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| title = The Captain
| card = File:Captain.png
| quote = Come along.The world is but a sea to be explored| origin = Flesh, presumably| titles = The Pathmaker<br />, The Maw-Within<br />Outsider, The ZephyrInsider| names = The Maned ManSavant| aspects = {{Aspect|Knock}} {{Aspect|LanternSecret Histories}} {{Aspect|Secret HistoriesLantern}}| arrival = Ascended several hundred years after the Gilded InsectUnknown
| owners = [[User:PerishedFraud|PerishedFraud]]
}}
(This is the Captain concept as it currently appears in the Third Fansus. The original one may be seen [[The_Captain_(Original)|here.]])
The Captain is highly neutral and simple Hour. While he holds a few secretsan old, none are harmful, nor a bother or regret to learn of. He is the travel-themed Hour of discovery, also associated with wisdom and calm/peace to lesser degrees. The Captain's signature ability is being able A friend to travel anywhere and anywhen. Personalityall Mansus-wisedwellers, this Hour is fond of complex plans and prestige and follows exclusively who tends to a bit too mysterious for his own moral codegood. He loves nothing more than a grandiose presentation and a positive outcome. He is simultaneously wishes to contribute to the Mansus as a pacifist and does not oppose or work against any beingwhole, with perhaps one exception. No matter who you are, how the Captain views you depends entirely on as well as forward his own judgement, but you have nothing to fear from this Hour, who refuses to fight, or even strike back if assailedgoals. The Captain is always considerate and willing to assist those who askSome trust him. You might find the Captain offering advice, doing favors, serving other influential Hours, or perhaps pulling the strings of something grander, though he's probably doing it for your own goodSome do not.
==Description==
===History===
===Appearance===
An aged sailor, bearing a grey manepale venerable man with long kempt hair. When not journeying, he He wears a striking purple regal uniform and a rather elegant bicorne hat. His skin ripples like water, his steps leave befitting of a trail of salt, and the wind rustles around him forevermoresea captain. He may also take the form of a [https://en.wikipedia.org/wiki/Gerridae Gerridae] if the occasion beckons it. Equal parts jolly and calm - only an unseen sight or untold secret ===Abilities===*The Captain is a master of lore, even among fellow hours. While new events may pique be beyond his reach, he has mastered the Captain’s interestold rites and secrets, and trying not to tempt him with anything else mention actual knowledge.*The Captain is somewhat tied to the Glory and its derivative Hours. While he clearly does not harbor the connection or powers of a fool’s errandFrom-Light, though he’d most likely play he is still favored and respected by those hours. Rumors tell that he has greatly assisted the Glory's goals throughout the years.*The Captain is the hour of travel and exploration. His signature ability is being able to get himself (and those he brings along if your intentions are good) just about anywhere.
===Principles===
* The Hour of Discovery Explorer - Having ''run out of places to visit'' - he now subtly intrudes the dreams of those with otherworldly fantasiesCuriosity, wanderlust, reveling in their newly-created mindscapes and wandering them himself to sate his endless a hunger for both knowledge and adventure. He enjoys telling tales of his travels, but only to fellow Mansus-dwellers, as he deems others unworthy.* The Guide - When the divine ones and their servants travel far and wide, Those who seek a safe journey need simply ask the Captain is one of the curators they may choose. Mortals may instead call upon or his Names, who tend to appear as sailors or, rarely, pirates; these followers know the world and its secrets like the palms of their hands, though they lack the Pathmaker’s utter mastery of travelcolleagues for aid.* The Seeker Unknown - He treads across all waters - also embodies the very places that of time, space, and of reality itself - as such, he can reach just about anywhereseeks to travel to. This freedom is not tolerated by allSecrets, conspiracies, dangers and combined with the Captain’s deep hatred of secrets, it’s not hard to see why he got to be where he is nowfears.
==Worship==
===Cult===
The Captain does not, in fact, have 's mortal followers are the Sunset Crew - a decentralized cult. Those who venerate him are solitary individuals. They might form groups but they never form organizations. Such folks might look up to or aspire to be like the Captainwith no base of operations, but ceremonial worship is forbidden. Since his followers though its members are constantly on the move, having something known to organize would prove nigh-impossiblegather at times every few months. Lower initiates of other cultsAs one might expect, especially those of the light, sometimes defect to the Captainmembers are mostly explorers or historians.
Offerings are made in the form of pilgrimages, and particularly vivid dreams may be devoted to written works detailing either the Captain for later explorationacts of travel themselves, or historical events. Murderers Marks are to confess their actions in their sleep and plead literal - objects marked by the Captain or his servants that just so happen to be judged, lest they lose the Pathmaker's favor. The Captain issues punishments for such devotees through found by his names, but followers once they are never deadly or overdoneready.
===Mark===
# '''Temptation: Discovery: A consideration: Icould stay here, or I could get out ''there''ve begun to consider exploring what I can of the world.# '''Dedication: Discovery: I These eyes will see all that there is they can afford to see in this beautiful existence.# '''Ascension: The Earth: I have found the first mark. I feel uneasy without have begun to sense the movement. My sleep is vividof the world.# '''Ascension: The Seas: I have found the second mark. My dreams Visions tell me of things to see, places to be at..# '''Ascension: The Stars: I have found the third mark. I cannot be still. I do not no longer grow tired. The world awaitsbody complains. No one listens.# '''Ascension: The Mind: I have found the fourth mark. I am blindawake blinded, yet I see all that I have 've seen.
===Servants===
=====The Maned ManSavant=====''"Yo ho ho!Seeking knowledge? I'll oblige."''<br />Aspects: {{Aspect|EdgeSecret Histories|12}}, {{Aspect|KnockLantern|12}}Temptations: {{Aspect|Knock|5}}, {{Aspect|EdgeLantern|2}}, {{Aspect|LanternSecret Histories|10}}
'''Summon The Slayer Keeper of Intentionsthe Library''' An enthusiastic brigand set ablaze with flame and lightRobed figure that tends to the Outsider's library. He once served The MangledA feminine voice, and now serves but there is nothing underneath the Captain. He promises not to raise his sword - he doesn't need torobes.
===The Mansus===
====The Ocean of RegretGrand Library====The Captain dwells on his trusty ship - The Solace - which is an old Galleon that sails on its own. The ship, in turn, dwells in A large complex housing the Ocean historical records of Regret - a small lake the Mansus throughout thousands of warm tea when viewed from years. It is kept functional by the outsideCaptain's crew, but an endless ocean from withinwho have become the denizens of this place. Luckily, the ship It is always close functionally identical to shore. The Ocean is located in one of a regular library, although the lower chambers price of the Mansus, and was originally copying or renting a watery prison until revisions were made. Anyone book is allowed to visit at any timebeyond mere currency (though still very reasonable).
===The Histories===
==Items==
===Tools===
== About the Wassail ==
=== How He Feels About It ===
=== Who He Blames ===
==Relationships==
==Secrets==
* The Captain's His powers of travel originally allow access to alternate universes - something only included the material and the spiritual. His original third aspect was Moth, not SH. At some point after his ascension, he made contact with the Weave, or rather, the Weave made contact with him, and he carries some of her knowledge ever since that moment. (He does not carry anything else, and is unable to make full use of the knowledge due to being an hour of flesh.)* The Warp & The Cantharide heavily influenced the trials of his ascension, essentially filling up his otherwise still and mind-consuming travels with fantastic events and places. He is not entirely aware of this.* Holds the key to other dimensions (Other Fansii). Only his closest acquaintances crew know of this.* The Captain is the current holder of the title of [[Judge_(Fansus_III_Title)|Judge]]. A position of duty given only by the Glory through [[The_Eye|its servants]]. While being a Judge involves punishment, the Captain interprets this as being tasked with reforming the necessary Hours into their best (or at least most-pleasant) possible versions.
[[Category:Fansus III]]
[[Category:Hours (Vol. III)]]