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An Impassable Door

10 bytes added, 02:25, 1 August 2018
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Knock Invocation
* Knock 1: We call upon the Anaconda, who is never seen entering. We have some aptitude in the opening arts. Perhaps we can manage this door. It will be a struggle, however.
* Knock Success: A harmless puff. A door can be said to have died when it is finally breached. We have been merciful enough to give this one a painless ending.
* Knock Failure: The wail of magic. Even the most careful of openings can be defied, with sufficient craftsmanshipor ritual. We'll have to try again, after we rest.
==Forge Invocation==

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