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Edited as not to imply the door is magic.
* Knock 1: We call upon the Anaconda, who is never seen entering. We have some aptitude in the opening arts. Perhaps we can manage this door. It will be a struggle, however.
* Knock Success: A harmless puff. A door can be said to have died when it is finally breached. We have been merciful enough to give this one a painless ending.
* Knock Failure: The wail of magic. Even the most careful of openings can be shattered defied, with enough magic, and this door holds plentysufficient craftsmanship. We'll have to try again, after we rest.
==Forge Invocation==