, from the memories of mortals whose dying wish was simply to survive. But upon coming into existence, the Roving Hearth Fireside found himself with no purpose, lost in the Mansus. With nothing else to do, the Roving Hearth Fireside began to wander. The Hearth Fireside had no destination in mind, but the more he explored the Mansus, the more disappointed he was. He found the other hours predictable, and the Mansus was too small and dull in its chaotic, damaged state. And so the Hearth Fireside turned his attention to the Waking World. And the Hearth he was fascinated. The Wake was damaged like the Mansus, yes, but it was damaged in a unique and curious manner. And the mortals! There were so many of them, all different and living their own lives in their own ways. Above all, he admired their willingness to learn. To remember even the smallest experiences and change their behaviour because of it. So the Fireside travelled to the Waking World, and began to explore. He sought to learn, just as the mortals did, even if it takes him his entire life.
===Appearance===
===Principles===
==Worship==
===Cult===
The Template is worshipped by some strange folks Fireside has no worshippers, but the groups called The Fansus.the Scouts and the Guides have his respect
===Mark===
# '''Temptation: PhraseSurvival: I've begun want to comprehend the Template's wayssurvive, as all living creatures do.# '''Dedication: PhraseLearning: The Fireside does not help those who do not help themselves. If I want to learn the secrets of survival, I shall follow the Template's waysneed to find them myself.# '''Ascension: PhraseLearning: Agh my eyesI have learned the names of those esoteric plants that mortals can consume without danger, and how to recognise them. I have also learnt the names of those that are poison, and how to avoid them.# '''Ascension: PhraseLearning: Ugh my bonesThere are methods of hiding the body and the mind from detection, even whilst I sleep. These methods are known to me now.# '''Ascension: PhraseLearning: Gah my legsI no longer need maps or compasses to find out where I am. Where I'm going is not important.# '''Ascension: Phrase: But itI have left behind my home, and picked up the trace of the Fireside's gonna be worth ittravels.Now I must find him# '''Ending''': I have proved myselfdo not remember how long it took. Maybe months. Maybe years. All I know is that I met the Fireside, and showed him all I had learned. He was impressed, and told me that my dedication would be rewarded. His Scribe wrote my name in his log of the Fireside's travels, and now I teach new hours how am safe from all mortal threats. Safe to bake cookieswander and explore, just as the Fireside himself does.
===Servants===
====Names====
=====The Old GeezerAtticus, the Perceptive Scribe=====''"Get off my lawn!I simply must record that."''<br />Aspects: {{Aspect|EdgeHeart|3112}}, {{Aspect|KnockSH|312}} (Always two, and usually up to 12, no more); Devourer or deciever (or nothing)<br />Temptations: {{Aspect|GrailKnock|955}}, {{Aspect|WinterSH|810}}, {{Aspect|MothHeart|105}} (The first temptation is always knock. It ranges from 2 to 5 in the original gameScribe has travelled far, with the lesser undead swapping behind the knock completely for a corpseFireside. [https://cultistsimulator.gamepedia.com/Spirits See here for comparison/balancing help.]) (this He has learnt many variations of Aramic, and is also where willing to teach them to you can state if the Name knows/teaches any languages). '''Summon The Old Man Scribe of the TemplateFireside''' The fat old fellow can't bare A secret of the Histories to even look at you. Every hair on tempt him away from his body rises at the mention of lawnspath, Heart to assure him this destination is safe. Is this truly the best the Template has "Oh, I've gotten lost again." The Scribe is puzzled, but is willing to offer?help you as long as you don't keep him from his work for too long
==Locations==
==Items==
===Tools===
* The Old GeezerScribe's ShovelOld Pencil** Aspects: {{Aspect|SH|12}} {{Aspect|Edge|124}}
===Ingredients===
* The TemplateTinder from one of the Fireside's Brain JuiceCamps** Aspects: {{Aspect|ForgeHeart|1}} {{Aspect|Grail|16}}
===Influences===
* A Chill Lesson in the Hair (Don't get too greedy with these. Stick to one or two max)Survival** Aspect: {{Aspect|WinterHeart|714}}
===Books===
* The Zeroth Indictment (Indictments correspond to hour number. Everyone gets one but you can have more books than just that)An Excerpt of the Scribe's Record** Description: It's an old bookA rather large notebook, okay? A dusty old tome? Made out of...flesh? What thewith writings copied hastily from a larger text.** Start Text: This is the tale of the skeleton warriorsThe Scribe writes efficiently, without metaphor or simile, but still manages to precisely convey exactly how something looks, be it an item or a location.** End Text: The skeleton warriors theme song refuses to leave your mind.** Gives: Stuff goes here. Usually lore. Sometimes languages. Sometimes things get really weird. Feel free to get creative.===Rites===* Making This part of the Hours** Description: Ancient ritual conceived by Scribe's Record must have originally been written when the spooky boys of Uh-ShekelFireside was travelling through particularly hostile territory.** Requires: Rites There are the more unique bits of Cultist Simulator. They may require tools, objects, lores, living beings, and so on. Some frequent mentions of the items used for protective incantation the rite may be destroyed, and proper aspects are neededFireside mutters while he sleeps. Do specify all the details!** Gives: Glorious boons. From summoning to spawning items to other beneficial effects.{{Aspect|Heart|6}} Lore
==Relationships==
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