23
edits
Changes
→Obstacles
We call upon the Old Wyrm...
{{Aspect|Knock|2}} ...who opens what must be opened. But our reasoning for opening may not please him. we may gain access, but our chances are slim.
We call upon the King of Keys,
{{Aspect|Edge|2}} ... who bears many gifts. But the multitudes can be confusing, and my minion is likely to be outsmarted. he may yet outwit the King of Keys, but it is not likely.
{{Aspect|Edge|5}} ... who keeps eternal. The King of Keys does not give up his treasures easily, and while my follower is bright and sharp, good terms are not assured.
{{Aspect|Edge|10}} ... who smiles at lies. My follower barters bravely, and the Dealer enjoys the effort of the bold. The deal is likely to be favorable to us.
If you fail with an Edge aspect, the door will still open, but your minion will have made a Bad Deal